#!/usr/bin/env python # -*- coding: utf-8 -*- # # C++ version Copyright (c) 2006-2007 Erin Catto http://www.box2d.org # Python version Copyright (c) 2010 kne / sirkne at gmail dot com # # This software is provided 'as-is', without any express or implied # warranty. In no event will the authors be held liable for any damages # arising from the use of this software. # Permission is granted to anyone to use this software for any purpose, # including commercial applications, and to alter it and redistribute it # freely, subject to the following restrictions: # 1. The origin of this software must not be misrepresented; you must not # claim that you wrote the original software. If you use this software # in a product, an acknowledgment in the product documentation would be # appreciated but is not required. # 2. Altered source versions must be plainly marked as such, and must not be # misrepresented as being the original software. # 3. This notice may not be removed or altered from any source distribution. """ Global Keys: Space - shoot projectile Z/X - zoom Escape - quit Other keys can be set by the individual test. Mouse: Left click - select/drag body (creates mouse joint) Right click - pan Shift+Left - drag to create a directional projectile Scroll - zoom You can easily add your own tests based on test_empty. """ import string import math import pyglet from pyglet import gl from Box2D import (b2Vec2, b2Draw) from ..framework import (FrameworkBase, Keys) from ..settings import fwSettings class grBlended (pyglet.graphics.Group): """ This pyglet rendering group enables blending. """ def set_state(self): gl.glEnable(gl.GL_BLEND) gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA) def unset_state(self): gl.glDisable(gl.GL_BLEND) class grPointSize (pyglet.graphics.Group): """ This pyglet rendering group sets a specific point size. """ def __init__(self, size=4.0): super(grPointSize, self).__init__() self.size = size def set_state(self): gl.glPointSize(self.size) def unset_state(self): gl.glPointSize(1.0) class grText(pyglet.graphics.Group): """ This pyglet rendering group sets the proper projection for displaying text when used. """ window = None def __init__(self, window=None): super(grText, self).__init__() self.window = window def set_state(self): gl.glMatrixMode(gl.GL_PROJECTION) gl.glPushMatrix() gl.glLoadIdentity() gl.gluOrtho2D(0, self.window.width, 0, self.window.height) gl.glMatrixMode(gl.GL_MODELVIEW) gl.glPushMatrix() gl.glLoadIdentity() def unset_state(self): gl.glPopMatrix() gl.glMatrixMode(gl.GL_PROJECTION) gl.glPopMatrix() gl.glMatrixMode(gl.GL_MODELVIEW) class PygletDraw(b2Draw): """ This debug draw class accepts callbacks from Box2D (which specifies what to draw) and handles all of the rendering. If you are writing your own game, you likely will not want to use debug drawing. Debug drawing, as its name implies, is for debugging. """ blended = grBlended() circle_segments = 16 surface = None circle_cache_tf = {} # triangle fan (inside) circle_cache_ll = {} # line loop (border) def __init__(self, test): super(PygletDraw, self).