Coffee Machine Example

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 import QtQuick 2.4
 import Coffee 1.0

 ApplicationFlowForm {
     id: applicationFlow
     state: "initial"

     property int animationDuration: 400

     choosingCoffee.brewButtonSelection.onClicked: {
         applicationFlow.state = "settings"
         applicationFlow.choosingCoffee.milkSlider.value = applicationFlow.choosingCoffee.sideBar.currentMilk
         applicationFlow.choosingCoffee.sugarSlider.value = 2
     }

     choosingCoffee.sideBar.onCoffeeSelected: {
         applicationFlow.state = "selection"
     }

     choosingCoffee.backButton.onClicked: {
         applicationFlow.state = "selection"
     }

     choosingCoffee.brewButton.onClicked: {
         applicationFlow.state = "empty cup"
     }

     emptyCup.continueButton.onClicked: {
         applicationFlow.state = "brewing"
         brewing.coffeeName = choosingCoffee.sideBar.currentCoffee
         brewing.start()
     }

     brewing.onFinished: {
         finalAnimation.start()
     }

     SequentialAnimation {
         id: finalAnimation

         PropertyAction {
             target: applicationFlow
             property: "state"
             value: "finished"
         }

         PauseAnimation {
             duration: 1000
         }

         PropertyAction {
             target: applicationFlow
             property: "state"
             value: "start"
         }

         PauseAnimation {
             duration: applicationFlow.animationDuration
         }

         PauseAnimation {
             duration: 400
         }

         PropertyAction {
             target: applicationFlow
             property: "state"
             value: "initial"
         }
     }

     Behavior on choosingCoffee.x {
         PropertyAnimation {
             duration: applicationFlow.animationDuration
             easing.type: Easing.InOutQuad
         }
     }

     Behavior on emptyCup.x {
         PropertyAnimation {
             duration: applicationFlow.animationDuration
             easing.type: Easing.InOutQuad
         }
     }

     Behavior on brewing.x {
         PropertyAnimation {
             duration: applicationFlow.animationDuration
             easing.type: Easing.InOutQuad
         }
     }

 }