Top |
struct | GObject |
struct | GObjectClass |
struct | GObjectConstructParam |
struct | GParameter |
typedef | GInitiallyUnowned |
typedef | GInitiallyUnownedClass |
#define | G_TYPE_INITIALLY_UNOWNED |
GWeakRef |
GObject ├── GBinding ├── GBindingGroup ├── GInitiallyUnowned ├── GSignalGroup ╰── GTypeModule
GObject is the fundamental type providing the common attributes and methods for all object types in GTK+, Pango and other libraries based on GObject. The GObject class provides methods for object construction and destruction, property access methods, and signal support. Signals are described in detail here.
For a tutorial on implementing a new GObject class, see How to define and implement a new GObject. For a list of naming conventions for GObjects and their methods, see the GType conventions. For the high-level concepts behind GObject, read Instantiatable classed types: Objects.
**Note**: Floating references are a C convenience API and should not be
used in modern GObject code. Language bindings in particular find the
concept highly problematic, as floating references are not identifiable
through annotations, and neither are deviations from the floating reference
behavior, like types that inherit from GInitiallyUnowned and still return
a full reference from g_object_new()
.
GInitiallyUnowned is derived from GObject. The only difference between the two is that the initial reference of a GInitiallyUnowned is flagged as a "floating" reference. This means that it is not specifically claimed to be "owned" by any code portion. The main motivation for providing floating references is C convenience. In particular, it allows code to be written as:
1 2 |
container = create_container (); container_add_child (container, create_child()); |
If container_add_child()
calls g_object_ref_sink()
on the passed-in child,
no reference of the newly created child is leaked. Without floating
references, container_add_child()
can only g_object_ref()
the new child,
so to implement this code without reference leaks, it would have to be
written as:
1 2 3 4 5 |
Child *child; container = create_container (); child = create_child (); container_add_child (container, child); g_object_unref (child); |
The floating reference can be converted into an ordinary reference by
calling g_object_ref_sink()
. For already sunken objects (objects that
don't have a floating reference anymore), g_object_ref_sink()
is equivalent
to g_object_ref()
and returns a new reference.
Since floating references are useful almost exclusively for C convenience,
language bindings that provide automated reference and memory ownership
maintenance (such as smart pointers or garbage collection) should not
expose floating references in their API. The best practice for handling
types that have initially floating references is to immediately sink those
references after g_object_new()
returns, by checking if the GType
inherits from GInitiallyUnowned. For instance:
1 2 3 4 5 6 7 8 9 10 |
GObject *res = g_object_new_with_properties (gtype, n_props, prop_names, prop_values); // or: if (g_type_is_a (gtype, G_TYPE_INITIALLY_UNOWNED)) if (G_IS_INITIALLY_UNOWNED (res)) g_object_ref_sink (res); return res; |
Some object implementations may need to save an objects floating state across certain code portions (an example is GtkMenu), to achieve this, the following sequence can be used:
1 2 3 4 5 6 7 8 9 10 11 12 |
// save floating state gboolean was_floating = g_object_is_floating (object); g_object_ref_sink (object); // protected code portion ... // restore floating state if (was_floating) g_object_force_floating (object); else g_object_unref (object); // release previously acquired reference |
void (*GObjectGetPropertyFunc) (GObject *object
,guint property_id
,GValue *value
,GParamSpec *pspec
);
The type of the get_property
function of GObjectClass.
object |
a GObject |
|
property_id |
the numeric id under which the property was registered with
|
|
value |
a GValue to return the property value in |
|
pspec |
the GParamSpec describing the property |
void (*GObjectSetPropertyFunc) (GObject *object
,guint property_id
,const GValue *value
,GParamSpec *pspec
);
The type of the set_property
function of GObjectClass.
object |
a GObject |
|
property_id |
the numeric id under which the property was registered with
|
|
value |
the new value for the property |
|
pspec |
the GParamSpec describing the property |
void
(*GObjectFinalizeFunc) (GObject *object
);
The type of the finalize
function of GObjectClass.
#define G_TYPE_IS_OBJECT(type) (G_TYPE_FUNDAMENTAL (type) == G_TYPE_OBJECT)
Check if the passed in type id is a G_TYPE_OBJECT
or derived from it.
#define G_OBJECT(object) (G_TYPE_CHECK_INSTANCE_CAST ((object), G_TYPE_OBJECT, GObject))
Casts a GObject or derived pointer into a (GObject*) pointer.
Depending on the current debugging level, this function may invoke certain runtime checks to identify invalid casts.
#define G_IS_OBJECT(object) (G_TYPE_CHECK_INSTANCE_FUNDAMENTAL_TYPE ((object), G_TYPE_OBJECT))
Checks whether a valid GTypeInstance pointer is of type G_TYPE_OBJECT
.
#define G_OBJECT_CLASS(class) (G_TYPE_CHECK_CLASS_CAST ((class), G_TYPE_OBJECT, GObjectClass))
Casts a derived GObjectClass structure into a GObjectClass structure.
#define G_IS_OBJECT_CLASS(class) (G_TYPE_CHECK_CLASS_TYPE ((class), G_TYPE_OBJECT))
Checks whether class
"is a" valid GObjectClass structure of type
G_TYPE_OBJECT
or derived.
#define G_OBJECT_GET_CLASS(object) (G_TYPE_INSTANCE_GET_CLASS ((object), G_TYPE_OBJECT, GObjectClass))
Get the class structure associated to a GObject instance.
#define G_OBJECT_TYPE(object) (G_TYPE_FROM_INSTANCE (object))
Get the type id of an object.
#define G_OBJECT_TYPE_NAME(object) (g_type_name (G_OBJECT_TYPE (object)))
Get the name of an object's type.
