#include <vtkWebGPUInternalsRenderPassDescriptor.h>
Inherits wgpu::RenderPassDescriptor.
◆ vtkWebGPUInternalsRenderPassDescriptor() [1/2]
      
        
          | vtkWebGPUInternalsRenderPassDescriptor::vtkWebGPUInternalsRenderPassDescriptor  | 
          ( | 
          const std::vector< wgpu::TextureView > &  | 
          colorAttachmentInfo,  | 
        
        
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           | 
          wgpu::TextureView  | 
          depthStencil = wgpu::TextureView()  | 
        
        
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          ) | 
           |  | 
        
      
 
 
◆ ~vtkWebGPUInternalsRenderPassDescriptor()
      
        
          | vtkWebGPUInternalsRenderPassDescriptor::~vtkWebGPUInternalsRenderPassDescriptor  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ vtkWebGPUInternalsRenderPassDescriptor() [2/2]
◆ operator=()
◆ UnsetDepthStencilLoadStoreOpsForFormat()
      
        
          | void vtkWebGPUInternalsRenderPassDescriptor::UnsetDepthStencilLoadStoreOpsForFormat  | 
          ( | 
          wgpu::TextureFormat  | 
          format | ) | 
           | 
        
      
 
 
◆ kMaxColorAttachments
  
  
      
        
          | constexpr int vtkWebGPUInternalsRenderPassDescriptor::kMaxColorAttachments = 8u | 
         
       
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staticconstexpr   | 
  
 
 
◆ ColorAttachments
      
        
          | std::array<wgpu::RenderPassColorAttachment, kMaxColorAttachments> vtkWebGPUInternalsRenderPassDescriptor::ColorAttachments | 
        
      
 
 
◆ DepthStencilAttachmentInfo
      
        
          | wgpu::RenderPassDepthStencilAttachment vtkWebGPUInternalsRenderPassDescriptor::DepthStencilAttachmentInfo = {} | 
        
      
 
 
The documentation for this class was generated from the following file: