AtkObject

AtkObject — The base object class for the Accessibility Toolkit API.

Functions

Properties

Signals

Types and Values

Object Hierarchy

    GEnum
    ├── AtkLayer
    ╰── AtkRole
    GInterface
    ╰── AtkImplementorIface
    GObject
    ╰── AtkObject
        ├── AtkGObjectAccessible
        ├── AtkNoOpObject
        ├── AtkPlug
        ╰── AtkSocket

Known Derived Interfaces

AtkObject is required by AtkTableCell and AtkWindow.

Includes

#include <atk/atk.h>

Description

This class is the primary class for accessibility support via the Accessibility ToolKit (ATK). Objects which are instances of AtkObject (or instances of AtkObject-derived types) are queried for properties which relate basic (and generic) properties of a UI component such as name and description. Instances of AtkObject may also be queried as to whether they implement other ATK interfaces (e.g. AtkAction, AtkComponent, etc.), as appropriate to the role which a given UI component plays in a user interface.

All UI components in an application which provide useful information or services to the user must provide corresponding AtkObject instances on request (in GTK+, for instance, usually on a call to gtk_widget_get_accessible()), either via ATK support built into the toolkit for the widget class or ancestor class, or in the case of custom widgets, if the inherited AtkObject implementation is insufficient, via instances of a new AtkObject subclass.

See also: AtkObjectFactory, AtkRegistry. (GTK+ users see also GtkAccessible).

Functions

atk_role_register ()

AtkRole
atk_role_register (const gchar *name);

atk_role_register is deprecated and should not be used in newly-written code.

Since 2.12. If your application/toolkit doesn't find a suitable role for a specific object defined at AtkRole, please submit a bug in order to add a new role to the specification.

Registers the role specified by name . name must be a meaningful name. So it should not be empty, or consisting on whitespaces.

Parameters

name

a character string describing the new role.

 

Returns

an AtkRole for the new role if added properly. ATK_ROLE_INVALID in case of error.


AtkFunction ()

gboolean
(*AtkFunction) (gpointer user_data);

An AtkFunction is a function definition used for padding which has been added to class and interface structures to allow for expansion in the future.

Parameters

user_data

custom data defined by the user

 

Returns

not used


AtkPropertyChangeHandler ()

void
(*AtkPropertyChangeHandler) (AtkObject *obj,
                             AtkPropertyValues *vals);

AtkPropertyChangeHandler is deprecated and should not be used in newly-written code.

Since 2.12.

An AtkPropertyChangeHandler is a function which is executed when an AtkObject's property changes value. It is specified in a call to atk_object_connect_property_change_handler().

Parameters

obj

atkobject which property changes

 

vals

values changed

 

atk_implementor_ref_accessible ()

AtkObject *
atk_implementor_ref_accessible (AtkImplementor *implementor);

Gets a reference to an object's AtkObject implementation, if the object implements AtkObjectIface

Parameters

implementor

The GObject instance which should implement AtkImplementorIface if a non-null return value is required.

 

Returns

a reference to an object's AtkObject implementation.

[transfer full]


atk_object_get_name ()

const gchar *
atk_object_get_name (AtkObject *accessible);

Gets the accessible name of the accessible.

Parameters

accessible

an AtkObject

 

Returns

a character string representing the accessible name of the object.


atk_object_get_description ()

const gchar *
atk_object_get_description (AtkObject *accessible);

Gets the accessible description of the accessible.

Parameters

accessible

an AtkObject

 

Returns

a character string representing the accessible description of the accessible.


atk_object_get_parent ()

AtkObject *
atk_object_get_parent (AtkObject *accessible);

Gets the accessible parent of the accessible. By default this is the one assigned with atk_object_set_parent(), but it is assumed that ATK implementors have ways to get the parent of the object without the need of assigning it manually with atk_object_set_parent(), and will return it with this method.

If you are only interested on the parent assigned with atk_object_set_parent(), use atk_object_peek_parent().

Parameters

accessible

an AtkObject

 

Returns

an AtkObject representing the accessible parent of the accessible.

[transfer none]


atk_object_peek_parent ()

AtkObject *
atk_object_peek_parent (AtkObject *accessible);

Gets the accessible parent of the accessible, if it has been manually assigned with atk_object_set_parent. Otherwise, this function returns NULL.

This method is intended as an utility for ATK implementors, and not to be exposed to accessible tools. See atk_object_get_parent() for further reference.

Parameters

accessible

an AtkObject

 

Returns

an AtkObject representing the accessible parent of the accessible if assigned.

[transfer none]


atk_object_get_n_accessible_children ()

gint
atk_object_get_n_accessible_children (AtkObject *accessible);

Gets the number of accessible children of the accessible.

Parameters

accessible

an AtkObject

 

Returns

an integer representing the number of accessible children of the accessible.


atk_object_ref_accessible_child ()

AtkObject *
atk_object_ref_accessible_child (AtkObject *accessible,
                                 gint i);

Gets a reference to the specified accessible child of the object. The accessible children are 0-based so the first accessible child is at index 0, the second at index 1 and so on.

Parameters

accessible

an AtkObject

 

i

a gint representing the position of the child, starting from 0

 

Returns

an AtkObject representing the specified accessible child of the accessible.