#define G_OBJECT_CLASS_TYPE(class) (G_TYPE_FROM_CLASS (class))
Get the type id of a class structure.
#define G_OBJECT_CLASS_NAME(class) (g_type_name (G_OBJECT_CLASS_TYPE (class)))
Return the name of a class structure's type.
void g_object_class_install_property (GObjectClass *oclass
,guint property_id
,GParamSpec *pspec
);
Installs a new property.
All properties should be installed during the class initializer. It is possible to install properties after that, but doing so is not recommend, and specifically, is not guaranteed to be thread-safe vs. use of properties on the same type on other threads.
Note that it is possible to redefine a property in a derived class, by installing a property with the same name. This can be useful at times, e.g. to change the range of allowed values or the default value.
void g_object_class_install_properties (GObjectClass *oclass
,guint n_pspecs
,GParamSpec **pspecs
);
Installs new properties from an array of GParamSpecs.
All properties should be installed during the class initializer. It is possible to install properties after that, but doing so is not recommend, and specifically, is not guaranteed to be thread-safe vs. use of properties on the same type on other threads.
The property id of each property is the index of each GParamSpec in
the pspecs
array.
The property id of 0 is treated specially by GObject and it should not be used to store a GParamSpec.
This function should be used if you plan to use a static array of
GParamSpecs and g_object_notify_by_pspec()
. For instance, this
class initialization:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 |
typedef enum { PROP_FOO = 1, PROP_BAR, N_PROPERTIES } MyObjectProperty; static GParamSpec *obj_properties[N_PROPERTIES] = { NULL, }; static void my_object_class_init (MyObjectClass *klass) { GObjectClass *gobject_class = G_OBJECT_CLASS (klass); obj_properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "Foo", -1, G_MAXINT, 0, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); obj_properties[PROP_BAR] = g_param_spec_string ("bar", "Bar", "Bar", NULL, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); gobject_class->set_property = my_object_set_property; gobject_class->get_property = my_object_get_property; g_object_class_install_properties (gobject_class, G_N_ELEMENTS (obj_properties), obj_properties); } |
allows calling g_object_notify_by_pspec()
to notify of property changes:
1 2 3 4 5 6 7 8 9 |
void my_object_set_foo (MyObject *self, gint foo) { if (self->foo != foo) { self->foo = foo; g_object_notify_by_pspec (G_OBJECT (self), obj_properties[PROP_FOO]); } } |
oclass |
||
n_pspecs |
the length of the GParamSpecs array |
|
pspecs |
the GParamSpecs array defining the new properties. |
[array length=n_pspecs] |
Since: 2.26
GParamSpec * g_object_class_find_property (GObjectClass *oclass
,const gchar *property_name
);
Looks up the GParamSpec for a property of a class.
the GParamSpec for the property, or
NULL
if the class doesn't have a property of that name.
[transfer none]
GParamSpec ** g_object_class_list_properties (GObjectClass *oclass
,guint *n_properties
);
Get an array of GParamSpec* for all properties of a class.
an array of GParamSpec* which should be freed after use.
[array length=n_properties][transfer container]
void g_object_class_override_property (GObjectClass *oclass
,guint property_id
,const gchar *name
);
Registers property_id
as referring to a property with the name
name
in a parent class or in an interface implemented by oclass
.
This allows this class to "override" a property implementation in
a parent class or to provide the implementation of a property from
an interface.
Internally, overriding is implemented by creating a property of type
GParamSpecOverride; generally operations that query the properties of
the object class, such as g_object_class_find_property()
or
g_object_class_list_properties()
will return the overridden
property. However, in one case, the construct_properties
argument of
the constructor
virtual function, the GParamSpecOverride is passed
instead, so that the param_id
field of the GParamSpec will be
correct. For virtually all uses, this makes no difference. If you
need to get the overridden property, you can call
g_param_spec_get_redirect_target()
.
oclass |
||
property_id |
the new property ID |
|
name |
the name of a property registered in a parent class or in an interface of this class. |
Since: 2.4
void g_object_interface_install_property (gpointer g_iface
,GParamSpec *pspec
);
Add a property to an interface; this is only useful for interfaces
that are added to GObject-derived types. Adding a property to an
interface forces all objects classes with that interface to have a
compatible property. The compatible property could be a newly
created GParamSpec, but normally
g_object_class_override_property()
will be used so that the object
class only needs to provide an implementation and inherits the
property description, default value, bounds, and so forth from the
interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
g_iface |
any interface vtable for the interface, or the default vtable for the interface. |
[type GObject.TypeInterface] |
pspec |
the GParamSpec for the new property |
Since: 2.4
GParamSpec * g_object_interface_find_property (gpointer g_iface
,const gchar *property_name
);
Find the GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref()
, or,
if you know the interface has already been loaded,
g_type_default_interface_peek()
.
g_iface |
any interface vtable for the interface, or the default vtable for the interface. |
[type GObject.TypeInterface] |
property_name |
name of a property to look up. |
the GParamSpec for the property of the
interface with the name property_name
, or NULL
if no
such property exists.
[transfer none]
Since: 2.4
GParamSpec ** g_object_interface_list_properties (gpointer g_iface
,guint *n_properties_p
);
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref()
, or, if you know the interface has
already been loaded, g_type_default_interface_peek()
.
g_iface |
any interface vtable for the interface, or the default vtable for the interface. |
[type GObject.TypeInterface] |
n_properties_p |
location to store number of properties returned. |
[out] |
a
pointer to an array of pointers to GParamSpec
structures. The paramspecs are owned by GLib, but the
array should be freed with g_free()
when you are done with
it.
[array length=n_properties_p][transfer container]
Since: 2.4
gpointer g_object_new (GType object_type
,const gchar *first_property_name
,...
);
Creates a new instance of a GObject subtype and sets its properties.
