MyGUI 3.4.2
Namespaces | Functions
MyGUI_TextureUtility.cpp File Reference
#include "MyGUI_Precompiled.h"
#include "MyGUI_TextureUtility.h"
#include "MyGUI_RenderManager.h"
#include "MyGUI_DataManager.h"
#include "MyGUI_Bitwise.h"
#include "MyGUI_Constants.h"

Go to the source code of this file.

Namespaces

namespace  MyGUI
 
namespace  MyGUI::texture_utility
 

Functions

const IntSizeMyGUI::texture_utility::getTextureSize (const std::string &_texture, bool _cache=true)
 
uint32 MyGUI::texture_utility::toNativeColour (const Colour &_colour, VertexColourType _format)
 Convert Colour to 32-bit representation.
 
void MyGUI::texture_utility::convertColour (uint32 &_colour, VertexColourType _format)
 Convert from 32-bit ARGB to native colour (ABGR or ARGB)