[transfer full]


atk_object_ref_relation_set ()

AtkRelationSet *
atk_object_ref_relation_set (AtkObject *accessible);

Gets the AtkRelationSet associated with the object.

Parameters

accessible

an AtkObject

 

Returns

an AtkRelationSet representing the relation set of the object.

[transfer full]


atk_object_get_layer ()

AtkLayer
atk_object_get_layer (AtkObject *accessible);

atk_object_get_layer is deprecated and should not be used in newly-written code.

Use atk_component_get_layer instead.

Gets the layer of the accessible.

Parameters

accessible

an AtkObject

 

Returns

an AtkLayer which is the layer of the accessible


atk_object_get_mdi_zorder ()

gint
atk_object_get_mdi_zorder (AtkObject *accessible);

atk_object_get_mdi_zorder is deprecated and should not be used in newly-written code.

Use atk_component_get_mdi_zorder instead.

Gets the zorder of the accessible. The value G_MININT will be returned if the layer of the accessible is not ATK_LAYER_MDI.

Parameters

accessible

an AtkObject

 

Returns

a gint which is the zorder of the accessible, i.e. the depth at which the component is shown in relation to other components in the same container.


atk_object_get_role ()

AtkRole
atk_object_get_role (AtkObject *accessible);

Gets the role of the accessible.

Parameters

accessible

an AtkObject

 

Returns

an AtkRole which is the role of the accessible


atk_object_ref_state_set ()

AtkStateSet *
atk_object_ref_state_set (AtkObject *accessible);

Gets a reference to the state set of the accessible; the caller must unreference it when it is no longer needed.

Parameters

accessible

an AtkObject

 

Returns

a reference to an AtkStateSet which is the state set of the accessible.

[transfer full]


atk_object_get_index_in_parent ()

gint
atk_object_get_index_in_parent (AtkObject *accessible);

Gets the 0-based index of this accessible in its parent; returns -1 if the accessible does not have an accessible parent.

Parameters

accessible

an AtkObject

 

Returns

an integer which is the index of the accessible in its parent


atk_object_set_name ()

void
atk_object_set_name (AtkObject *accessible,
                     const gchar *name);

Sets the accessible name of the accessible. You can't set the name to NULL. This is reserved for the initial value. In this aspect NULL is similar to ATK_ROLE_UNKNOWN. If you want to set the name to a empty value you can use "".

Parameters

accessible

an AtkObject

 

name

a character string to be set as the accessible name

 

atk_object_set_description ()

void
atk_object_set_description (AtkObject *accessible,
                            const gchar *description);

Sets the accessible description of the accessible. You can't set the description to NULL. This is reserved for the initial value. In this aspect NULL is similar to ATK_ROLE_UNKNOWN. If you want to set the name to a empty value you can use "".

Parameters

accessible

an AtkObject

 

description

a character string to be set as the accessible description

 

atk_object_set_parent ()

void
atk_object_set_parent (AtkObject *accessible,
                       AtkObject *parent);

Sets the accessible parent of the accessible. parent can be NULL.

Parameters

accessible

an AtkObject

 

parent

an AtkObject to be set as the accessible parent

 

atk_object_set_role ()

void
atk_object_set_role (AtkObject *accessible,
                     AtkRole role);

Sets the role of the accessible.

Parameters

accessible

an AtkObject

 

role

an AtkRole to be set as the role

 

atk_object_connect_property_change_handler ()

guint
atk_object_connect_property_change_handler
                               (AtkObject *accessible,
                                AtkPropertyChangeHandler *handler);

atk_object_connect_property_change_handler has been deprecated since version 2.12 and should not be used in newly-written code.

Connect directly to “property-change” or the relevant “notify” signal for each desired property.

Calls handler on property changes.

[skip]

Parameters

accessible

an AtkObject

 

handler

a function to be called when a property changes its value

 

Returns

a guint which is the handler id used in atk_object_remove_property_change_handler()


atk_object_remove_property_change_handler ()

void
atk_object_remove_property_change_handler
                               (AtkObject *accessible,
                                guint handler_id);

atk_object_remove_property_change_handler has been deprecated since version 2.12 and should not be used in newly-written code.

See atk_object_connect_property_change_handler()

Removes a property change handler.

Parameters

accessible

an AtkObject

 

handler_id

a guint which identifies the handler to be removed.

 

atk_object_notify_state_change ()

void
atk_object_notify_state_change (AtkObject *accessible,
                                AtkState state,
                                gboolean value);

Emits a state-change signal for the specified state.

Note that as a general rule when the state of an existing object changes, emitting a notification is expected.

Parameters

accessible

an AtkObject

 

state

an AtkState whose state is changed

 

value

a gboolean which indicates whether the state is being set on or off

 

atk_object_initialize ()

void
atk_object_initialize (AtkObject *accessible,
                       gpointer data);

This function is called when implementing subclasses of AtkObject. It does initialization required for the new object. It is intended that this function should called only in the ..._new() functions used to create an instance of a subclass of AtkObject

Parameters

accessible

a AtkObject

 

data

a gpointer which identifies the object for which the AtkObject was created.