Construction parameters (see G_PARAM_CONSTRUCT
, G_PARAM_CONSTRUCT_ONLY
)
which are not explicitly specified are set to their default values. Any
private data for the object is guaranteed to be initialized with zeros, as
per g_type_create_instance()
.
Note that in C, small integer types in variable argument lists are promoted
up to gint or guint as appropriate, and read back accordingly. gint is 32
bits on every platform on which GLib is currently supported. This means that
you can use C expressions of type gint with g_object_new()
and properties of
type gint or guint or smaller. Specifically, you can use integer literals
with these property types.
When using property types of gint64 or guint64, you must ensure that the
value that you provide is 64 bit. This means that you should use a cast or
make use of the G_GINT64_CONSTANT
or G_GUINT64_CONSTANT
macros.
Similarly, gfloat is promoted to gdouble, so you must ensure that the value you provide is a gdouble, even for a property of type gfloat.
Since GLib 2.72, all GObjects are guaranteed to be aligned to at least the alignment of the largest basic GLib type (typically this is guint64 or gdouble). If you need larger alignment for an element in a GObject, you should allocate it on the heap (aligned), or arrange for your GObject to be appropriately padded.
[skip]
object_type |
the type id of the GObject subtype to instantiate |
|
first_property_name |
the name of the first property |
|
... |
the value of the first property, followed optionally by more
name/value pairs, followed by |
GObject * g_object_new_with_properties (GType object_type
,guint n_properties
,const char *names[]
,const GValue values[]
);
Creates a new instance of a GObject subtype and sets its properties using
the provided arrays. Both arrays must have exactly n_properties
elements,
and the names and values correspond by index.
Construction parameters (see G_PARAM_CONSTRUCT
, G_PARAM_CONSTRUCT_ONLY
)
which are not explicitly specified are set to their default values.
[skip]
object_type |
the object type to instantiate |
|
n_properties |
the number of properties |
|
names |
the names of each property to be set. |
[array length=n_properties] |
values |
the values of each property to be set. |
[array length=n_properties] |
Since: 2.54
gpointer g_object_newv (GType object_type
,guint n_parameters
,GParameter *parameters
);
g_object_newv
has been deprecated since version 2.54 and should not be used in newly-written code.
Use g_object_new_with_properties()
instead.
deprecated. See GParameter for more information.
Creates a new instance of a GObject subtype and sets its properties.
Construction parameters (see G_PARAM_CONSTRUCT
, G_PARAM_CONSTRUCT_ONLY
)
which are not explicitly specified are set to their default values.
object_type |
the type id of the GObject subtype to instantiate |
|
n_parameters |
the length of the |
|
parameters |
an array of GParameter. |
[array length=n_parameters] |
gpointer
g_object_ref (gpointer object
);
Increases the reference count of object
.
Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED
is 2.56 or greater, the type
of object
will be propagated to the return type (using the GCC typeof()
extension), so any casting the caller needs to do on the return type must be
explicit.
void
g_object_unref (gpointer object
);
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the GObject may be reused in future (for example, if it is
an instance variable of another object), it is recommended to clear the
pointer to NULL
rather than retain a dangling pointer to a potentially
invalid GObject instance. Use g_clear_object()
for this.
gpointer
g_object_ref_sink (gpointer object
);
Increase the reference count of object
, and possibly remove the
floating reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref()
.
Since: 2.10
gpointer
g_object_take_ref (gpointer object
);
If object
is floating, sink it. Otherwise, do nothing.
In other words, this function will convert a floating reference (if present) into a full reference.
Typically you want to use g_object_ref_sink()
in order to
automatically do the correct thing with respect to floating or
non-floating references, but there is one specific scenario where
this function is helpful.
The situation where this function is helpful is when creating an API that allows the user to provide a callback function that returns a GObject. We certainly want to allow the user the flexibility to return a non-floating reference from this callback (for the case where the object that is being returned already exists).
At the same time, the API style of some popular GObject-based libraries (such as Gtk) make it likely that for newly-created GObject instances, the user can be saved some typing if they are allowed to return a floating reference.
Using this function on the return value of the user's callback allows the user to do whichever is more convenient for them. The caller will alway receives exactly one full reference to the value: either the one that was returned in the first place, or a floating reference that has been converted to a full reference.
This function has an odd interaction when combined with
g_object_ref_sink()
running at the same time in another thread on
the same GObject instance. If g_object_ref_sink()
runs first then
the result will be that the floating reference is converted to a hard
reference. If g_object_take_ref()
runs first then the result will be
that the floating reference is converted to a hard reference and an
additional reference on top of that one is added. It is best to avoid
this situation.
[skip]
Since: 2.70
gboolean g_set_object (GObject **object_ptr
,GObject *new_object
);
Updates a GObject pointer to refer to new_object
.
It increments the reference count of new_object
(if non-NULL
), decrements
the reference count of the current value of object_ptr
(if non-NULL
), and
assigns new_object
to object_ptr
. The assignment is not atomic.
object_ptr
must not be NULL
, but can point to a NULL
value.
A macro is also included that allows this function to be used without pointer casts. The function itself is static inline, so its address may vary between compilation units.
One convenient usage of this function is in implementing property setters:
1 2 3 4 5 6 7 8 9 10 |
void foo_set_bar (Foo *foo, Bar *new_bar) { g_return_if_fail (IS_FOO (foo)); g_return_if_fail (new_bar == NULL || IS_BAR (new_bar)); if (g_set_object (&foo->bar, new_bar)) g_object_notify (foo, "bar"); } |
[skip]
Since: 2.44
void
g_clear_object (GObject **object_ptr
);
Clears a reference to a GObject.
object_ptr
must not be NULL
.
If the reference is NULL
then this function does nothing.
