QLerpClipBlend Class
class Qt3DAnimation::QLerpClipBlendPerforms a linear interpolation of two animation clips based on a normalized factor. More...
Header: | #include <QLerpClipBlend> |
qmake: | QT += 3danimation |
Since: | Qt 5.9 |
Instantiated By: | LerpClipBlend |
Inherits: | Qt3DAnimation::QAbstractClipBlendNode |
This class was introduced in Qt 5.9.
Properties
- blendFactor : float
- endClip : Qt3DAnimation::QAbstractClipBlendNode*
- startClip : Qt3DAnimation::QAbstractClipBlendNode*
Public Functions
float | blendFactor() const |
Qt3DAnimation::QAbstractClipBlendNode * | endClip() const |
Qt3DAnimation::QAbstractClipBlendNode * | startClip() const |
Public Slots
void | setBlendFactor(float blendFactor) |
void | setEndClip(Qt3DAnimation::QAbstractClipBlendNode *endClip) |
void | setStartClip(Qt3DAnimation::QAbstractClipBlendNode *startClip) |
Signals
void | blendFactorChanged(float blendFactor) |
void | endClipChanged(Qt3DAnimation::QAbstractClipBlendNode *endClip) |
void | startClipChanged(Qt3DAnimation::QAbstractClipBlendNode *startClip) |
Detailed Description
QLerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player.
See also QBlendedClipAnimator.
Property Documentation
blendFactor : float
Specifies the blending factor between 0 and 1 to control the blending of two animation clips.
Access functions:
float | blendFactor() const |
void | setBlendFactor(float blendFactor) |
Notifier signal:
void | blendFactorChanged(float blendFactor) |
endClip : Qt3DAnimation::QAbstractClipBlendNode*
Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1.
Access functions:
Qt3DAnimation::QAbstractClipBlendNode * | endClip() const |
void | setEndClip(Qt3DAnimation::QAbstractClipBlendNode *endClip) |
Notifier signal:
void | endClipChanged(Qt3DAnimation::QAbstractClipBlendNode *endClip) |
startClip : Qt3DAnimation::QAbstractClipBlendNode*
Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0.
Access functions:
Qt3DAnimation::QAbstractClipBlendNode * | startClip() const |
void | setStartClip(Qt3DAnimation::QAbstractClipBlendNode *startClip) |
Notifier signal:
void | startClipChanged(Qt3DAnimation::QAbstractClipBlendNode *startClip) |