 

atk_object_add_relationship ()

gboolean
atk_object_add_relationship (AtkObject *object,
                             AtkRelationType relationship,
                             AtkObject *target);

Adds a relationship of the specified type with the specified target.

Parameters

object

The AtkObject to which an AtkRelation is to be added.

 

relationship

The AtkRelationType of the relation

 

target

The AtkObject which is to be the target of the relation.

 

Returns

TRUE if the relationship is added.


atk_object_remove_relationship ()

gboolean
atk_object_remove_relationship (AtkObject *object,
                                AtkRelationType relationship,
                                AtkObject *target);

Removes a relationship of the specified type with the specified target.

Parameters

object

The AtkObject from which an AtkRelation is to be removed.

 

relationship

The AtkRelationType of the relation

 

target

The AtkObject which is the target of the relation to be removed.

 

Returns

TRUE if the relationship is removed.


atk_object_get_attributes ()

AtkAttributeSet *
atk_object_get_attributes (AtkObject *accessible);

Get a list of properties applied to this object as a whole, as an AtkAttributeSet consisting of name-value pairs. As such these attributes may be considered weakly-typed properties or annotations, as distinct from strongly-typed object data available via other get/set methods. Not all objects have explicit "name-value pair" AtkAttributeSet properties.

Parameters

accessible

An AtkObject.

 

Returns

an AtkAttributeSet consisting of all explicit properties/annotations applied to the object, or an empty set if the object has no name-value pair attributes assigned to it. This atkattributeset should be freed by a call to atk_attribute_set_free().

[transfer full]

Since: 1.12


atk_object_get_object_locale ()

const gchar *
atk_object_get_object_locale (AtkObject *accessible);

Gets a UTF-8 string indicating the POSIX-style LC_MESSAGES locale of accessible .

Parameters

accessible

an AtkObject

 

Returns

a UTF-8 string indicating the POSIX-style LC_MESSAGES locale of accessible .

Since: 2.8


atk_object_get_accessible_id ()

const gchar *
atk_object_get_accessible_id (AtkObject *accessible);

Gets the accessible id of the accessible.

Parameters

accessible

an AtkObject

 

Returns

a character string representing the accessible id of the object, or NULL if no such string was set.

Since: 2.34


atk_object_set_accessible_id ()

void
atk_object_set_accessible_id (AtkObject *accessible,
                              const gchar *name);

Sets the accessible ID of the accessible. This is not meant to be presented to the user, but to be an ID which is stable over application development. Typically, this is the gtkbuilder ID. Such an ID will be available for instance to identify a given well-known accessible object for tailored screen reading, or for automatic regression testing.

Parameters

accessible

an AtkObject

 

name

a character string to be set as the accessible id

 

Since: 2.34


atk_role_get_name ()

const gchar *
atk_role_get_name (AtkRole role);

Gets the description string describing the AtkRole role .

Parameters

role

The AtkRole whose name is required

 

Returns

the string describing the AtkRole


atk_role_get_localized_name ()

const gchar *
atk_role_get_localized_name (AtkRole role);

Gets the localized description string describing the AtkRole role .

Parameters

role

The AtkRole whose localized name is required

 

Returns

the localized string describing the AtkRole


atk_role_for_name ()

AtkRole
atk_role_for_name (const gchar *name);

Get the AtkRole type corresponding to a rolew name.

Parameters

name

a string which is the (non-localized) name of an ATK role.

 

Returns

the AtkRole enumerated type corresponding to the specified name, or ATK_ROLE_INVALID if no matching role is found.

Types and Values

struct AtkObject

struct AtkObject;

enum AtkRole

Describes the role of an object

These are the built-in enumerated roles that UI components can have in ATK. Other roles may be added at runtime, so an AtkRole >= ATK_ROLE_LAST_DEFINED is not necessarily an error.

Members

ATK_ROLE_INVALID

Invalid role

 

ATK_ROLE_ACCEL_LABEL

A label which represents an accelerator

 

ATK_ROLE_ALERT

An object which is an alert to the user. Assistive Technologies typically respond to ATK_ROLE_ALERT by reading the entire onscreen contents of containers advertising this role. Should be used for warning dialogs, etc.

 

ATK_ROLE_ANIMATION

An object which is an animated image

 

ATK_ROLE_ARROW

An arrow in one of the four cardinal directions

 

ATK_ROLE_CALENDAR

An object that displays a calendar and allows the user to select a date

 

ATK_ROLE_CANVAS

An object that can be drawn into and is used to trap events

 

ATK_ROLE_CHECK_BOX

A choice that can be checked or unchecked and provides a separate indicator for the current state

 

ATK_ROLE_CHECK_MENU_ITEM

A menu item with a check box

 

ATK_ROLE_COLOR_CHOOSER

A specialized dialog that lets the user choose a color

 

ATK_ROLE_COLUMN_HEADER

The header for a column of data

 

ATK_ROLE_COMBO_BOX

A collapsible list of choices the user can select from

 

ATK_ROLE_DATE_EDITOR

An object whose purpose is to allow a user to edit a date

 

ATK_ROLE_DESKTOP_ICON

An inconifed internal frame within a DESKTOP_PANE

 