__init__() self.test = test def StartDraw(self): pass def EndDraw(self): pass def triangle_fan(self, vertices): """ in: vertices arranged for gl_triangle_fan ((x,y),(x,y)...) out: vertices arranged for gl_triangles (x,y,x,y,x,y...) """ out = [] for i in range(1, len(vertices) - 1): # 0,1,2 0,2,3 0,3,4 .. out.extend(vertices[0]) out.extend(vertices[i]) out.extend(vertices[i + 1]) return len(out) // 2, out def line_loop(self, vertices): """ in: vertices arranged for gl_line_loop ((x,y),(x,y)...) out: vertices arranged for gl_lines (x,y,x,y,x,y...) """ out = [] for i in range(len(vertices) - 1): # 0,1 1,2 2,3 ... len-1,len len,0 out.extend(vertices[i]) out.extend(vertices[i + 1]) out.extend(vertices[len(vertices) - 1]) out.extend(vertices[0]) return len(out) // 2, out def _getLLCircleVertices(self, radius, points): """ Get the line loop-style vertices for a given circle. Drawn as lines. "Line Loop" is used as that's how the C++ code draws the vertices, with lines going around the circumference of the circle (GL_LINE_LOOP). This returns 'points' amount of lines approximating the border of a circle. (x1, y1, x2, y2, x3, y3, ...) """ ret = [] step = 2 * math.pi / points n = 0 for i in range(points): ret.append((math.cos(n) * radius, math.sin(n) * radius)) n += step ret.append((math.cos(n) * radius, math.sin(n) * radius)) return ret def _getTFCircleVertices(self, radius, points): """ Get the triangle fan-style vertices for a given circle. Drawn as triangles. "Triangle Fan" is used as that's how the C++ code draws the vertices, with triangles originating at the center of the circle, extending around to approximate a filled circle (GL_TRIANGLE_FAN). This returns 'points' amount of lines approximating the circle. (a1, b1, c1, a2, b2, c2, ...) """ ret = [] step = 2 * math.pi / points n = 0 for i in range(points): ret.append((0.0, 0.0)) ret.append((math.cos(n) * radius, math.sin(n) * radius)) n += step ret.append((math.cos(n) * radius, math.sin(n) * radius)) return ret def getCircleVertices(self, center, radius, points): """ Returns the triangles that approximate the circle and the lines that border the circles edges, given (center, radius, points). Caches the calculated LL/TF vertices, but recalculates based on the center passed in. TODO: Currently, there's only one point amount, so the circle cache ignores it when storing. Could cause some confusion if you're using multiple point counts as only the first stored point-count for that radius will show up. TODO: What does the previous TODO mean? Returns: (tf_vertices, ll_vertices) """ if radius not in self.circle_cache_tf: self.circle_cache_tf[ radius] = self._getTFCircleVertices(radius, points) self.circle_cache_ll[ radius] = self._getLLCircleVertices(radius, points) ret_tf, ret_ll = [], [] for x, y in self.circle_cache_tf[radius]: ret_tf.extend((x + center[0], y + center[1])) for x, y in self.circle_cache_ll[radius]: ret_ll.extend((x + center[0], y + center[1])) return ret_tf, ret_ll def DrawCircle(self, center, radius, color): """ Draw an unfilled circle given center, radius and color. """ unused, ll_vertices = self.getCircleVertices( center, radius, self.circle_segments) ll_count = len(ll_vertices) // 2 self.batch.add(ll_count, gl.GL_LINES, None, ('v2f', ll_vertices), ('c4f', [color.r, color.g, color.b, 1.0] * ll_count)) def DrawSolidCircle(self, center, radius, axis, color): """ Draw an filled circle given center, radius, axis (of orientation) and color. """ tf_vertices, ll_vertices = self.getCircleVertices( center, radius, self.circle_segments) tf_count, ll_count = len(tf_vertices) // 2, len(ll_vertices) // 2 self.batch.add(tf_count, gl.GL_TRIANGLES, self.blended, ('v2f', tf_vertices), ('c4f', [0.5 * color.r, 0.5 * color.g, 0.5 * color.b, 0.5] * tf_count)) self.batch.add(ll_count, gl.GL_LINES, None, ('v2f', ll_vertices), ('c4f', [color.r, color.g, color.b, 