MyGUI 3.4.2
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#include "MyGUI_Precompiled.h"
#include "MyGUI_TextureUtility.h"
#include "MyGUI_RenderManager.h"
#include "MyGUI_DataManager.h"
#include "MyGUI_Bitwise.h"
#include "MyGUI_Constants.h"
Go to the source code of this file.
Namespaces | |
namespace | MyGUI |
namespace | MyGUI::texture_utility |
Functions | |
const IntSize & | MyGUI::texture_utility::getTextureSize (const std::string &_texture, bool _cache=true) |
uint32 | MyGUI::texture_utility::toNativeColour (const Colour &_colour, VertexColourType _format) |
Convert Colour to 32-bit representation. | |
void | MyGUI::texture_utility::convertColour (uint32 &_colour, VertexColourType _format) |
Convert from 32-bit ARGB to native colour (ABGR or ARGB) | |