ATK_ROLE_DESKTOP_FRAME

A pane that supports internal frames and iconified versions of those internal frames

 

ATK_ROLE_DIAL

An object whose purpose is to allow a user to set a value

 

ATK_ROLE_DIALOG

A top level window with title bar and a border

 

ATK_ROLE_DIRECTORY_PANE

A pane that allows the user to navigate through and select the contents of a directory

 

ATK_ROLE_DRAWING_AREA

An object used for drawing custom user interface elements

 

ATK_ROLE_FILE_CHOOSER

A specialized dialog that lets the user choose a file

 

ATK_ROLE_FILLER

A object that fills up space in a user interface

 

ATK_ROLE_FONT_CHOOSER

A specialized dialog that lets the user choose a font

 

ATK_ROLE_FRAME

A top level window with a title bar, border, menubar, etc.

 

ATK_ROLE_GLASS_PANE

A pane that is guaranteed to be painted on top of all panes beneath it

 

ATK_ROLE_HTML_CONTAINER

A document container for HTML, whose children represent the document content

 

ATK_ROLE_ICON

A small fixed size picture, typically used to decorate components

 

ATK_ROLE_IMAGE

An object whose primary purpose is to display an image

 

ATK_ROLE_INTERNAL_FRAME

A frame-like object that is clipped by a desktop pane

 

ATK_ROLE_LABEL

An object used to present an icon or short string in an interface

 

ATK_ROLE_LAYERED_PANE

A specialized pane that allows its children to be drawn in layers, providing a form of stacking order

 

ATK_ROLE_LIST

An object that presents a list of objects to the user and allows the user to select one or more of them

 

ATK_ROLE_LIST_ITEM

An object that represents an element of a list

 

ATK_ROLE_MENU

An object usually found inside a menu bar that contains a list of actions the user can choose from

 

ATK_ROLE_MENU_BAR

An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from

 

ATK_ROLE_MENU_ITEM

An object usually contained in a menu that presents an action the user can choose

 

ATK_ROLE_OPTION_PANE

A specialized pane whose primary use is inside a DIALOG

 

ATK_ROLE_PAGE_TAB

An object that is a child of a page tab list

 

ATK_ROLE_PAGE_TAB_LIST

An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object

 

ATK_ROLE_PANEL

A generic container that is often used to group objects

 

ATK_ROLE_PASSWORD_TEXT

A text object uses for passwords, or other places where the text content is not shown visibly to the user

 

ATK_ROLE_POPUP_MENU

A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices

 

ATK_ROLE_PROGRESS_BAR

An object used to indicate how much of a task has been completed

 

ATK_ROLE_PUSH_BUTTON

An object the user can manipulate to tell the application to do something

 

ATK_ROLE_RADIO_BUTTON

A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked

 

ATK_ROLE_RADIO_MENU_ITEM

A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected

 

ATK_ROLE_ROOT_PANE

A specialized pane that has a glass pane and a layered pane as its children

 

ATK_ROLE_ROW_HEADER

The header for a row of data

 

ATK_ROLE_SCROLL_BAR

An object usually used to allow a user to incrementally view a large amount of data.

 

ATK_ROLE_SCROLL_PANE

An object that allows a user to incrementally view a large amount of information

 

ATK_ROLE_SEPARATOR

An object usually contained in a menu to provide a visible and logical separation of the contents in a menu

 

ATK_ROLE_SLIDER

An object that allows the user to select from a bounded range

 

ATK_ROLE_SPLIT_PANE

A specialized panel that presents two other panels at the same time

 

ATK_ROLE_SPIN_BUTTON

An object used to get an integer or floating point number from the user

 

ATK_ROLE_STATUSBAR

An object which reports messages of minor importance to the user

 

ATK_ROLE_TABLE

An object used to represent information in terms of rows and columns

 

ATK_ROLE_TABLE_CELL

A cell in a table

 

ATK_ROLE_TABLE_COLUMN_HEADER

The header for a column of a table

 

ATK_ROLE_TABLE_ROW_HEADER

The header for a row of a table

 

ATK_ROLE_TEAR_OFF_MENU_ITEM

A menu item used to tear off and reattach its menu

 

ATK_ROLE_TERMINAL

An object that represents an accessible terminal. (Since: 0.6)

 

ATK_ROLE_TEXT

An interactive widget that supports multiple lines of text and optionally accepts user input, but whose purpose is not to solicit user input. Thus ATK_ROLE_TEXT is appropriate for the text view in a plain text editor but inappropriate for an input field in a dialog box or web form. For widgets whose purpose is to solicit input from the user, see ATK_ROLE_ENTRY and ATK_ROLE_PASSWORD_TEXT. For generic objects which display a brief amount of textual information, see ATK_ROLE_STATIC.

 

ATK_ROLE_TOGGLE_BUTTON

A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state

 

ATK_ROLE_TOOL_BAR

A bar or palette usually composed of push buttons or toggle buttons

 

ATK_ROLE_TOOL_TIP

An object that provides information about another object

 

ATK_ROLE_TREE

An object used to represent hierarchical information to the user

 

ATK_ROLE_TREE_TABLE

An object capable of expanding and collapsing rows as well as showing multiple columns of data. (Since: 0.7)

 

ATK_ROLE_UNKNOWN

The object contains some Accessible information, but its role is not known

 

ATK_ROLE_VIEWPORT

An object usually used in a scroll pane

 

ATK_ROLE_WINDOW

A top level window with no title or border.

