22#ifndef vtkCompositeZPass_h 
   23#define vtkCompositeZPass_h 
   26#include "vtkRenderingParallelModule.h"  
   28VTK_ABI_NAMESPACE_BEGIN
 
Merge depth buffers of processes.
 
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
 
vtkMultiProcessController * Controller
 
virtual void SetController(vtkMultiProcessController *controller)
Controller If it is NULL, nothing will be rendered and a warning will be emitted.
 
vtkTextureObject * ZTexture
 
vtkOpenGLHelper * Program
 
bool IsSupported(vtkOpenGLRenderWindow *context)
Is the pass supported by the OpenGL context?
 
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
 
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
 
vtkPixelBufferObject * PBO
 
static vtkCompositeZPass * New()
 
void CreateProgram(vtkOpenGLRenderWindow *context)
Create program for texture mapping.
 
vtkCompositeZPass()
Default constructor.
 
~vtkCompositeZPass() override
Destructor.
 
a simple class to control print indentation
 
Multiprocessing communication superclass.
 
abstracts an OpenGL pixel buffer object.
 
Perform part of the rendering of a vtkRenderer.
 
Context in which a vtkRenderPass will render.
 
abstracts an OpenGL texture object.
 
window superclass for vtkRenderWindow