void convertColour(uint32 &_colour, VertexColourType _format)
Convert from 32-bit ARGB to native colour (ABGR or ARGB)
uint32 toColourARGB(const Colour &_colour)
const IntSize & getTextureSize(const std::string &_texture, bool _cache=true)
uint32 toNativeColour(const Colour &_colour, VertexColourType _format)
Convert Colour to 32-bit representation.