 

ATK_ROLE_HEADER

An object that serves as a document header. (Since: 1.1.1)

 

ATK_ROLE_FOOTER

An object that serves as a document footer. (Since: 1.1.1)

 

ATK_ROLE_PARAGRAPH

An object which is contains a paragraph of text content. (Since: 1.1.1)

 

ATK_ROLE_RULER

An object which describes margins and tab stops, etc. for text objects which it controls (should have CONTROLLER_FOR relation to such). (Since: 1.1.1)

 

ATK_ROLE_APPLICATION

The object is an application object, which may contain ATK_ROLE_FRAME objects or other types of accessibles. The root accessible of any application's ATK hierarchy should have ATK_ROLE_APPLICATION. (Since: 1.1.4)

 

ATK_ROLE_AUTOCOMPLETE

The object is a dialog or list containing items for insertion into an entry widget, for instance a list of words for completion of a text entry. (Since: 1.3)

 

ATK_ROLE_EDITBAR

The object is an editable text object in a toolbar. (Since: 1.5)

 

ATK_ROLE_EMBEDDED

The object is an embedded container within a document or panel. This role is a grouping "hint" indicating that the contained objects share a context. (Since: 1.7.2)

 

ATK_ROLE_ENTRY

The object is a component whose textual content may be entered or modified by the user, provided ATK_STATE_EDITABLE is present. (Since: 1.11)

 

ATK_ROLE_CHART

The object is a graphical depiction of quantitative data. It may contain multiple subelements whose attributes and/or description may be queried to obtain both the quantitative data and information about how the data is being presented. The LABELLED_BY relation is particularly important in interpreting objects of this type, as is the accessible-description property. (Since: 1.11)

 

ATK_ROLE_CAPTION

The object contains descriptive information, usually textual, about another user interface element such as a table, chart, or image. (Since: 1.11)

 

ATK_ROLE_DOCUMENT_FRAME

The object is a visual frame or container which contains a view of document content. Document frames may occur within another Document instance, in which case the second document may be said to be embedded in the containing instance. HTML frames are often ROLE_DOCUMENT_FRAME. Either this object, or a singleton descendant, should implement the Document interface. (Since: 1.11)

 

ATK_ROLE_HEADING

The object serves as a heading for content which follows it in a document. The 'heading level' of the heading, if availabe, may be obtained by querying the object's attributes.

 

ATK_ROLE_PAGE

The object is a containing instance which encapsulates a page of information. ATK_ROLE_PAGE is used in documents and content which support a paginated navigation model. (Since: 1.11)

 

ATK_ROLE_SECTION

The object is a containing instance of document content which constitutes a particular 'logical' section of the document. The type of content within a section, and the nature of the section division itself, may be obtained by querying the object's attributes. Sections may be nested. (Since: 1.11)

 

ATK_ROLE_REDUNDANT_OBJECT

The object is redundant with another object in the hierarchy, and is exposed for purely technical reasons. Objects of this role should normally be ignored by clients. (Since: 1.11)

 

ATK_ROLE_FORM

The object is a container for form controls, for instance as part of a web form or user-input form within a document. This role is primarily a tag/convenience for clients when navigating complex documents, it is not expected that ordinary GUI containers will always have ATK_ROLE_FORM. (Since: 1.12.0)

 

ATK_ROLE_LINK

The object is a hypertext anchor, i.e. a "link" in a hypertext document. Such objects are distinct from 'inline' content which may also use the Hypertext/Hyperlink interfaces to indicate the range/location within a text object where an inline or embedded object lies. (Since: 1.12.1)

 

ATK_ROLE_INPUT_METHOD_WINDOW

The object is a window or similar viewport which is used to allow composition or input of a 'complex character', in other words it is an "input method window." (Since: 1.12.1)

 

ATK_ROLE_TABLE_ROW

A row in a table. (Since: 2.1.0)

 

ATK_ROLE_TREE_ITEM

An object that represents an element of a tree. (Since: 2.1.0)

 

ATK_ROLE_DOCUMENT_SPREADSHEET

A document frame which contains a spreadsheet. (Since: 2.1.0)

 

ATK_ROLE_DOCUMENT_PRESENTATION

A document frame which contains a presentation or slide content. (Since: 2.1.0)

 

ATK_ROLE_DOCUMENT_TEXT

A document frame which contains textual content, such as found in a word processing application. (Since: 2.1.0)

 

ATK_ROLE_DOCUMENT_WEB

A document frame which contains HTML or other markup suitable for display in a web browser. (Since: 2.1.0)

 

ATK_ROLE_DOCUMENT_EMAIL

A document frame which contains email content to be displayed or composed either in plain text or HTML. (Since: 2.1.0)

 

ATK_ROLE_COMMENT

An object found within a document and designed to present a comment, note, or other annotation. In some cases, this object might not be visible until activated. (Since: 2.1.0)

