10#ifndef vtkBatchedSurfaceLICMapper_h 
   11#define vtkBatchedSurfaceLICMapper_h 
   15#include "vtkRenderingLICOpenGL2Module.h"  
   17VTK_ABI_NAMESPACE_BEGIN
 
   35    vtkIdType& flat_index, std::vector<unsigned char>& colors, std::vector<float>& norms) 
override;
 
represents an object (geometry & properties) in a rendered scene
 
Implements batched rendering of multiple vtkPolyData using LIC interface and OpenGL.
 
vtkBatchedSurfaceLICMapper()
 
void PrintSelf(ostream &os, vtkIndent indent) override
 
void AppendOneBufferObject(vtkRenderer *ren, vtkActor *act, GLBatchElement *glBatchElement, vtkIdType &flat_index, std::vector< unsigned char > &colors, std::vector< float > &norms) override
Build the VBO/IBO, called by UpdateBufferObjects.
 
void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act) override
Set the shader parameters related to the mapper/input data, called by UpdateShader.
 
void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act) override
Perform string replacements on the shader templates.
 
~vtkBatchedSurfaceLICMapper() override
 
static vtkBatchedSurfaceLICMapper * New()
 
a simple class to control print indentation
 
An OpenGL mapper for batched rendering of vtkPolyData.
 
abstract specification for renderers