1.0] * (ll_count))) p = b2Vec2(center) + radius * b2Vec2(axis) self.batch.add(2, gl.GL_LINES, None, ('v2f', (center[0], center[1], p[0], p[1])), ('c3f', [1.0, 0.0, 0.0] * 2)) def DrawPolygon(self, vertices, color): """ Draw a wireframe polygon given the world vertices (tuples) with the specified color. """ if len(vertices) == 2: p1, p2 = vertices self.batch.add(2, gl.GL_LINES, None, ('v2f', (p1[0], p1[1], p2[0], p2[1])), ('c3f', [color.r, color.g, color.b] * 2)) else: ll_count, ll_vertices = self.line_loop(vertices) self.batch.add(ll_count, gl.GL_LINES, None, ('v2f', ll_vertices), ('c4f', [color.r, color.g, color.b, 1.0] * (ll_count))) def DrawSolidPolygon(self, vertices, color): """ Draw a filled polygon given the world vertices (tuples) with the specified color. """ if len(vertices) == 2: p1, p2 = vertices self.batch.add(2, gl.GL_LINES, None, ('v2f', (p1[0], p1[1], p2[0], p2[1])), ('c3f', [color.r, color.g, color.b] * 2)) else: tf_count, tf_vertices = self.triangle_fan(vertices) if tf_count == 0: return self.batch.add(tf_count, gl.GL_TRIANGLES, self.blended, ('v2f', tf_vertices), ('c4f', [0.5 * color.r, 0.5 * color.g, 0.5 * color.b, 0.5] * (tf_count))) ll_count, ll_vertices = self.line_loop(vertices) self.batch.add(ll_count, gl.GL_LINES, None, ('v2f', ll_vertices), ('c4f', [color.r, color.g, color.b, 1.0] * ll_count)) def DrawSegment(self, p1, p2, color): """ Draw the line segment from p1-p2 with the specified color. """ self.batch.add(2, gl.GL_LINES, None, ('v2f', (p1[0], p1[1], p2[0], p2[1])), ('c3f', [color.r, color.g, color.b] * 2)) def DrawXForm(self, xf): """ Draw the transform xf on the screen """ p1 = xf.position k_axisScale = 0.4 p2 = p1 + k_axisScale * xf.R.x_axis p3 = p1 + k_axisScale * xf.R.y_axis self.batch.add(3, gl.GL_LINES, None, ('v2f', (p1[0], p1[1], p2[0], p2[ 1], p1[0], p1[1], p3[0], p3[1])), ('c3f', [1.0, 0.0, 0.0] * 2 + [0.0, 1.0, 0.0] * 2)) def DrawPoint(self, p, size, color): """ Draw a single point at point p given a point size and color. """ self.batch.add(1, gl.GL_POINTS, grPointSize(size), ('v2f', (p[0], p[1])), ('c3f', [color.r, color.g, color.b])) def DrawAABB(self, aabb, color): """ Draw a wireframe around the AABB with the given color. """ self.renderer.batch.add(8, gl.GL_LINES, None, ('v2f', (aabb.lowerBound.x, aabb.lowerBound.y, aabb.upperBound.x, aabb.lowerBound.y, aabb.upperBound.x, aabb.lowerBound.y, aabb.upperBound.x, aabb.upperBound.y, aabb.upperBound.x, aabb.upperBound.y, aabb.lowerBound.x, aabb.upperBound.y, aabb.lowerBound.x, aabb.upperBound.y, aabb.lowerBound.x, aabb.lowerBound.y)), ('c3f', [color.r, color.g, color.b] * 8)) def to_screen(self, point): """ In here for compatibility with other frameworks. """ return tuple(point) class PygletWindow(pyglet.window.Window): def __init__(self, test): super(PygletWindow, self).__init__() self.test = test def on_close(self): """ Callback: user tried to close the window """ pyglet.clock.unschedule(self.test.SimulationLoop) super(PygletWindow, self).on_close() def on_show(self): """ Callback: the window was shown. """ self.test.updateProjection() def on_key_press(self, key, modifiers): self.test._Keyboard_Event(key, down=True) def on_key_release(self, key, modifiers): self.test._Keyboard_Event(key, down=False) def on_mouse_press(self, x, y, button, modifiers): p = self.test.ConvertScreenToWorld(x, y) self.test.mouseWorld = p if button == pyglet.window.mouse.LEFT: if modifiers & pyglet.window.key.MOD_SHIFT: self.test.ShiftMouseDown(p) else: