#!/usr/bin/env python # -*- coding: utf-8 -*- # # C++ version Copyright (c) 2006-2007 Erin Catto http://www.box2d.org # Python version by Ken Lauer / sirkne at gmail dot com # # This software is provided 'as-is', without any express or implied # warranty. In no event will the authors be held liable for any damages # arising from the use of this software. # Permission is granted to anyone to use this software for any purpose, # including commercial applications, and to alter it and redistribute it # freely, subject to the following restrictions: # 1. The origin of this software must not be misrepresented; you must not # claim that you wrote the original software. If you use this software # in a product, an acknowledgment in the product documentation would be # appreciated but is not required. # 2. Altered source versions must be plainly marked as such, and must not be # misrepresented as being the original software. # 3. This notice may not be removed or altered from any source distribution. from .framework import (Framework, Keys, main) from Box2D import (b2CircleShape, b2EdgeShape, b2FixtureDef, b2PolygonShape) class VerticalStack (Framework): name = "Vertical Stack" description = ("Tests the stability of stacking circles and boxes\n" "Press B to launch a horizontal bullet") bullet = None def __init__(self): super(VerticalStack, self).__init__() columns = 5 rows = 16 ground = self.world.CreateStaticBody( shapes=[ b2EdgeShape(vertices=[(-40, 0), (40, 0)]), b2EdgeShape(vertices=[(20, 0), (20, 20)]), ] ) box = b2FixtureDef( shape=b2PolygonShape(box=(0.5, 0.5)), density=1, friction=0.3) circle = b2FixtureDef( shape=b2CircleShape(radius=0.5), density=1, friction=0.3) box_start = -10 box_space = 2.5 circle_start = 8 circle_space = 2.5 for j in range(columns): for i in range(rows): self.world.CreateDynamicBody( fixtures=box, position=(box_start + box_space * j, 0.752 + 1.54 * i) ) self.world.CreateDynamicBody( fixtures=circle, position=(circle_start + circle_space * j, 0.752 + 1.54 * i) ) def Step(self, settings): super(VerticalStack, self).Step(settings) def Keyboard(self, key): if key == Keys.K_b: if self.bullet: self.world.DestroyBody(self.bullet) self.bullet = None circle = b2FixtureDef( shape=b2CircleShape(radius=0.25), density=20, restitution=0.05) self.bullet = self.world.CreateDynamicBody( position=(-31, 5), bullet=True, fixtures=circle, linearVelocity=(400, 0), ) if __name__ == "__main__": main(VerticalStack)