Otherwise, the reference count of the object is decreased and the
pointer is set to NULL
.
A macro is also included that allows this function to be used without pointer casts.
[skip]
Since: 2.28
gboolean
g_object_is_floating (gpointer object
);
Checks whether object
has a floating reference.
Since: 2.10
void
g_object_force_floating (GObject *object
);
This function is intended for GObject implementations to re-enforce
a floating object reference. Doing this is seldom
required: all GInitiallyUnowneds are created with a floating reference
which usually just needs to be sunken by calling g_object_ref_sink()
.
Since: 2.10
void (*GWeakNotify) (gpointer data
,GObject *where_the_object_was
);
A GWeakNotify function can be added to an object as a callback that gets triggered when the object is finalized.
Since the object is already being disposed when the GWeakNotify is called, there's not much you could do with the object, apart from e.g. using its address as hash-index or the like.
In particular, this means it’s invalid to call g_object_ref()
,
g_weak_ref_init()
, g_weak_ref_set()
, g_object_add_toggle_ref()
,
g_object_weak_ref()
, g_object_add_weak_pointer()
or any function which calls
them on the object from this callback.
void g_object_weak_ref (GObject *object
,GWeakNotify notify
,gpointer data
);
Adds a weak reference callback to an object. Weak references are
used for notification when an object is disposed. They are called
"weak references" because they allow you to safely hold a pointer
to an object without calling g_object_ref()
(g_object_ref()
adds a
strong reference, that is, forces the object to stay alive).
Note that the weak references created by this method are not
thread-safe: they cannot safely be used in one thread if the
object's last g_object_unref()
might happen in another thread.
Use GWeakRef if thread-safety is required.
[skip]
object |
GObject to reference weakly |
|
notify |
callback to invoke before the object is freed |
|
data |
extra data to pass to notify |
void g_object_weak_unref (GObject *object
,GWeakNotify notify
,gpointer data
);
Removes a weak reference callback to an object.
[skip]
object |
GObject to remove a weak reference from |
|
notify |
callback to search for |
|
data |
data to search for |
void g_object_add_weak_pointer (GObject *object
,gpointer *weak_pointer_location
);
Adds a weak reference from weak_pointer to object
to indicate that
the pointer located at weak_pointer_location
is only valid during
the lifetime of object
. When the object
is finalized,
weak_pointer
will be set to NULL
.
Note that as with g_object_weak_ref()
, the weak references created by
this method are not thread-safe: they cannot safely be used in one
thread if the object's last g_object_unref()
might happen in another
thread. Use GWeakRef if thread-safety is required.
[skip]
void g_object_remove_weak_pointer (GObject *object
,gpointer *weak_pointer_location
);
Removes a weak reference from object
that was previously added
using g_object_add_weak_pointer()
. The weak_pointer_location
has
to match the one used with g_object_add_weak_pointer()
.
[skip]
gboolean g_set_weak_pointer (gpointer *weak_pointer_location
,GObject *new_object
);
Updates a pointer to weakly refer to new_object
.
It assigns new_object
to weak_pointer_location
and ensures
that weak_pointer_location
will automatically be set to NULL
if new_object
gets destroyed. The assignment is not atomic.
The weak reference is not thread-safe, see g_object_add_weak_pointer()
for details.
The weak_pointer_location
argument must not be NULL
.
A macro is also included that allows this function to be used without pointer casts. The function itself is static inline, so its address may vary between compilation units.
One convenient usage of this function is in implementing property setters:
1 2 3 4 5 6 7 8 9 10 |
void foo_set_bar (Foo *foo, Bar *new_bar) { g_return_if_fail (IS_FOO (foo)); g_return_if_fail (new_bar == NULL || IS_BAR (new_bar)); if (g_set_weak_pointer (&foo->bar, new_bar)) g_object_notify (foo, "bar"); } |
[skip]
weak_pointer_location |
the memory address of a pointer |
|
new_object |
a pointer to the new GObject to
assign to it, or |
[nullable][transfer none] |
Since: 2.56
void
g_clear_weak_pointer (gpointer *weak_pointer_location
);
Clears a weak reference to a GObject.
weak_pointer_location
must not be NULL
.
If the weak reference is NULL
then this function does nothing.
Otherwise, the weak reference to the object is removed for that location
and the pointer is set to NULL
.
A macro is also included that allows this function to be used without pointer casts. The function itself is static inline, so its address may vary between compilation units.
[skip]
Since: 2.56
void (*GToggleNotify) (gpointer data
,GObject *object
,gboolean is_last_ref
);
A callback function used for notification when the state of a toggle reference changes.
See also: g_object_add_toggle_ref()
data |
Callback data passed to |
|
object |
The object on which |
|
is_last_ref |
|
void g_object_add_toggle_ref (GObject *object
,GToggleNotify notify
,gpointer data
);
Increases the reference count of the object by one and sets a callback to be called when all other references to the object are dropped, or when this is already the last reference to the object and another reference is established.
This functionality is intended for binding object
to a proxy
object managed by another memory manager. This is done with two
paired references: the strong reference added by
g_object_add_toggle_ref()
and a reverse reference to the proxy
object which is either a strong reference or weak reference.
The setup is that when there are no other references to object
,
only a weak reference is held in the reverse direction from object
to the proxy object, but when there are other references held to
object
, a strong reference is held. The notify
callback is called
when the reference from object
to the proxy object should be
"toggled" from strong to weak (is_last_ref
true) or weak to strong
(is_last_ref
false).
Since a (normal) reference must be held to the object before
calling g_object_add_toggle_ref()
, the initial state of the reverse
link is always strong.
Multiple toggle references may be added to the same gobject, however if there are multiple toggle references to an object, none of them will ever be notified until all but one are removed. For this reason, you should only ever use a toggle reference if there is important state in the proxy object.
