/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation; * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ns3/object.h" #include "ns3/simulator.h" #include "ns3/trace-source-accessor.h" #include "ns3/traced-value.h" #include "ns3/uinteger.h" #include using namespace ns3; /** * Tutorial 4 - a simple Object to show how to hook a trace. */ class MyObject : public Object { public: /** * Register this type. * \return The TypeId. */ static TypeId GetTypeId() { static TypeId tid = TypeId("MyObject") .SetParent() .SetGroupName("Tutorial") .AddConstructor() .AddTraceSource("MyInteger", "An integer value to trace.", MakeTraceSourceAccessor(&MyObject::m_myInt), "ns3::TracedValueCallback::Int32"); return tid; } MyObject() { } TracedValue m_myInt; //!< The traced value. }; void IntTrace(int32_t oldValue, int32_t newValue) { std::cout << "Traced " << oldValue << " to " << newValue << std::endl; } int main(int argc, char* argv[]) { Ptr myObject = CreateObject(); myObject->TraceConnectWithoutContext("MyInteger", MakeCallback(&IntTrace)); myObject->m_myInt = 1234; return 0; }