Qt Quick Demo - Same Game

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 import QtQuick 2.0
 import QtQuick.Particles 2.0
 import "samegame.js" as Logic
 import "."

 Item {
     id: gameCanvas
     property bool gameOver: true
     property int score: 0
     property int highScore: 0
     property int moves: 0
     property string mode: ""
     property ParticleSystem ps: particleSystem
     //For easy theming
     property alias backgroundVisible: bg.visible
     property string background: "gfx/background.png"
     property string blockFile: "Block.qml"
     property int blockSize: Settings.blockSize
     onBlockFileChanged: Logic.changeBlock(blockFile);
     property alias particlePack: auxLoader.source
     //For multiplayer
     property int score2: 0
     property int curTurn: 1
     property bool autoTurnChange: false
     signal swapPlayers
     property bool swapping: false
     //onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below
     //For puzzle
     property url level
     property bool puzzleWon: false
     signal puzzleLost //Since root is tracking the puzzle progress
     function showPuzzleEnd (won) {
         if (won) {
             smokeParticle.color = Qt.rgba(0,1,0,0);
             puzzleWin.play();
         } else {
             smokeParticle.color = Qt.rgba(1,0,0,0);
             puzzleFail.play();
             puzzleLost();
         }
     }
     function showPuzzleGoal (str) {
         puzzleTextBubble.opacity = 1;
         puzzleTextLabel.text = str;
     }
     Image {
         id: bg
         z: -1
         anchors.fill: parent
         source: background;
         fillMode: Image.PreserveAspectCrop
     }

     MouseArea {
         anchors.fill: parent; onClicked: {
             if (puzzleTextBubble.opacity == 1) {
                 puzzleTextBubble.opacity = 0;
                 Logic.finishLoadingMap();
             } else if (!swapping) {
                 Logic.handleClick(mouse.x,mouse.y);
             }
         }
     }

     Image {
         id: highScoreTextBubble
         opacity: mode == "arcade" && gameOver && gameCanvas.score == gameCanvas.highScore ? 1 : 0
         Behavior on opacity { NumberAnimation {} }
         anchors.centerIn: parent
         z: 10
         source: "gfx/bubble-highscore.png"
         Image {
             anchors.centerIn: parent
             source: "gfx/text-highscore-new.png"
             rotation: -10
         }
     }

     Image {
         id: puzzleTextBubble
         anchors.centerIn: parent
         opacity: 0
         Behavior on opacity { NumberAnimation {} }
         z: 10
         source: "gfx/bubble-puzzle.png"
         Connections {
             target: gameCanvas
             onModeChanged: if (mode != "puzzle" && puzzleTextBubble.opacity > 0) puzzleTextBubble.opacity = 0;
         }
         Text {
             id: puzzleTextLabel
             width: parent.width - 24
             anchors.centerIn: parent
             horizontalAlignment: Text.AlignHCenter
             color: "white"
             font.pixelSize: 24
             font.bold: true
             wrapMode: Text.WordWrap
         }
     }
     onModeChanged: {
         p1WonImg.opacity = 0;
         p2WonImg.opacity = 0;
     }
     SmokeText { id: puzzleWin; source: "gfx/icon-ok.png"; system: particleSystem }
     SmokeText { id: puzzleFail; source: "gfx/icon-fail.png"; system: particleSystem }

     onSwapPlayers: {
         smokeParticle.color = "yellow"
         Logic.turnChange();
         if (curTurn == 1) {
             p1Text.play();
         } else {
             p2Text.play();
         }
         clickDelay.running = true;
     }
     SequentialAnimation {
         id: clickDelay
         ScriptAction { script: gameCanvas.swapping = true; }
         PauseAnimation { duration: 750 }
         ScriptAction { script: gameCanvas.swapping = false; }
     }

     SmokeText {
         id: p1Text; source: "gfx/text-p1-go.png";
         system: particleSystem; playerNum: 1
         opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
     }

     SmokeText {
         id: p2Text; source: "gfx/text-p2-go.png";
         system: particleSystem; playerNum: 2
         opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
     }

     onGameOverChanged: {
         if (gameCanvas.mode == "multiplayer") {
             if (gameCanvas.score >= gameCanvas.score2) {
                 p1WonImg.opacity = 1;
             } else {
                 p2WonImg.opacity = 1;
             }
         }
     }
     Image {
         id: p1WonImg
         source: "gfx/text-p1-won.png"
         anchors.centerIn: parent
         opacity: 0
         Behavior on opacity { NumberAnimation {} }
         z: 10
     }
     Image {
         id: p2WonImg
         source: "gfx/text-p2-won.png"
         anchors.centerIn: parent
         opacity: 0
         Behavior on opacity { NumberAnimation {} }
         z: 10
     }

     ParticleSystem{
         id: particleSystem;
         anchors.fill: parent
         z: 5
         ImageParticle {
             id: smokeParticle
             groups: ["smoke"]
             source: "gfx/particle-smoke.png"
             alpha: 0.1
             alphaVariation: 0.1
             color: "yellow"
         }
         Loader {
             id: auxLoader
             anchors.fill: parent
             source: "PrimaryPack.qml"
             onItemChanged: {
                 if (item && "particleSystem" in item)
                     item.particleSystem = particleSystem
                 if (item && "gameArea" in item)
                     item.gameArea = gameCanvas
             }
         }
     }
 }