[skip]
object |
a GObject |
|
notify |
a function to call when this reference is the last reference to the object, or is no longer the last reference. |
|
data |
data to pass to |
Since: 2.8
void g_object_remove_toggle_ref (GObject *object
,GToggleNotify notify
,gpointer data
);
Removes a reference added with g_object_add_toggle_ref()
. The
reference count of the object is decreased by one.
[skip]
object |
a GObject |
|
notify |
a function to call when this reference is the last reference to the object, or is no longer the last reference. |
|
data |
data to pass to |
[nullable] |
Since: 2.8
gpointer g_object_connect (gpointer object
,const gchar *signal_spec
,...
);
A convenience function to connect multiple signals at once.
The signal specs expected by this function have the form "modifier::signal_name", where modifier can be one of the following:
signal: equivalent to g_signal_connect_data (..., NULL, G_CONNECT_DEFAULT)
object-signal, object_signal: equivalent to g_signal_connect_object (..., G_CONNECT_DEFAULT)
swapped-signal, swapped_signal: equivalent to g_signal_connect_data (..., NULL, G_CONNECT_SWAPPED)
swapped_object_signal, swapped-object-signal: equivalent to g_signal_connect_object (..., G_CONNECT_SWAPPED)
signal_after, signal-after: equivalent to g_signal_connect_data (..., NULL, G_CONNECT_AFTER)
object_signal_after, object-signal-after: equivalent to g_signal_connect_object (..., G_CONNECT_AFTER)
swapped_signal_after, swapped-signal-after: equivalent to g_signal_connect_data (..., NULL, G_CONNECT_SWAPPED | G_CONNECT_AFTER)
swapped_object_signal_after, swapped-object-signal-after: equivalent to g_signal_connect_object (..., G_CONNECT_SWAPPED | G_CONNECT_AFTER)
1 2 3 4 5 6 7 8 |
menu->toplevel = g_object_connect (g_object_new (GTK_TYPE_WINDOW, "type", GTK_WINDOW_POPUP, "child", menu, NULL), "signal::event", gtk_menu_window_event, menu, "signal::size_request", gtk_menu_window_size_request, menu, "signal::destroy", gtk_widget_destroyed, &menu->toplevel, NULL); |
[skip]
void g_object_disconnect (gpointer object
,const gchar *signal_spec
,...
);
A convenience function to disconnect multiple signals at once.
The signal specs expected by this function have the form "any_signal", which means to disconnect any signal with matching callback and data, or "any_signal::signal_name", which only disconnects the signal named "signal_name".
[skip]
void g_object_set (gpointer object
,const gchar *first_property_name
,...
);
Sets properties on an object.
The same caveats about passing integer literals as varargs apply as with
g_object_new()
. In particular, any integer literals set as the values for
properties of type gint64 or guint64 must be 64 bits wide, using the
G_GINT64_CONSTANT
or G_GUINT64_CONSTANT
macros.
Note that the "notify" signals are queued and only emitted (in
reverse order) after all properties have been set. See
g_object_freeze_notify()
.
[skip]
object |
a GObject. |
[type GObject.Object] |
first_property_name |
name of the first property to set |
|
... |
value for the first property, followed optionally by more
name/value pairs, followed by |
void g_object_setv (GObject *object
,guint n_properties
,const gchar *names[]
,const GValue values[]
);
Sets n_properties
properties for an object
.
Properties to be set will be taken from values
. All properties must be
valid. Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
[skip]
object |
a GObject |
|
n_properties |
the number of properties |
|
names |
the names of each property to be set. |
[array length=n_properties] |
values |
the values of each property to be set. |
[array length=n_properties] |
Since: 2.54
void g_object_get (gpointer object
,const gchar *first_property_name
,...
);
Gets properties of an object.
In general, a copy is made of the property contents and the caller
is responsible for freeing the memory in the appropriate manner for
the type, for instance by calling g_free()
or g_object_unref()
.
Here is an example of using g_object_get()
to get the contents
of three properties: an integer, a string and an object:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 |
gint intval; guint64 uint64val; gchar *strval; GObject *objval; g_object_get (my_object, "int-property", &intval, "uint64-property", &uint64val, "str-property", &strval, "obj-property", &objval, NULL); // Do something with intval, uint64val, strval, objval g_free (strval); g_object_unref (objval); |
[skip]
object |
a GObject. |
[type GObject.Object] |
first_property_name |
name of the first property to get |
|
... |
return location for the first property, followed optionally by more
name/return location pairs, followed by |
void g_object_getv (GObject *object
,guint n_properties
,const gchar *names[]
,GValue values[]
);
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
object |
a GObject |
|
n_properties |
the number of properties |
|
names |
the names of each property to get. |
[array length=n_properties] |
values |
the values of each property to get. |
[array length=n_properties] |
Since: 2.54
void g_object_notify (GObject *object
,const gchar *property_name
);
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class
that registered the property, you should use g_object_notify_by_pspec()
instead.
Note that emission of the notify signal may be blocked with
g_object_freeze_notify()
. In this case, the signal emissions are queued
and will be emitted (in reverse order) when g_object_thaw_notify()
is
called.
void g_object_notify_by_pspec (GObject *object
,GParamSpec *pspec
);
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than
g_object_notify()
.
