Method GL.glTranslate()
- Method glTranslate
void
glTranslate(float
|int
|array
(float
|int
)x
,float
|int
|void
y
,float
|int
|void
z
)- Description
glTranslate produces a translation by ("x","y","z"). The current matrix (see
glMatrixMode) is multiplied by this translation matrix, with the product replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument: .sp .ce .EQ left ( ~ down 20 matrix { ccol { 1~~ above 0~~ above 0~~ above 0~~ } ccol { 0~~ above 1~~ above 0~~ above 0~~ } ccol { 0~~ above 0~~ above 1~~ above 0~~ } ccol { "x"~ above "y"~ above "z"~ above 1} } ~~right ) .EN .sp .RE If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
- Parameter
x
Specify the x, y, and z coordinates of a translation vector.
- Throws
GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.