TextureImage QML Type
Encapsulates the necessary information to create an OpenGL texture image from an image source. More...
Import Statement: | import Qt3D.Render 2.15 |
Since: | Qt 5.5 |
Instantiates: | QTextureImage |
Inherits: |
Properties
Detailed Description
Property Documentation
face : enumeration |
Holds the cube map face of the texture image.
Constant | Description |
---|---|
CubeMapPositiveX | 0x8515 GL_TEXTURE_CUBE_MAP_POSITIVE_X |
CubeMapNegativeX | 0x8516 GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
CubeMapPositiveY | 0x8517 GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
CubeMapNegativeY | 0x8518 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
CubeMapPositiveZ | 0x8519 GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
CubeMapNegativeZ | 0x851A GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
Note: The cube map face has a meaning only for TargetCubeMap and TargetCubeMapArray.
layer : int |
Holds the layer of the texture image.
mipLevel : int |
Holds the mipmap level of the texture image.
source : url |
This property holds the source url from which data for the texture image will be loaded.
[read-only] status : enumeration |
This property holds the status of the texture image loading.
- TextureImage.None
- TextureImage.Loading
- TextureImage.Ready
- TextureImage.Error