Pike v8.0 release 1738

Class GTK1.Pixmap

Inheritance graph
Description

Pixmaps are data structures that contain pictures. These pictures can be used in various places, but most visibly as icons on the X-Windows desktop, or as cursors. A bitmap is a 2-color pixmap.

To use pixmaps in GTK, you must first build a GDK1.Pixmap object using GDK1.Pixmap.

The pixels in a GTK1.Pixmap cannot be manipulated by the application after creation, since under the X Window system the pixel data is stored on the X server and so is not available to the client application. If you want to create graphical images which can be manipulated by the application, look at W(Image).

 GTK1.Pixmap( GDK1.Pixmap( Image.Image(100,100)->test()) )

 GTK1.Pixmap( GDK1.Pixmap( Image.Image(100,100)->test()), GDK1.Bitmap(Image.Image(100,100,255,255,255)->box(10,10,80,80, 0,0,0) ))


Inherit Misc

inherit GTK1.Misc : Misc


Method create

GTK1.Pixmap GTK1.Pixmap(GDK1.Pixmap pixmap, GDK1.Bitmap mask)

Description

Create a new pixmap object, and sets the image and the mask.