 

ATK_ROLE_LIST_BOX

A non-collapsible list of choices the user can select from. (Since: 2.1.0)

 

ATK_ROLE_GROUPING

A group of related widgets. This group typically has a label. (Since: 2.1.0)

 

ATK_ROLE_IMAGE_MAP

An image map object. Usually a graphic with multiple hotspots, where each hotspot can be activated resulting in the loading of another document or section of a document. (Since: 2.1.0)

 

ATK_ROLE_NOTIFICATION

A transitory object designed to present a message to the user, typically at the desktop level rather than inside a particular application. (Since: 2.1.0)

 

ATK_ROLE_INFO_BAR

An object designed to present a message to the user within an existing window. (Since: 2.1.0)

 

ATK_ROLE_LEVEL_BAR

A bar that serves as a level indicator to, for instance, show the strength of a password or the state of a battery. (Since: 2.7.3)

 

ATK_ROLE_TITLE_BAR

A bar that serves as the title of a window or a dialog. (Since: 2.12)

 

ATK_ROLE_BLOCK_QUOTE

An object which contains a text section that is quoted from another source. (Since: 2.12)

 

ATK_ROLE_AUDIO

An object which represents an audio element. (Since: 2.12)

 

ATK_ROLE_VIDEO

An object which represents a video element. (Since: 2.12)

 

ATK_ROLE_DEFINITION

A definition of a term or concept. (Since: 2.12)

 

ATK_ROLE_ARTICLE

A section of a page that consists of a composition that forms an independent part of a document, page, or site. Examples: A blog entry, a news story, a forum post. (Since: 2.12)

 

ATK_ROLE_LANDMARK

A region of a web page intended as a navigational landmark. This is designed to allow Assistive Technologies to provide quick navigation among key regions within a document. (Since: 2.12)

 

ATK_ROLE_LOG

A text widget or container holding log content, such as chat history and error logs. In this role there is a relationship between the arrival of new items in the log and the reading order. The log contains a meaningful sequence and new information is added only to the end of the log, not at arbitrary points. (Since: 2.12)

 

ATK_ROLE_MARQUEE

A container where non-essential information changes frequently. Common usages of marquee include stock tickers and ad banners. The primary difference between a marquee and a log is that logs usually have a meaningful order or sequence of important content changes. (Since: 2.12)

 

ATK_ROLE_MATH

A text widget or container that holds a mathematical expression. (Since: 2.12)

 

ATK_ROLE_RATING

A widget whose purpose is to display a rating, such as the number of stars associated with a song in a media player. Objects of this role should also implement AtkValue. (Since: 2.12)

 

ATK_ROLE_TIMER

An object containing a numerical counter which indicates an amount of elapsed time from a start point, or the time remaining until an end point. (Since: 2.12)

 

ATK_ROLE_DESCRIPTION_LIST

An object that represents a list of term-value groups. A term-value group represents a individual description and consist of one or more names (ATK_ROLE_DESCRIPTION_TERM) followed by one or more values (ATK_ROLE_DESCRIPTION_VALUE). For each list, there should not be more than one group with the same term name. (Since: 2.12)

 

ATK_ROLE_DESCRIPTION_TERM

An object that represents a term or phrase with a corresponding definition. (Since: 2.12)

 

ATK_ROLE_DESCRIPTION_VALUE

An object that represents the description, definition or value of a term. (Since: 2.12)

 

ATK_ROLE_STATIC

A generic non-container object whose purpose is to display a brief amount of information to the user and whose role is known by the implementor but lacks semantic value for the user. Examples in which ATK_ROLE_STATIC is appropriate include the message displayed in a message box and an image used as an alternative means to display text. ATK_ROLE_STATIC should not be applied to widgets which are traditionally interactive, objects which display a significant amount of content, or any object which has an accessible relation pointing to another object. Implementors should expose the displayed information through the accessible name of the object. If doing so seems inappropriate, it may indicate that a different role should be used. For labels which describe another widget, see ATK_ROLE_LABEL. For text views, see ATK_ROLE_TEXT. For generic containers, see ATK_ROLE_PANEL. For objects whose role is not known by the implementor, see ATK_ROLE_UNKNOWN. (Since: 2.16)

 

ATK_ROLE_MATH_FRACTION

An object that represents a mathematical fraction. (Since: 2.16)

 

ATK_ROLE_MATH_ROOT

An object that represents a mathematical expression displayed with a radical. (Since: 2.16)

 

ATK_ROLE_SUBSCRIPT

An object that contains text that is displayed as a subscript. (Since: 2.16)

 

ATK_ROLE_SUPERSCRIPT

An object that contains text that is displayed as a superscript. (Since: 2.16)

 

ATK_ROLE_FOOTNOTE

An object that contains the text of a footnote. (Since: 2.26)

 

ATK_ROLE_CONTENT_DELETION

Content previously deleted or proposed to be deleted, e.g. in revision history or a content view providing suggestions from reviewers. (Since: 2.34)

 

ATK_ROLE_CONTENT_INSERTION

Content previously inserted or proposed to be inserted, e.g. in revision history or a content view providing suggestions from reviewers. (Since: 2.34)

 