One way to avoid using g_object_notify()
from within the
class that registered the properties, and using g_object_notify_by_pspec()
instead, is to store the GParamSpec used with
g_object_class_install_property()
inside a static array, e.g.:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 |
typedef enum { PROP_FOO = 1, PROP_LAST } MyObjectProperty; static GParamSpec *properties[PROP_LAST]; static void my_object_class_init (MyObjectClass *klass) { properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo", 0, 100, 50, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); g_object_class_install_property (gobject_class, PROP_FOO, properties[PROP_FOO]); } |
and then notify a change on the "foo" property with:
1 |
g_object_notify_by_pspec (self, properties[PROP_FOO]); |
Since: 2.26
void
g_object_freeze_notify (GObject *object
);
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
“notify” signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
void
g_object_thaw_notify (GObject *object
);
Reverts the effect of a previous call to
g_object_freeze_notify()
. The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one “notify” signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
gpointer g_object_get_data (GObject *object
,const gchar *key
);
Gets a named field from the objects table of associations (see g_object_set_data()
).
void g_object_set_data (GObject *object
,const gchar *key
,gpointer data
);
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a GQuark using g_quark_from_string()
.
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the GQuark storage growing unbounded.
object |
GObject containing the associations. |
|
key |
name of the key |
|
data |
data to associate with that key. |
[nullable] |
void g_object_set_data_full (GObject *object
,const gchar *key
,gpointer data
,GDestroyNotify destroy
);
Like g_object_set_data()
except it adds notification
for when the association is destroyed, either by setting it
to a different value or when the object is destroyed.
Note that the destroy
callback is not called if data
is NULL
.
[skip]
object |
GObject containing the associations |
|
key |
name of the key |
|
data |
data to associate with that key. |
[nullable] |
destroy |
function to call when the association is destroyed. |
[nullable] |
gpointer g_object_steal_data (GObject *object
,const gchar *key
);
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
gpointer g_object_dup_data (GObject *object
,const gchar *key
,GDuplicateFunc dup_func
,gpointer user_data
);
This is a variant of g_object_get_data()
which returns
a 'duplicate' of the value. dup_func
defines the
meaning of 'duplicate' in this context, it could e.g.
take a reference on a ref-counted object.
If the key
is not set on the object then dup_func
will be called with a NULL
argument.
Note that dup_func
is called while user data of object
is locked.
This function can be useful to avoid races when multiple threads are using object data on the same key on the same object.
[skip]
object |
the GObject to store user data on |
|
key |
a string, naming the user data pointer |
|
dup_func |
function to dup the value. |
[nullable] |
user_data |
passed as user_data to |
[nullable] |
the result of calling dup_func
on the value
associated with key
on object
, or NULL
if not set.
If dup_func
is NULL
, the value is returned
unmodified.
Since: 2.34
gboolean g_object_replace_data (GObject *object
,const gchar *key
,gpointer oldval
,gpointer newval
,GDestroyNotify destroy
,GDestroyNotify *old_destroy
);
Compares the user data for the key key
on object
with
oldval
, and if they are the same, replaces oldval
with
newval
.
This is like a typical atomic compare-and-exchange operation, for user data on an object.
If the previous value was replaced then ownership of the
old value (oldval
) is passed to the caller, including
the registered destroy notify for it (passed out in old_destroy
).
It’s up to the caller to free this as needed, which may
or may not include using old_destroy
as sometimes replacement
should not destroy the object in the normal way.
See g_object_set_data()
for guidance on using a small, bounded set of values
for key
.
[skip]
object |
the GObject to store user data on |
|
key |
a string, naming the user data pointer |
|
oldval |
the old value to compare against. |
[nullable] |
newval |
the new value. |
[nullable] |
destroy |
a destroy notify for the new value. |
[nullable] |
old_destroy |
destroy notify for the existing value. |
[out][optional] |
Since: 2.34
gpointer g_object_get_qdata (GObject *object
,GQuark quark
);
This function gets back user data pointers stored via
g_object_set_qdata()
.
void g_object_set_qdata (GObject *object
,GQuark quark
,gpointer data
);
This sets an opaque, named pointer on an object.
The name is specified through a GQuark (retrieved e.g. via
g_quark_from_static_string()
), and the pointer
can be gotten back from the object
with g_object_get_qdata()
until the object
is finalized.
Setting a previously set user data pointer, overrides (frees)
the old pointer set, using NULL as pointer essentially
removes the data stored.
[skip]
void g_object_set_qdata_full (GObject *object
,GQuark quark
,gpointer data
,GDestroyNotify destroy
);
This function works like g_object_set_qdata()
, but in addition,
a void (*destroy) (gpointer) function may be specified which is
called with data
as argument when the object
is finalized, or
the data is being overwritten by a call to g_object_set_qdata()
with the same quark
.
[skip]
gpointer g_object_steal_qdata (GObject *object
,GQuark quark
);
This function gets back user data pointers stored via
g_object_set_qdata()
and removes the data
from object
without invoking its destroy()
function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 |
void object_add_to_user_list (GObject *object, const gchar *new_string) { // the quark, naming the object data GQuark quark_string_list = g_quark_from_static_string ("my-string-list"); // retrieve the old string list GList *list = g_object_steal_qdata (object, quark_string_list); // prepend new string list = g_list_prepend (list, g_strdup (new_string)); // this changed 'list', so we need to set it again g_object_set_qdata_full (object, quark_string_list, list, free_string_list); } static void free_string_list (gpointer data) { GList *node, *list = data; for (node = list; node; node = node->next) g_free (node->data); g_list_free (list); } |
Using g_object_get_qdata()
in the above example, instead of
g_object_steal_qdata()
would have left the destroy function set,
and thus the partial string list would have been freed upon
g_object_set_qdata_full()
.
gpointer g_object_dup_qdata (GObject *object
,GQuark quark
,GDuplicateFunc dup_func
,gpointer user_data
);
This is a variant of g_object_get_qdata()
which returns
a 'duplicate' of the value. dup_func
defines the
meaning of 'duplicate' in this context, it could e.g.
take a reference on a ref-counted object.
If the quark
is not set on the object then dup_func
will be called with a NULL
argument.
