#!/usr/bin/env python # -*- coding: utf-8 -*- # # C++ version Copyright (c) 2006-2007 Erin Catto http://www.box2d.org # Python version by Ken Lauer / sirkne at gmail dot com # # This software is provided 'as-is', without any express or implied # warranty. In no event will the authors be held liable for any damages # arising from the use of this software. # Permission is granted to anyone to use this software for any purpose, # including commercial applications, and to alter it and redistribute it # freely, subject to the following restrictions: # 1. The origin of this software must not be misrepresented; you must not # claim that you wrote the original software. If you use this software # in a product, an acknowledgment in the product documentation would be # appreciated but is not required. # 2. Altered source versions must be plainly marked as such, and must not be # misrepresented as being the original software. # 3. This notice may not be removed or altered from any source distribution. from .framework import (Framework, main) from Box2D import (b2CircleShape, b2EdgeShape, b2FixtureDef) class Restitution (Framework): name = "Restitution example" description = "Note the difference in bounce height of the circles" def __init__(self): super(Restitution, self).__init__() # The ground ground = self.world.CreateStaticBody( shapes=b2EdgeShape(vertices=[(-20, 0), (20, 0)]) ) radius = 1.0 density = 1.0 # The bodies for i, restitution in enumerate([0.0, 0.1, 0.3, 0.5, 0.75, 0.9, 1.0]): self.world.CreateDynamicBody( position=(-10 + 3.0 * i, 20), fixtures=b2FixtureDef( shape=b2CircleShape(radius=radius), density=density, restitution=restitution) ) if __name__ == "__main__": main(Restitution)