ATK_ROLE_MARK

A run of content that is marked or highlighted, such as for reference purposes, or to call it out as having a special purpose. If the marked content has an associated section in the document elaborating on the reason for the mark, then ATK_RELATION_DETAILS should be used on the mark to point to that associated section. In addition, the reciprocal relation ATK_RELATION_DETAILS_FOR should be used on the associated content section to point back to the mark. (Since: 2.36)

 

ATK_ROLE_SUGGESTION

A container for content that is called out as a proposed change from the current version of the document, such as by a reviewer of the content. This role should include either ATK_ROLE_CONTENT_DELETION and/or ATK_ROLE_CONTENT_INSERTION children, in any order, to indicate what the actual change is. (Since: 2.36)

 

ATK_ROLE_PUSH_BUTTON_MENU

A specialized push button to open a menu. (Since: 2.46)

 

ATK_ROLE_LAST_DEFINED

not a valid role, used for finding end of the enumeration

 

enum AtkLayer

Describes the layer of a component

These enumerated "layer values" are used when determining which UI rendering layer a component is drawn into, which can help in making determinations of when components occlude one another.

Members

ATK_LAYER_INVALID

The object does not have a layer

 

ATK_LAYER_BACKGROUND

This layer is reserved for the desktop background

 

ATK_LAYER_CANVAS

This layer is used for Canvas components

 

ATK_LAYER_WIDGET

This layer is normally used for components

 

ATK_LAYER_MDI

This layer is used for layered components

 

ATK_LAYER_POPUP

This layer is used for popup components, such as menus

 

ATK_LAYER_OVERLAY

This layer is reserved for future use.

 

ATK_LAYER_WINDOW

This layer is used for toplevel windows.

 

AtkImplementor

typedef struct _AtkImplementor AtkImplementor;

struct AtkAttribute

struct AtkAttribute {
  gchar* name;
  gchar* value;
};

AtkAttribute is a string name/value pair representing a generic attribute. This can be used to expose additional information from an accessible object as a whole (see atk_object_get_attributes()) or an document (see atk_document_get_attributes()). In the case of text attributes (see atk_text_get_default_attributes()), AtkTextAttribute enum defines all the possible text attribute names. You can use atk_text_attribute_get_name() to get the string name from the enum value. See also atk_text_attribute_for_name() and atk_text_attribute_get_value() for more information.

A string name/value pair representing a generic attribute.

Members

gchar *name;

The attribute name.

 

gchar *value;

the value of the attribute, represented as a string.

 


AtkPropertyValues

typedef struct {
  const gchar  *property_name;
  GValue old_value;
  GValue new_value;
} AtkPropertyValues;

Note: old_value field of AtkPropertyValues will not contain a valid value. This is a field defined with the purpose of contain the previous value of the property, but is not used anymore.

Members

const gchar *property_name;

The name of the ATK property which has changed.

 

GValue old_value;

NULL. This field is not used anymore.

 

GValue new_value;

The new value of the named property.

 

Property Details

The “accessible-component-layer” property

  “accessible-component-layer” int

The accessible layer of this object.

Owner: AtkObject

Flags: Read

Allowed values: >= 0

Default value: 0


The “accessible-component-mdi-zorder” property

  “accessible-component-mdi-zorder” int

The accessible MDI value of this object.

Owner: AtkObject

Flags: Read

Default value: -2147483648


The “accessible-description” property

  “accessible-description”   char *

Description of an object, formatted for assistive technology access.

Owner: AtkObject

Flags: Read / Write

Default value: NULL


The “accessible-hypertext-nlinks” property

  “accessible-hypertext-nlinks” int

The number of links which the current AtkHypertext has.

Owner: AtkObject

Flags: Read

Allowed values: >= 0

Default value: 0


The “accessible-name” property

  “accessible-name”          char *

Object instance’s name formatted for assistive technology access.

Owner: AtkObject

Flags: Read / Write

Default value: NULL


The “accessible-parent” property

  “accessible-parent”        AtkObject *

Parent of the current accessible as returned by atk_object_get_parent().

Owner: AtkObject

Flags: Read / Write


The “accessible-role” property

  “accessible-role”          AtkRole

The accessible role of this object.

Owner: AtkObject

Flags: Read / Write

Default value: ATK_ROLE_UNKNOWN


The “accessible-table-caption” property

  “accessible-table-caption” char *

Table caption.

AtkObject:accessible-table-caption is deprecated and should not be used in newly-written code.

Since 1.3. Use table-caption-object instead.

Owner: AtkObject

Flags: Read / Write

Default value: NULL


The “accessible-table-caption-object” property

  “accessible-table-caption-object” AtkObject *

Is used to notify that the table caption has changed.

Owner: AtkObject

Flags: Read / Write


The “accessible-table-column-description” property

  “accessible-table-column-description” char *

Accessible table column description.

AtkObject:accessible-table-column-description is deprecated and should not be used in newly-written code.

Since 2.12. Use atk_table_get_column_description() and atk_table_set_column_description() instead.

Owner: AtkObject

Flags: Read / Write

Default value: NULL


The “accessible-table-column-header” property

  “accessible-table-column-header” AtkObject *

Accessible table column header.

