3#ifndef TestAxisActorInternal_h 
    4#define TestAxisActorInternal_h 
   21  labels->SetNumberOfTuples(6);
 
   22  labels->SetValue(0, 
"0");
 
   23  labels->SetValue(1, 
"2");
 
   24  labels->SetValue(2, 
"4");
 
   25  labels->SetValue(3, 
"6");
 
   26  labels->SetValue(4, 
"8");
 
   27  labels->SetValue(5, 
"10");
 
   30  textProp1->SetColor(0., 0., 1.);
 
   31  textProp1->SetOpacity(0.9);
 
   34  textProp2->SetColor(1., 0., 0.);
 
   35  textProp2->SetOpacity(0.6);
 
   38  textProp3->SetColor(0., 1., 0.);
 
   39  textProp3->SetOpacity(1);
 
   42  prop1->SetColor(1., 0., 1.);
 
   45  prop2->SetColor(1., 1., 0.);
 
   48  prop3->SetColor(0., 1., 1.);
 
   52  axisXActor->SetUse2DMode(use2dMode);
 
   53  axisXActor->SetUseTextActor3D(use3dProp);
 
   54  axisXActor->GetProperty()->SetAmbient(1);
 
   55  axisXActor->GetProperty()->SetDiffuse(0);
 
   56  axisXActor->SetPoint1(0, 0, 0);
 
   57  axisXActor->SetPoint2(10, 0, 0);
 
   58  axisXActor->SetTitle(
"X Axis");
 
   59  axisXActor->SetBounds(0, 10, 0, 0, 0, 0);
 
   60  axisXActor->SetTickLocationToBoth();
 
   61  axisXActor->SetAxisTypeToX();
 
   62  axisXActor->SetRange(0, 10);
 
   63  axisXActor->SetLabels(labels);
 
   64  axisXActor->SetDeltaRangeMajor(2);
 
   65  axisXActor->SetDeltaRangeMinor(0.5);
 
   66  axisXActor->SetExponent(
"+00");
 
   67  axisXActor->SetExponentVisibility(
true);
 
   68  axisXActor->SetTitleScale(0.8);
 
   69  axisXActor->SetLabelScale(0.5);
 
   70  axisXActor->SetTitleOffset(0, 3);
 
   71  axisXActor->SetExponentOffset(3);
 
   72  axisXActor->SetLabelOffset(5);
 
   73  axisXActor->SetTitleTextProperty(textProp1);
 
   74  axisXActor->SetLabelTextProperty(textProp2);
 
   75  axisXActor->SetAxisMainLineProperty(prop1);
 
   76  axisXActor->SetAxisMajorTicksProperty(prop2);
 
   77  axisXActor->SetAxisMinorTicksProperty(prop3);
 
   81  axisYActor->SetUse2DMode(use2dMode);
 
   82  axisYActor->SetUseTextActor3D(use3dProp);
 
   83  axisYActor->GetProperty()->SetAmbient(1);
 
   84  axisYActor->GetProperty()->SetDiffuse(0);
 
   85  axisYActor->SetPoint1(0, 0, 0);
 
   86  axisYActor->SetPoint2(0, 10, 0);
 
   87  axisYActor->SetTitle(
"Y Axis");
 
   88  axisYActor->SetBounds(0, 0, 0, 10, 0, 0);
 
   89  axisYActor->SetTickLocationToInside();
 
   90  axisYActor->SetAxisTypeToY();
 
   91  axisYActor->SetRange(0.1, 500);
 
   92  axisYActor->SetMajorRangeStart(0.1);
 
   93  axisYActor->SetMinorRangeStart(0.1);
 
   94  axisYActor->SetMinorTicksVisible(
true);
 
   96  axisYActor->SetExponent(
"+00");
 
   97  axisYActor->SetExponentVisibility(
true);
 
   99  axisYActor->SetTitleScale(0.8);
 
  100  axisYActor->SetLabelScale(0.5);
 
  101  axisYActor->SetTitleOffset(0, 3);
 
  102  axisYActor->SetExponentOffset(5);
 
  103  axisYActor->SetLabelOffset(5);
 
  104  axisYActor->SetTitleTextProperty(textProp2);
 
  105  axisYActor->SetLog(
true);
 
  106  axisYActor->SetAxisLinesProperty(prop1);
 
  110  axisZActor->SetUse2DMode(use2dMode);
 
  111  axisZActor->SetUseTextActor3D(use3dProp);
 
  112  axisZActor->GetProperty()->SetAmbient(1);
 
  113  axisZActor->GetProperty()->SetDiffuse(0);
 
  114  axisZActor->SetPoint1(0, 0, 0);
 
  115  axisZActor->SetPoint2(0, 0, 10);
 
  116  axisZActor->SetTitle(
"Z Axis");
 
  117  axisZActor->SetBounds(0, 0, 0, 0, 0, 10);
 
  118  axisZActor->SetTickLocationToOutside();
 
  119  axisZActor->SetAxisTypeToZ();
 
  120  axisZActor->SetRange(0, 10);
 
  122  axisZActor->SetExponent(
"+00");
 
  123  axisZActor->SetExponentVisibility(
true);
 
  125  axisZActor->SetTitleScale(0.8);
 
  126  axisZActor->SetLabelScale(0.5);
 
  127  axisZActor->SetTitleOffset(0, 3);
 
  128  axisZActor->SetExponentOffset(3);
 
  129  axisZActor->SetLabelOffset(5);
 
  130  axisZActor->SetTitleTextProperty(textProp3);
 
  131  axisZActor->SetMajorTickSize(3);
 
  132  axisZActor->SetMinorTickSize(1);
 
  133  axisZActor->SetDeltaRangeMajor(2);
 
  134  axisZActor->SetDeltaRangeMinor(0.1);
 
  138  renderWindow->AddRenderer(renderer);
 
  140  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  141  renderer->AddActor(axisXActor);
 
  142  renderer->AddActor(axisYActor);
 
  143  renderer->AddActor(axisZActor);
 
  144  renderer->SetBackground(.5, .5, .5);
 
  146  vtkCamera* camera = renderer->GetActiveCamera();
 
  147  axisXActor->SetCamera(camera);
 
  148  axisYActor->SetCamera(camera);
 
  149  axisZActor->SetCamera(camera);
 
  150  renderWindow->SetSize(300, 300);
 
  155  renderWindow->SetMultiSamples(0);
 
  156  renderWindow->Render();
 
  157  renderWindowInteractor->Start();
 
int TestAxisActorInternal(int use2dMode, int use3dProp)
 
a virtual camera for 3D rendering
 
void SetPosition(double x, double y, double z)
Set/Get the position of the camera in world coordinates.
 
void SetFocalPoint(double x, double y, double z)
Set/Get the focal of the camera in world coordinates.
 
Allocate and hold a VTK object.