18 mSingletonHolder(
this)
27#if MYGUI_DEBUG_MODE == 1
#define MYGUI_SINGLETON_DEFINITION(ClassName)
static Gui * getInstancePtr()
static LayerManager * getInstancePtr()
virtual void onFrameEvent(float _time)
virtual bool checkTexture(ITexture *_texture)
virtual void onResizeView(const IntSize &_viewSize)
virtual void onRenderToTarget(IRenderTarget *_target, bool _update)
virtual bool isFormatSupported(PixelFormat _format, TextureUsage _usage)