Method GL.glViewport()
- Method glViewport
void
glViewport(int
x
,int
y
,int
width
,int
height
)- Description
glViewport specifies the affine transformation of x and y from normalized device coordinates to window coordinates. Let (x sub nd, y sub nd) be normalized device coordinates. Then the window coordinates (x sub w, y sub w) are computed as follows: .sp .ce .EQ x sub w ~=~ ( x sub nd + 1 ) left ( "width" over 2 right ) ~+~ "x" .EN .sp .ce .EQ y sub w ~=~ ( y sub nd + 1 ) left ( "height" over 2 right ) ~+~ "y" .EN .RE
Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call
glGet
with argument GL_MAX_VIEWPORT_DIMS.- Parameter
x
Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
- Parameter
width
Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
- Throws
GL_INVALID_VALUE is generated if either width or height is negative.
GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.