AtkObject:accessible-table-column-header is deprecated and should not be used in newly-written code.

Since 2.12. Use atk_table_get_column_header() and atk_table_set_column_header() instead.

Owner: AtkObject

Flags: Read / Write


The “accessible-table-row-description” property

  “accessible-table-row-description” char *

Accessible table row description.

AtkObject:accessible-table-row-description is deprecated and should not be used in newly-written code.

Since 2.12. Use atk_table_get_row_description() and atk_table_set_row_description() instead.

Owner: AtkObject

Flags: Read / Write

Default value: NULL


The “accessible-table-row-header” property

  “accessible-table-row-header” AtkObject *

Accessible table row header.

AtkObject:accessible-table-row-header is deprecated and should not be used in newly-written code.

Since 2.12. Use atk_table_get_row_header() and atk_table_set_row_header() instead.

Owner: AtkObject

Flags: Read / Write


The “accessible-table-summary” property

  “accessible-table-summary” AtkObject *

Is used to notify that the table summary has changed.

Owner: AtkObject

Flags: Read / Write


The “accessible-value” property

  “accessible-value”         double

Numeric value of this object, in case being and AtkValue.

AtkObject:accessible-value is deprecated and should not be used in newly-written code.

Since 2.12. Use atk_value_get_value_and_text() to get the value, and value-changed signal to be notified on their value changes.

Owner: AtkObject

Flags: Read / Write

Allowed values: >= 0

Default value: 0

Signal Details

The “active-descendant-changed” signal

void
user_function (AtkObject *atkobject,
               gpointer   arg1,
               gpointer   user_data)

The "active-descendant-changed" signal is emitted by an object which has the state ATK_STATE_MANAGES_DESCENDANTS when the focus object in the object changes. For instance, a table will emit the signal when the cell in the table which has focus changes.

Parameters

atkobject

the object which received the signal.

 

arg1

the newly focused object.

[type AtkObject]

user_data

user data set when the signal handler was connected.

 

Flags: Has Details


The “announcement” signal

void
user_function (AtkObject *atkobject,
               char      *arg1,
               gpointer   user_data)

The "announcement" signal can be emitted to pass an announcement on to be read by a screen reader.

Parameters

atkobject

the object which received the signal.

 

arg1

the text to be announced.

 

user_data

user data set when the signal handler was connected.

 

Flags: Run Last

Since: 2.46


The “children-changed” signal

void
user_function (AtkObject *atkobject,
               guint      arg1,
               gpointer   arg2,
               gpointer   user_data)

The signal "children-changed" is emitted when a child is added or removed form an object. It supports two details: "add" and "remove"

Parameters

atkobject

the object which received the signal.

 

arg1

The index of the added or removed child. The value can be -1. This is used if the value is not known by the implementor when the child is added/removed or irrelevant.

 

arg2

A gpointer to the child AtkObject which was added or removed. If the child was removed, it is possible that it is not available for the implementor. In that case this pointer can be NULL.

[type AtkObject]

user_data

user data set when the signal handler was connected.

 

Flags: Has Details


The “focus-event” signal

void
user_function (AtkObject *atkobject,
               gboolean   arg1,
               gpointer   user_data)

The signal "focus-event" is emitted when an object gained or lost focus.

AtkObject::focus-event has been deprecated since version 2.9.4 and should not be used in newly-written code.

Use the “state-change” signal instead.

Parameters

atkobject

the object which received the signal

 

arg1

a boolean value which indicates whether the object gained or lost focus.

 

user_data

user data set when the signal handler was connected.

 

Flags: Run Last


The “property-change” signal

void
user_function (AtkObject *atkobject,
               gpointer   arg1,
               gpointer   user_data)

The signal "property-change" is emitted when an object's property value changes. arg1 contains an AtkPropertyValues with the name and the new value of the property whose value has changed. Note that, as with GObject notify, getting this signal does not guarantee that the value of the property has actually changed; it may also be emitted when the setter of the property is called to reinstate the previous value.

Toolkit implementor note: ATK implementors should use g_object_notify() to emit property-changed notifications. “property-changed” is needed by the implementation of atk_add_global_event_listener() because GObject notify doesn't support emission hooks.

Parameters

atkobject

the object which received the signal.

 

arg1

an AtkPropertyValues containing the new value of the property which changed.

[type AtkPropertyValues]

user_data

user data set when the signal handler was connected.

 

Flags: Has Details


The “state-change” signal

void
user_function (AtkObject *atkobject,
               char      *arg1,
               gboolean   arg2,
               gpointer   user_data)

The "state-change" signal is emitted when an object's state changes. The detail value identifies the state type which has changed.

Parameters

atkobject

the object which received the signal.

 

arg1

The name of the state which has changed

 

arg2

A boolean which indicates whether the state has been set or unset.

 

user_data

user data set when the signal handler was connected.

 

Flags: Has Details


The “visible-data-changed” signal

void
user_function (AtkObject *atkobject,
               gpointer   user_data)

The "visible-data-changed" signal is emitted when the visual appearance of the object changed.

Parameters

atkobject

the object which received the signal.

 

user_data

user data set when the signal handler was connected.

 

Flags: Run Last