18 mGeometryOutdated(
false),
21 mCurrentColour(0xFFFFFFFF),
31 mGeometryOutdated =
true;
40 mGeometryOutdated =
true;
57 mGeometryOutdated =
true;
66 mCurrentColour = (mCurrentColour & 0x00FFFFFF) | (alpha & 0xFF000000);
74 mGeometryOutdated =
true;
125 mGeometryOutdated =
true;
127 if (
nullptr != mNode)
133 MYGUI_ASSERT(!mRenderItem,
"mRenderItem must be nullptr");
137 mRenderItem->
addDrawItem(
this, (GEOMETRY_VERTICIES_TOTAL_COUNT - 2) * 3);
142 MYGUI_ASSERT(mRenderItem,
"mRenderItem must be not nullptr");
146 mRenderItem =
nullptr;
158 if (mGeometryOutdated)
161 mGeometryOutdated =
false;
164 for (
int i = 1;
i < GEOMETRY_VERTICIES_TOTAL_COUNT - 1; ++
i)
166 verticies[3 *
i - 3].set(mResultVerticiesPos[0].left, mResultVerticiesPos[0].top,
vertex_z, mResultVerticiesUV[0].left, mResultVerticiesUV[0].top, mCurrentColour);
167 verticies[3 *
i - 2].set(mResultVerticiesPos[
i].left, mResultVerticiesPos[
i].top,
vertex_z, mResultVerticiesUV[
i].left, mResultVerticiesUV[
i].top, mCurrentColour);
168 verticies[3 *
i - 1].set(mResultVerticiesPos[
i + 1].left, mResultVerticiesPos[
i + 1].top,
vertex_z, mResultVerticiesUV[
i + 1].left, mResultVerticiesUV[
i + 1].top, mCurrentColour);
177 mCurrentColour = (colour & 0x00FFFFFF) | (mCurrentColour & 0xFF000000);
179 if (
nullptr != mNode)
195 mCurrentTexture =
_rect;
197 mGeometryOutdated =
true;
199 if (
nullptr != mNode)
203 inline float len(
float x,
float y)
205 return std::sqrt(x * x + y * y);
217 const float M_PI = 3.141593f;
243 for (
int i = 0;
i < RECT_VERTICIES_COUNT; ++
i)
265 size_t size = RECT_VERTICIES_COUNT;
268 for (
int i = 0;
i < RECT_VERTICIES_COUNT; ++
i)
280 RECT_VERTICIES_COUNT,
285 parent->_getViewHeight()));
297 for (
size_t i = 0;
i < GEOMETRY_VERTICIES_TOTAL_COUNT; ++
i)
307 mResultVerticiesUV[
i] = mResultVerticiesUV[size == 0 ? 0 : (size - 1)];
318 for (
size_t i = 0;
i < GEOMETRY_VERTICIES_TOTAL_COUNT; ++
i)
328 mResultVerticiesPos[
i] = mResultVerticiesPos[size == 0 ? 0 : (size - 1)];
#define MYGUI_ASSERT(exp, dest)
int getAbsoluteLeft() const
const IntPoint & getAbsolutePosition() const
ICroppedRectangle * mCroppedParent
ICroppedRectangle * getCroppedParent()
int getAbsoluteTop() const
int _getViewWidth() const
int _getViewHeight() const
virtual float getNodeDepth() const =0
virtual void outOfDate(RenderItem *_item)=0
virtual RenderItem * addToRenderItem(ITexture *_texture, bool _firstQueue, bool _separate)=0
virtual const RenderTargetInfo & getInfo() const =0
void addDrawItem(ISubWidget *_item, size_t _count)
IRenderTarget * getRenderTarget()
void removeDrawItem(ISubWidget *_item)
Vertex * getCurrentVertexBuffer() const
void setLastVertexCount(size_t _count)
static RenderManager & getInstance()
void setAlpha(float _alpha) override
void setAngle(float _angle)
void _setColour(const Colour &_value) override
void _setUVSet(const FloatRect &_rect) override
IntPoint getCenter(bool _local=true) const
void setStateData(IStateInfo *_data) override
void _correctView() override
void destroyDrawItem() override
void setVisible(bool _visible) override
void _updateView() override
void createDrawItem(ITexture *_texture, ILayerNode *_node) override
void setCenter(const IntPoint &_center)
void _setAlign(const IntSize &_oldsize) override
const IntPoint & getCenter() const
const FloatRect & getRect() const
FloatPoint getUVFromPositionInsideRect(const FloatPoint &_point, const FloatPoint &_v0, const FloatPoint &_v1, const FloatPoint &_baseUV)
FloatPoint getPositionInsideRect(const FloatPoint &_point, const FloatPoint &_corner0, const FloatPoint &_corner1, const FloatPoint &_corner2)
VectorFloatPoint cropPolygon(FloatPoint *_baseVerticiesPos, size_t _size, const IntCoord &_cropRectangle)
uint32 toNativeColour(const Colour &_colour, VertexColourType _format)
Convert Colour to 32-bit representation.
std::vector< FloatPoint > VectorFloatPoint
types::TCoord< int > IntCoord
types::TPoint< float > FloatPoint
types::TPoint< int > IntPoint
float len(float x, float y)