Qt Quick Demo - Same Game
/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 import "." Emitter { property Item block: parent anchors.fill: parent shape: EllipseShape { fill: true } group: { if (block.type == 0){ "redspots"; } else if (block.type == 1) { "bluespots"; } else if (block.type == 2) { "greenspots"; } else { "yellowspots"; } } size: Settings.blockSize * 2 endSize: Settings.blockSize/2 lifeSpan: 30000 enabled: false emitRate: 60 maximumEmitted: 60 velocity: PointDirection{ y: 4; yVariation: 4 } /* Possibly better, but dependent on gerrit change,28212 property real mainIntensity: 0.8 property real subIntensity: 0.1 property real colorVariation: 0.005 onEmitParticles: {//One group, many colors, for better stacking for (var i=0; i<particles.length; i++) { var particle = particles[i]; if (block.type == 0) { particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); } else if (block.type == 1) { particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.green = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); } else if (block.type == 2) { particle.red = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); } else if (block.type == 3) { particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.blue = subIntensity + (Math.random() * colorVariation * 2 - colorVariation); } else { particle.red = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.green = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); particle.blue = mainIntensity + (Math.random() * colorVariation * 2 - colorVariation); } } } */ }