Method GL.glMatrixMode()
- Method glMatrixMode
void
glMatrixMode(int
mode
)- Description
glMatrixMode sets the current matrix mode. mode can assume one of three values:
GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack. GL_PROJECTION Applies subsequent matrix operations to the projection matrix stack. GL_TEXTURE Applies subsequent matrix operations to the texture matrix stack. To find out which matrix stack is currently the target of all matrix operations, call
glGet
with argument GL_MATRIX_MODE. The initial value is GL_MODELVIEW.- Parameter
mode
Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW.
- Throws
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if glMatrixMode is executed between the execution of glBegin and the corresponding execution of glEnd.