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    VTK
    9.3.0
    
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Class to make rendering a full screen quad easier. More...
#include <vtkOpenGLQuadHelper.h>
Public Member Functions | |
| vtkOpenGLQuadHelper (vtkOpenGLRenderWindow *, const char *vs, const char *fs, const char *gs, bool flipY=false) | |
| Create a quadhelper with the provided shaders.   | |
| ~vtkOpenGLQuadHelper () | |
| void | Render () | 
| void | ReleaseGraphicsResources (vtkWindow *) | 
| Release graphics resources.   | |
Public Attributes | |
| vtkShaderProgram * | Program | 
| vtkTimeStamp | ShaderSourceTime | 
| vtkOpenGLVertexArrayObject * | VAO | 
| unsigned int | ShaderChangeValue | 
Class to make rendering a full screen quad easier.
vtkOpenGLQuadHelper is designed to be used by classes in VTK that need to render a quad to the screen with a shader program. This happens often with render passes or other advanced rendering techniques.
Note that when releasing graphics resources instances of this class should be destroyed. A common use pattern is to conditionally create the instance where used and delete it in ReleaseGraphicsResources and the destructor.
It is possible to flip the Y direction of the quad texture coordinate by turning on the flipY option in the constructor. This can be useful when rendering in an external context having a different convention than OpenGL e.g. OpenGL-D3D shared textures. Off by default if unspecified.
Example usage:
Definition at line 52 of file vtkOpenGLQuadHelper.h.
| vtkOpenGLQuadHelper::vtkOpenGLQuadHelper | ( | vtkOpenGLRenderWindow * | , | 
| const char * | vs, | ||
| const char * | fs, | ||
| const char * | gs, | ||
| bool | flipY = false  | 
        ||
| ) | 
Create a quadhelper with the provided shaders.
If the vertex is nullptr then the default is used. Turning on the flipY option reverts the y component of the quad texture coordinates in order to flip the rendered texture. Note that this class should be destroyed upon ReleaseGraphicsResources.
| vtkOpenGLQuadHelper::~vtkOpenGLQuadHelper | ( | ) | 
| void vtkOpenGLQuadHelper::Render | ( | ) | 
| void vtkOpenGLQuadHelper::ReleaseGraphicsResources | ( | vtkWindow * | ) | 
Release graphics resources.
In general, there's no need to call this explicitly, since vtkOpenGLQuadHelper will invoke it appropriately when needed.
| vtkShaderProgram* vtkOpenGLQuadHelper::Program | 
Definition at line 55 of file vtkOpenGLQuadHelper.h.
| vtkTimeStamp vtkOpenGLQuadHelper::ShaderSourceTime | 
Definition at line 56 of file vtkOpenGLQuadHelper.h.
| vtkOpenGLVertexArrayObject* vtkOpenGLQuadHelper::VAO | 
Definition at line 57 of file vtkOpenGLQuadHelper.h.
| unsigned int vtkOpenGLQuadHelper::ShaderChangeValue | 
Definition at line 58 of file vtkOpenGLQuadHelper.h.