self.test.MouseDown(p) elif button == pyglet.window.mouse.MIDDLE: pass def on_mouse_release(self, x, y, button, modifiers): """ Mouse up """ p = self.test.ConvertScreenToWorld(x, y) self.test.mouseWorld = p if button == pyglet.window.mouse.LEFT: self.test.MouseUp(p) def on_mouse_scroll(self, x, y, scroll_x, scroll_y): """ Mouse scrollwheel used """ if scroll_y < 0: self.test.viewZoom *= 1.1 elif scroll_y > 0: self.test.viewZoom /= 1.1 def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): """ Mouse moved while clicking """ p = self.test.ConvertScreenToWorld(x, y) self.test.mouseWorld = p self.test.MouseMove(p) if buttons & pyglet.window.mouse.RIGHT: self.test.viewCenter -= (float(dx) / 5, float(dy) / 5) class PygletFramework(FrameworkBase): def setup_keys(self): key = pyglet.window.key self.keys = key.KeyStateHandler() # Only basic keys are mapped for now: K_[a-z0-9], K_F[1-12] and # K_COMMA. if hasattr(string, 'ascii_uppercase'): uppercase = string.ascii_uppercase else: uppercase = string.uppercase for letter in uppercase: setattr(Keys, 'K_' + letter.lower(), getattr(key, letter)) for i in range(10): setattr(Keys, 'K_%d' % i, getattr(key, '_%d' % i)) for i in range(1, 13): setattr(Keys, 'K_F%d' % i, getattr(key, 'F%d' % i)) Keys.K_LEFT = key.LEFT Keys.K_RIGHT = key.RIGHT Keys.K_UP = key.UP Keys.K_DOWN = key.DOWN Keys.K_HOME = key.HOME Keys.K_PAGEUP = key.PAGEUP Keys.K_PAGEDOWN = key.PAGEDOWN Keys.K_COMMA = key.COMMA def __reset(self): # Screen/rendering-related self._viewZoom = 10.0 self._viewCenter = None self._viewOffset = None self.screenSize = None self.rMouseDown = False self.textLine = 30 self.font = None self.fps = 0 # Window-related self.fontname = "Arial" self.fontsize = 10 self.font = None self.textGroup = None # Screen-related self._viewZoom = 1.0 self._viewCenter = None self.screenSize = None self.textLine = 30 self.font = None self.fps = 0 self.setup_keys() def __init__(self): super(PygletFramework, self).__init__() self.__reset() if fwSettings.onlyInit: # testing mode doesn't initialize Pyglet return print('Initializing Pyglet framework...') self.window = PygletWindow(self) # Initialize the text display group self.textGroup = grText(self.window) # Load the font and record the screen dimensions self.font = pyglet.font.load(self.fontname, self.fontsize) self.screenSize = b2Vec2(self.window.width, self.window.height) self.renderer = PygletDraw(self) self.renderer.surface = self.window.screen self.world.renderer = self.renderer self._viewCenter = b2Vec2(0, 10.0) self.groundbody = self.world.CreateBody() def setCenter(self, value): """ Updates the view offset based on the center of the screen. Tells the debug draw to update its values also. """ self._viewCenter = b2Vec2(*value) self.updateProjection() def setZoom(self, zoom): self._viewZoom = zoom self.updateProjection() viewZoom = property(lambda self: self._viewZoom, setZoom, doc='Zoom factor for the display') viewCenter = property(lambda self: self._viewCenter, setCenter, doc='Screen center in camera coordinates') def updateProjection(self): """ Recalculates the necessary projection. """ gl.glViewport(0, 0, self.window.width, self.window.height) gl.glMatrixMode(gl.GL_PROJECTION) gl.glLoadIdentity() ratio = float(self.window.width) / self.window.height extents = b2Vec2(ratio * 25.0, 25.0) extents *= self._viewZoom lower = self._viewCenter - extents upper = self._viewCenter + extents # L/R/B/T