Pike v8.0 release 1738

Method GL.glTranslate()


Method glTranslate

void glTranslate(float|int|array(float|int) x, float|int|void y, float|int|void z)

Description

glTranslate produces a translation by ("x","y","z"). The current matrix (see

glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument: .sp .ce .EQ left ( ~ down 20 matrix { ccol { 1~~ above 0~~ above 0~~ above 0~~ } ccol { 0~~ above 1~~ above 0~~ above 0~~ } ccol { 0~~ above 0~~ above 1~~ above 0~~ } ccol { "x"~ above "y"~ above "z"~ above 1} } ~~right ) .EN .sp .RE If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.

Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.

Parameter x

Specify the x, y, and z coordinates of a translation vector.

Throws

GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.