Qt Quick C++ Classes
The Qt Quick module provides classes for embedding Qt Quick in Qt/C++ applications. More...
Classes
Interface for for asynchronous control of QML image requests  | |
Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick  | |
Interface for supporting pixmaps and threaded image requests in QML  | |
Interface for asynchronous image loading in QQuickAsyncImageProvider  | |
The most basic of all visual items in Qt Quick  | |
Adds supplementary information to the QQuickItem::itemChange() function  | |
Contains the result from QQuickItem::grabToImage()  | |
Way to use the QPainter API in the QML Scene Graph  | |
Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner  | |
Access to the QTextDocument of QQuickTextEdit  | |
Interface for loading custom textures from QML  | |
Window for displaying a Qt Quick user interface  | |
The window for displaying a graphical QML scene  | |
Describes some of the RHI's graphics state at the point of a beginExternalCommands() call  | |
Gives access to the scene graph nodes and rendering of a QSGEngine  | |
Serves as a baseclass for geometry based nodes  | |
Implements the clipping functionality in the scene graph  | |
Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's  | |
Convenient way of rendering solid colored geometry in the scene graph  | |
Low-level storage for graphics primitives in the Qt Quick Scene Graph  | |
QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry  | |
QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up  | |
QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color  | |
QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points  | |
QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates  | |
Used for all rendered content in the scene graph  | |
Provided for convenience to easily draw textured content using the QML scene graph  | |
Encapsulates rendering state for a shader program  | |
Represents a graphics API independent shader program  | |
Describes state changes that the material wants to apply to the currently active graphics pipeline state  | |
Represents an OpenGL shader program in the renderer  | |
QSGMaterialShader::RenderState encapsulates the current rendering state during a call to QSGMaterialShader::updateState()  | |
Used as a unique type token in combination with QSGMaterial  | |
The base class for all nodes in the scene graph  | |
Used to change opacity of nodes  | |
Convenient way of rendering textured geometry in the scene graph  | |
Convenience class for drawing solid filled rectangles using scenegraph  | |
Represents a set of custom rendering commands targeting the graphics API that is in use by the scenegraph  | |
An interface providing access to some of the graphics API specific internals of the scenegraph  | |
Baseclass for textures used in the scene graph  | |
Contains information about the underlying native resources of a texture  | |
Convenient way of rendering textured geometry in the scene graph  | |
Encapsulates texture based entities in QML  | |
Implements transformations in the scene graph  | |
Convenient way of rendering per-vertex colored geometry in the scene graph  |