Note that dup_func
is called while user data of object
is locked.
This function can be useful to avoid races when multiple threads are using object data on the same key on the same object.
[skip]
object |
the GObject to store user data on |
|
quark |
a GQuark, naming the user data pointer |
|
dup_func |
function to dup the value. |
[nullable] |
user_data |
passed as user_data to |
[nullable] |
the result of calling dup_func
on the value
associated with quark
on object
, or NULL
if not set.
If dup_func
is NULL
, the value is returned
unmodified.
Since: 2.34
gboolean g_object_replace_qdata (GObject *object
,GQuark quark
,gpointer oldval
,gpointer newval
,GDestroyNotify destroy
,GDestroyNotify *old_destroy
);
Compares the user data for the key quark
on object
with
oldval
, and if they are the same, replaces oldval
with
newval
.
This is like a typical atomic compare-and-exchange operation, for user data on an object.
If the previous value was replaced then ownership of the
old value (oldval
) is passed to the caller, including
the registered destroy notify for it (passed out in old_destroy
).
It’s up to the caller to free this as needed, which may
or may not include using old_destroy
as sometimes replacement
should not destroy the object in the normal way.
[skip]
object |
the GObject to store user data on |
|
quark |
a GQuark, naming the user data pointer |
|
oldval |
the old value to compare against. |
[nullable] |
newval |
the new value. |
[nullable] |
destroy |
a destroy notify for the new value. |
[nullable] |
old_destroy |
destroy notify for the existing value. |
[out][optional] |
Since: 2.34
void g_object_set_property (GObject *object
,const gchar *property_name
,const GValue *value
);
Sets a property on an object.
void g_object_get_property (GObject *object
,const gchar *property_name
,GValue *value
);
Gets a property of an object.
The value
can be:
an empty GValue initialized by G_VALUE_INIT
, which will be
automatically initialized with the expected type of the property
(since GLib 2.60)
a GValue initialized with the expected type of the property
a GValue initialized with a type to which the expected type of the property can be transformed
In general, a copy is made of the property contents and the caller is
responsible for freeing the memory by calling g_value_unset()
.
Note that g_object_get_property()
is really intended for language
bindings, g_object_get()
is much more convenient for C programming.
object |
a GObject |
|
property_name |
the name of the property to get |
|
value |
return location for the property value |
GObject * g_object_new_valist (GType object_type
,const gchar *first_property_name
,va_list var_args
);
Creates a new instance of a GObject subtype and sets its properties.
Construction parameters (see G_PARAM_CONSTRUCT
, G_PARAM_CONSTRUCT_ONLY
)
which are not explicitly specified are set to their default values.
[skip]
object_type |
the type id of the GObject subtype to instantiate |
|
first_property_name |
the name of the first property |
|
var_args |
the value of the first property, followed optionally by more
name/value pairs, followed by |
void g_object_set_valist (GObject *object
,const gchar *first_property_name
,va_list var_args
);
Sets properties on an object.
[skip]
object |
a GObject |
|
first_property_name |
name of the first property to set |
|
var_args |
value for the first property, followed optionally by more
name/value pairs, followed by |
void g_object_get_valist (GObject *object
,const gchar *first_property_name
,va_list var_args
);
Gets properties of an object.
In general, a copy is made of the property contents and the caller
is responsible for freeing the memory in the appropriate manner for
the type, for instance by calling g_free()
or g_object_unref()
.
See g_object_get()
.
[skip]
object |
a GObject |
|
first_property_name |
name of the first property to get |
|
var_args |
return location for the first property, followed optionally by more
name/return location pairs, followed by |
void g_object_watch_closure (GObject *object
,GClosure *closure
);
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate()
on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref()
and g_object_unref()
are
added as marshal guards to the closure
, to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
void
g_object_run_dispose (GObject *object
);
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
#define G_OBJECT_WARN_INVALID_PROPERTY_ID(object, property_id, pspec)
This macro should be used to emit a standard warning about unexpected
properties in set_property()
and get_property()
implementations.
object |
the GObject on which |
|
property_id |
the numeric id of the property |
|
pspec |
the GParamSpec of the property |
void g_weak_ref_init (GWeakRef *weak_ref
,gpointer object
);
Initialise a non-statically-allocated GWeakRef.
This function also calls g_weak_ref_set()
with object
on the
freshly-initialised weak reference.
This function should always be matched with a call to
g_weak_ref_clear()
. It is not necessary to use this function for a
GWeakRef in static storage because it will already be
properly initialised. Just use g_weak_ref_set()
directly.
[skip]
weak_ref |
uninitialized or empty location for a weak reference. |
[inout] |
object |
a GObject or |
[type GObject.Object][nullable] |
Since: 2.32
void
g_weak_ref_clear (GWeakRef *weak_ref
);
Frees resources associated with a non-statically-allocated GWeakRef. After this call, the GWeakRef is left in an undefined state.
You should only call this on a GWeakRef that previously had
g_weak_ref_init()
called on it.
[skip]
Since: 2.32
gpointer
g_weak_ref_get (GWeakRef *weak_ref
);
If weak_ref
is not empty, atomically acquire a strong
reference to the object it points to, and return that reference.
This function is needed because of the potential race between taking
the pointer value and g_object_ref()
on it, if the object was losing
its last reference at the same time in a different thread.
The caller should release the resulting reference in the usual way,
by using g_object_unref()
.
[skip]
the object pointed to
by weak_ref
, or NULL
if it was empty.
[transfer full][type GObject.Object]
Since: 2.32
void g_weak_ref_set (GWeakRef *weak_ref
,gpointer object
);
Change the object to which weak_ref
points, or set it to
NULL
.
You must own a strong reference on object
while calling this
function.
