#!/usr/bin/env python # -*- coding: utf-8 -*- # # C++ version Copyright (c) 2006-2007 Erin Catto http://www.box2d.org # Python version Copyright (c) 2010 kne / sirkne at gmail dot com # # This software is provided 'as-is', without any express or implied # warranty. In no event will the authors be held liable for any damages # arising from the use of this software. # Permission is granted to anyone to use this software for any purpose, # including commercial applications, and to alter it and redistribute it # freely, subject to the following restrictions: # 1. The origin of this software must not be misrepresented; you must not # claim that you wrote the original software. If you use this software # in a product, an acknowledgment in the product documentation would be # appreciated but is not required. # 2. Altered source versions must be plainly marked as such, and must not be # misrepresented as being the original software. # 3. This notice may not be removed or altered from any source distribution. from math import cos, sin from .framework import (Framework, main) from Box2D import (b2CircleShape, b2EdgeShape, b2FixtureDef, b2PolygonShape, b2_pi) class CharacterCollision(Framework): name = "Character Collision" description = ("This tests various character collision shapes.\n" "Limitation: Square and hexagon can snag on aligned boxes.\n" "Feature: Loops have smooth collision, inside and out." ) def __init__(self): super(CharacterCollision, self).__init__() ground = self.world.CreateStaticBody( position=(0, 0), shapes=b2EdgeShape(vertices=[(-20, 0), (20, 0)]) ) # Collinear edges self.world.CreateStaticBody( shapes=[b2EdgeShape(vertices=[(-8, 1), (-6, 1)]), b2EdgeShape(vertices=[(-6, 1), (-4, 1)]), b2EdgeShape(vertices=[(-4, 1), (-2, 1)]), ] ) # Square tiles self.world.CreateStaticBody( shapes=[b2PolygonShape(box=[1, 1, (4, 3), 0]), b2PolygonShape(box=[1, 1, (6, 3), 0]), b2PolygonShape(box=[1, 1, (8, 3), 0]), ] ) # Square made from an edge loop. Collision should be smooth. body = self.world.CreateStaticBody() body.CreateLoopFixture(vertices=[(-1, 3), (1, 3), (1, 5), (-1, 5)]) # Edge loop. body = self.world.CreateStaticBody(position=(-10, 4)) body.CreateLoopFixture(vertices=[ (0.0, 0.0), (6.0, 0.0), (6.0, 2.0), (4.0, 1.0), (2.0, 2.0), (0.0, 2.0), (-2.0, 2.0), (-4.0, 3.0), (-6.0, 2.0), (-6.0, 0.0), ] ) # Square character 1 self.world.CreateDynamicBody( position=(-3, 8), fixedRotation=True, allowSleep=False, fixtures=b2FixtureDef(shape=b2PolygonShape( box=(0.5, 0.5)), density=20.0), ) # Square character 2 body = self.world.CreateDynamicBody( position=(-5, 5), fixedRotation=True, allowSleep=False, ) body.CreatePolygonFixture(box=(0.25, 0.25), density=20.0) # Hexagon character a = b2_pi / 3.0 self.world.CreateDynamicBody( position=(-5, 8), fixedRotation=True, allowSleep=False, fixtures=b2FixtureDef( shape=b2PolygonShape( vertices=[(0.5 * cos(i * a), 0.5 * sin(i * a)) for i in range(6)]), density=20.0 ), ) # Circle character self.world.CreateDynamicBody( position=(3, 5), fixedRotation=True, allowSleep=False, fixtures=b2FixtureDef( shape=b2CircleShape(radius=0.5), density=20.0 ), ) def Step(self, settings): super(CharacterCollision, self).Step(settings) pass if __name__ == "__main__": main(CharacterCollision)