Method GL.glDrawArrays()
- Method glDrawArrays
void
glDrawArrays(int
mode
,int
first
,int
count
)- Description
glDrawArrays specifies multiple geometric primitives with very few subroutine calls. Instead of calling a GL procedure to pass each individual vertex, normal, texture coordinate, edge flag, or color, you can prespecify separate arrays of vertexes, normals, and colors and use them to construct a sequence of primitives with a single call to glDrawArrays.
When glDrawArrays is called, it uses count sequential elements from each enabled array to construct a sequence of geometric primitives, beginning with element first. mode specifies what kind of primitives are constructed, and how the array elements construct those primitives. If GL_VERTEX_ARRAY is not enabled, no geometric primitives are generated.
Vertex attributes that are modified by glDrawArrays have an unspecified value after glDrawArrays returns. For example, if GL_COLOR_ARRAY is enabled, the value of the current color is undefined after glDrawArrays executes. Attributes that aren't modified remain well defined.
- Parameter
mode
Specifies what kind of primitives to render. Symbolic constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLYGON are accepted.
- Parameter
first
Specifies the starting index in the enabled arrays.
- Parameter
count
Specifies the number of indices to be rendered.
- Throws
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_VALUE is generated if count is negative.
GL_INVALID_OPERATION is generated if glDrawArrays is executed between the execution of glBegin and the corresponding glEnd.