#!/usr/bin/env python # -*- coding: utf-8 -*- # # C++ version Copyright (c) 2006-2007 Erin Catto http://www.box2d.org # Python version Copyright (c) 2010 kne / sirkne at gmail dot com # # This software is provided 'as-is', without any express or implied # warranty. In no event will the authors be held liable for any damages # arising from the use of this software. # Permission is granted to anyone to use this software for any purpose, # including commercial applications, and to alter it and redistribute it # freely, subject to the following restrictions: # 1. The origin of this software must not be misrepresented; you must not # claim that you wrote the original software. If you use this software # in a product, an acknowledgment in the product documentation would be # appreciated but is not required. # 2. Altered source versions must be plainly marked as such, and must not be # misrepresented as being the original software. # 3. This notice may not be removed or altered from any source distribution. from .framework import (Framework, main) from Box2D import (b2EdgeShape, b2FixtureDef, b2PolygonShape, b2Random) class Bullet (Framework): name = "Bullet" description = 'A test for very fast moving objects (bullets)' def __init__(self): super(Bullet, self).__init__() ground = self.world.CreateStaticBody( position=(0, 0), shapes=[b2EdgeShape(vertices=[(-10, 0), (10, 0)]), b2PolygonShape(box=(0.2, 1, (0.5, 1), 0))] ) self._x = 0.20352793 self.body = self.world.CreateDynamicBody( position=(0, 4), fixtures=b2FixtureDef( shape=b2PolygonShape(box=(2, 0.1)), density=1.0), ) self.bullet = self.world.CreateDynamicBody( position=(self._x, 10), bullet=True, fixtures=b2FixtureDef(shape=b2PolygonShape( box=(0.25, 0.25)), density=100.0), linearVelocity=(0, -50) ) def Launch(self): self.body.transform = [(0, 4), 0] self.body.linearVelocity = (0, 0) self.body.angularVelocity = 0 self.x = b2Random() self.bullet.transform = [(self.x, 10), 0] self.bullet.linearVelocity = (0, -50) self.bullet.angularVelocity = 0 def Step(self, settings): super(Bullet, self).Step(settings) if (self.stepCount % 60) == 0: self.Launch() if __name__ == "__main__": main(Bullet)