#!/usr/bin/env python # -*- coding: utf-8 -*- # # C++ version Copyright (c) 2006-2007 Erin Catto http://www.box2d.org # Python version by Ken Lauer / sirkne at gmail dot com # # This software is provided 'as-is', without any express or implied # warranty. In no event will the authors be held liable for any damages # arising from the use of this software. # Permission is granted to anyone to use this software for any purpose, # including commercial applications, and to alter it and redistribute it # freely, subject to the following restrictions: # 1. The origin of this software must not be misrepresented; you must not # claim that you wrote the original software. If you use this software # in a product, an acknowledgment in the product documentation would be # appreciated but is not required. # 2. Altered source versions must be plainly marked as such, and must not be # misrepresented as being the original software. # 3. This notice may not be removed or altered from any source distribution. from .framework import (Framework, main) from Box2D import (b2EdgeShape, b2FixtureDef, b2PolygonShape, b2Vec2) class Pyramid (Framework): name = "Pyramid" def __init__(self): super(Pyramid, self).__init__() # The ground ground = self.world.CreateStaticBody( shapes=b2EdgeShape(vertices=[(-40, 0), (40, 0)]) ) box_half_size = (0.5, 0.5) box_density = 5.0 box_rows = 20 x = b2Vec2(-7, 0.75) deltaX = (0.5625, 1.25) deltaY = (1.125, 0) for i in range(box_rows): y = x.copy() for j in range(i, box_rows): self.world.CreateDynamicBody( position=y, fixtures=b2FixtureDef( shape=b2PolygonShape(box=box_half_size), density=box_density) ) y += deltaY x += deltaX if __name__ == "__main__": main(Pyramid)