31#ifndef vtkEDLShading_h 
   32#define vtkEDLShading_h 
   34#define EDL_HIGH_RESOLUTION_ON 1 
   35#define EDL_LOW_RESOLUTION_ON 1 
   39#include "vtkRenderingOpenGL2Module.h"  
   42VTK_ABI_NAMESPACE_BEGIN
 
  138  float EDLNeighbours[8][4];
 
Convenient class for post-processing passes.
 
Implement an EDL offscreen shading.
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
bool EDLCompose(const vtkRenderState *s, vtkOpenGLRenderWindow *)
Compose color and shaded images.
 
vtkOpenGLHelper EDLComposeProgram
 
vtkTextureObject * EDLLowBlurTexture
 
void EDLInitializeShaders(vtkOpenGLRenderWindow *)
Initialization of required GLSL shaders.
 
vtkEDLShading()
Default constructor.
 
~vtkEDLShading() override
Destructor.
 
void EDLInitializeFramebuffers(vtkRenderState &s)
Initialization of required framebuffer objects.
 
vtkOpenGLFramebufferObject * EDLHighFBO
 
bool EDLBlurLow(vtkRenderState &s, vtkOpenGLRenderWindow *)
Render EDL in middle resolution buffer.
 
vtkOpenGLHelper EDLShadeProgram
 
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
 
vtkTextureObject * ProjectionDepthTexture
Framebuffer object and textures for initial projection.
 
bool EDLShadeLow(vtkRenderState &s, vtkOpenGLRenderWindow *)
Render EDL in middle resolution buffer.
 
static vtkEDLShading * New()
 
vtkTextureObject * EDLLowShadeTexture
 
vtkTextureObject * EDLHighShadeTexture
 
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
 
bool EDLShadeHigh(vtkRenderState &s, vtkOpenGLRenderWindow *)
Render EDL in full resolution buffer.
 
vtkOpenGLHelper BilateralProgram
 
vtkOpenGLFramebufferObject * EDLLowFBO
 
vtkTextureObject * ProjectionColorTexture
Framebuffer object and textures for initial projection.
 
vtkOpenGLFramebufferObject * ProjectionFBO
Framebuffer object and textures for initial projection.
 
a simple class to control print indentation
 
Internal class which encapsulates OpenGL FramebufferObject.
 
Context in which a vtkRenderPass will render.
 
abstracts an OpenGL texture object.
 
window superclass for vtkRenderWindow