gl.gluOrtho2D(lower.x, upper.x, lower.y, upper.y) gl.glMatrixMode(gl.GL_MODELVIEW) gl.glLoadIdentity() def run(self): """ Main loop. """ if self.settings.hz > 0.0: pyglet.clock.schedule_interval( self.SimulationLoop, 1.0 / self.settings.hz) # self.window.push_handlers(pyglet.window.event.WindowEventLogger()) # TODO: figure out why this is required self.window._enable_event_queue = False pyglet.app.run() self.world.contactListener = None self.world.destructionListener = None self.world.renderer = None def SimulationLoop(self, dt): """ The main simulation loop. Don't override this, override Step instead. And be sure to call super(classname, self).Step(settings) at the end of your Step function. """ # Check the input and clear the screen self.CheckKeys() self.window.clear() # Update the keyboard status self.window.push_handlers(self.keys) # Create a new batch for drawing self.renderer.batch = pyglet.graphics.Batch() # Reset the text position self.textLine = 15 # Draw the title of the test at the top self.Print(self.name) # Step the physics self.Step(self.settings) self.renderer.batch.draw() self.window.invalid = True self.fps = pyglet.clock.get_fps() def _Keyboard_Event(self, key, down=True): """ Internal keyboard event, don't override this. Checks for the initial keydown of the basic testbed keys. Passes the unused ones onto the test via the Keyboard() function. """ if down: if key == pyglet.window.key.ESCAPE: exit(0) elif key == pyglet.window.key.SPACE: # Launch a bomb self.LaunchRandomBomb() elif key == Keys.K_z: # Zoom in self.viewZoom = min(1.1 * self.viewZoom, 20.0) elif key == Keys.K_x: # Zoom out self.viewZoom = max(0.9 * self.viewZoom, 0.02) else: # Inform the test of the key press self.Keyboard(key) else: self.KeyboardUp(key) def CheckKeys(self): """ Check the keys that are evaluated on every main loop iteration. I.e., they aren't just evaluated when first pressed down """ keys = self.keys if keys[Keys.K_LEFT]: self.viewCenter -= (0.5, 0) elif keys[Keys.K_RIGHT]: self.viewCenter += (0.5, 0) if keys[Keys.K_UP]: self.viewCenter += (0, 0.5) elif keys[Keys.K_DOWN]: self.viewCenter -= (0, 0.5) if keys[Keys.K_HOME]: self.viewZoom = 1.0 self.viewCenter = (0.0, 20.0) # def Step(self, settings): # super(PygletFramework, self).Step(settings) def ConvertScreenToWorld(self, x, y): """ Takes screen (x, y) and returns world coordinate b2Vec2(x,y). """ u = float(x) / self.window.width v = float(y) / self.window.height ratio = float(self.window.width) / self.window.height extents = b2Vec2(ratio * 25.0, 25.0) extents *= self._viewZoom lower = self._viewCenter - extents upper = self._viewCenter + extents p = b2Vec2( (1.0 - u) * lower.x + u * upper.x, (1.0 - v) * lower.y + v * upper.y) return p def DrawStringAt(self, x, y, str, color=(229, 153, 153, 255)): """ Draw some text, str, at screen coordinates (x, y). """ pyglet.text.Label(str, font_name=self.fontname, font_size=self.fontsize, x=x, y=self.window.height - y, color=color, batch=self.renderer.batch, group=self.textGroup) def Print(self, str, color=(229, 153, 153, 255)): """ Draw some text, str, at screen coordinates (x, y). """ pyglet.text.Label(str, font_name=self.fontname, font_size=self.fontsize, x=5, y=self.window.height - self.textLine, color=color, batch=self.renderer.batch, group=self.textGroup) self.textLine += 15 def Keyboard(self, key): """ Callback indicating 'key' has been pressed down. """ pass def KeyboardUp(self, key): """ Callback indicating 'key' has been released. See Keyboard() for key information """ pass