Method Image.Layer()->mode()
- Method mode
set_mode(object
string
mode
)
mode()string
array
(string
) available_modes()- Description
-
Set/get layer mode. Mode is one of these:
top layer bottom layer normal D=L applied with alpha: D=(L*aL+S*(1-aL)*aS) / (aL+(1-aL)*aS), aD=(aL+(1-aL)*aS) add D=L+S applied with alpha, aD=aS subtract D=S-L applied with alpha, aD=aS multiply D=S*L applied with alpha, aD=aS divide D=S/L applied with alpha, aD=aS negdivide D=1.0-S/L applied with alpha, aD=aS modulo D=S%L applied with alpha, aD=aS invsubtract D=L-S applied with alpha, aD=aS invdivide D=L/S applied with alpha, aD=aS invmodulo D=L%S applied with alpha, aD=aS imultiply D=(1-L)*S applied with alpha, aD=aS idivide D=S/(1-L) applied with alpha, aD=aS invidivide D=L/(1-S) applied with alpha, aD=aS difference D=abs(L-S) applied with alpha, aD=aS max D=max(L,S) applied with alpha, aD=aS min D=min(L,S) applied with alpha, aD=aS bitwise_and D=L&S applied with alpha, aD=aS bitwise_or D=L|S applied with alpha, aD=aS bitwise_xor D=L^S applied with alpha, aD=aS replace D=(L*aL+S*(1-aL)*aS) / (aL+(1-aL)*aS), aD=aS red Dr=(Lr*aLr+Sr*(1-aLr)*aSr) / (aLr+(1-aLr)*aSr), Dgb=Sgb, aD=aS green Dg=(Lg*aLg+Sg*(1-aLg)*aSg) / (aLg+(1-aLg)*aSg), Drb=Srb, aD=aS blue Db=(Lb*aLb+Sb*(1-aLb)*aSb) / (aLb+(1-aLb)*aSb), Drg=Srg, aD=aS hardlight Like photoshop hardlight layer mode, aD=aS replace_hsv Dhsv=Lhsv apply with alpha, aD=aS hue Dh=Lh apply with alpha, Dsv=Lsv, aD=aS saturation Ds=Ls apply with alpha, Dhv=Lhv, aD=aS value Dv=Lv apply with alpha, Dhs=Lhs, aD=aS color Dhs=Lhs apply with alpha, Dv=Lv, aD=aS value_mul Dv=Lv*Sv apply with alpha, Dhs=Lhs, aD=aS darken Dv=min(Lv,Sv) apply with alpha, Dhs=Lhs, aD=aS lighten Dv=max(Lv,Sv) apply with alpha, Dhs=Lhs, aD=aS saturate Ds=max(Ls,Ss) apply with alpha, Dhv=Lhv, aD=aS desaturate Ds=min(Ls,Ss) apply with alpha, Dhv=Lhv, aD=aS hls_replace Dhls=Lhls apply with alpha, aD=aS hls_hue Dh=Lh apply with alpha, Dsv=Lsv, aD=aS hls_saturation Ds=Ls apply with alpha, Dhv=Lhv, aD=aS hls_lightness Dl=Ll apply with alpha, Dhs=Lhs, aD=aS hls_color Dhs=Lhs apply with alpha, Dl=Ll, aD=aS hls_lightness_mul Dl=Ll*Sl apply with alpha, Dhs=Lhs, aD=aS hls_darken Dl=min(Ll,Sl) apply with alpha, Dhs=Lhs, aD=aS hls_lighten Dl=max(Ll,Sl) apply with alpha, Dhs=Lhs, aD=aS hls_saturate Ds=max(Ls,Ss) apply with alpha, Dhl=Lhl, aD=aS hls_desaturate Ds=min(Ls,Ss) apply with alpha, Dhl=Lhl, aD=aS dissolve i=random 0 or 1, D=i?L:S, aD=i+aS behind D=(S*aS+L*(1-aS)*aL) / (aS+(1-aS)*aL), aD=(aS+(1-aS)*aL); simply swap S and L erase D=S, aD=aS*(1-aL) screen 1-(1-S)*(1-L) applied with alpha, aD=aS overlay (1-(1-a)*(1-b)-a*b)*a+a*b applied with alpha, aD=aS burn_alpha aD=aL+aS applied with alpha, D=L+S; experimental, may change or be removed equal each channel D=max if L==S, 0 otherwise, apply with alpha not_equal each channel D=max if L!=S, 0 otherwise, apply with alpha less each channel D=max if L<S, 0 otherwise, apply with alpha more each channel D=max if L>S, 0 otherwise, apply with alpha less_or_equal each channel D=max if L<=S, 0 otherwise, apply with alpha more_or_equal each channel D=max if L>=S, 0 otherwise, apply with alpha logic_equal logic: D=white and opaque if L==S, black and transparent otherwise logic_not_equal logic: D=white and opaque if any L!=S, black and transparent otherwise logic_strict_less logic: D=white and opaque if all L<S, black and transparent otherwise logic_strict_more logic: D=white and opaque if all L>S, black and transparent otherwise logic_strict_less_equal logic: D=white and opaque if all L<=L, black and transparent otherwise logic_strict_more_equal logic: D=white and opaque if all L>=L, black and transparent otherwise available_modes() simply gives an array containing the names of these modes.
- Note
-
image and alpha channel must be of the same size, or canceled.