[skip]
weak_ref |
location for a weak reference |
|
object |
a GObject or |
[type GObject.Object][nullable] |
Since: 2.32
void
g_assert_finalize_object (GObject *object
);
Assert that object
is non-NULL
, then release one reference to it with
g_object_unref()
and assert that it has been finalized (i.e. that there
are no more references).
If assertions are disabled via G_DISABLE_ASSERT
,
this macro just calls g_object_unref()
without any further checks.
This macro should only be used in regression tests.
[skip]
Since: 2.62
struct GObject;
The base object type.
All the fields in the GObject
structure are private to the implementation
and should never be accessed directly.
Since GLib 2.72, all GObjects are guaranteed to be aligned to at least the
alignment of the largest basic GLib type (typically this is guint64 or
gdouble). If you need larger alignment for an element in a GObject, you
should allocate it on the heap (aligned), or arrange for your GObject to be
appropriately padded. This guarantee applies to the GObject (or derived)
struct, the GObjectClass (or derived) struct, and any private data allocated
by G_ADD_PRIVATE()
.
struct GObjectClass { GTypeClass g_type_class; /* seldom overridden */ GObject* (*constructor) (GType type, guint n_construct_properties, GObjectConstructParam *construct_properties); /* overridable methods */ void (*set_property) (GObject *object, guint property_id, const GValue *value, GParamSpec *pspec); void (*get_property) (GObject *object, guint property_id, GValue *value, GParamSpec *pspec); void (*dispose) (GObject *object); void (*finalize) (GObject *object); /* seldom overridden */ void (*dispatch_properties_changed) (GObject *object, guint n_pspecs, GParamSpec **pspecs); /* signals */ void (*notify) (GObject *object, GParamSpec *pspec); /* called when done constructing */ void (*constructed) (GObject *object); };
The class structure for the GObject type.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 |
// Example of implementing a singleton using a constructor. static MySingleton *the_singleton = NULL; static GObject* my_singleton_constructor (GType type, guint n_construct_params, GObjectConstructParam *construct_params) { GObject *object; if (!the_singleton) { object = G_OBJECT_CLASS (parent_class)->constructor (type, n_construct_params, construct_params); the_singleton = MY_SINGLETON (object); } else object = g_object_ref (G_OBJECT (the_singleton)); return object; } |
GTypeClass |
the parent class |
|
the |
||
the generic setter for all properties of this type. Should be
overridden for every type with properties. If implementations of
|
||
the generic getter for all properties of this type. Should be overridden for every type with properties. |
||
the |
||
instance finalization function, should finish the finalization of
the instance begun in |
||
emits property change notification for a bunch
of properties. Overriding |
||
the class closure for the notify signal |
||
the |
struct GObjectConstructParam { GParamSpec *pspec; GValue *value; };
The GObjectConstructParam struct is an auxiliary structure used to hand
GParamSpec/GValue pairs to the constructor
of a GObjectClass.
GParamSpec * |
the GParamSpec of the construct parameter |
|
GValue * |
the value to set the parameter to |
struct GParameter { const gchar *name; GValue value; };
GParameter
has been deprecated since version 2.54 and should not be used in newly-written code.
This type is not introspectable.
The GParameter struct is an auxiliary structure used
to hand parameter name/value pairs to g_object_newv()
.
typedef struct _GObject GInitiallyUnowned;
A type for objects that have an initially floating reference.
All the fields in the GInitiallyUnowned
structure are private to the
implementation and should never be accessed directly.
typedef struct _GObjectClass GInitiallyUnownedClass;
The class structure for the GInitiallyUnowned type.
#define G_TYPE_INITIALLY_UNOWNED (g_initially_unowned_get_type())
The type for GInitiallyUnowned.
typedef struct { } GWeakRef;
A structure containing a weak reference to a GObject.
A GWeakRef
can either be empty (i.e. point to NULL
), or point to an
object for as long as at least one "strong" reference to that object
exists. Before the object's GObjectClass.dispose method is called,
every GWeakRef associated with becomes empty (i.e. points to NULL
).
Like GValue, GWeakRef can be statically allocated, stack- or heap-allocated, or embedded in larger structures.
Unlike g_object_weak_ref()
and g_object_add_weak_pointer()
, this weak
reference is thread-safe: converting a weak pointer to a reference is
atomic with respect to invalidation of weak pointers to destroyed
objects.
If the object's GObjectClass.dispose method results in additional
references to the object being held (‘re-referencing’), any GWeakRefs taken
before it was disposed will continue to point to NULL
. Any GWeakRefs taken
during disposal and after re-referencing, or after disposal has returned due
to the re-referencing, will continue to point to the object until its refcount
goes back to zero, at which point they too will be invalidated.
It is invalid to take a GWeakRef on an object during GObjectClass.dispose without first having or creating a strong reference to the object.
“notify”
signalvoid user_function (GObject *gobject, GParamSpec *pspec, gpointer user_data)
The notify signal is emitted on an object when one of its properties has
its value set through g_object_set_property()
, g_object_set()
, et al.
Note that getting this signal doesn’t itself guarantee that the value of
the property has actually changed. When it is emitted is determined by the
derived GObject class. If the implementor did not create the property with
G_PARAM_EXPLICIT_NOTIFY
, then any call to g_object_set_property()
results
in ::notify being emitted, even if the new value is the same as the old.
If they did pass G_PARAM_EXPLICIT_NOTIFY
, then this signal is emitted only
when they explicitly call g_object_notify()
or g_object_notify_by_pspec()
,
and common practice is to do that only when the value has actually changed.
This signal is typically used to obtain change notification for a
single property, by specifying the property name as a detail in the
g_signal_connect()
call, like this:
1 2 3 |
g_signal_connect (text_view->buffer, "notify::paste-target-list", G_CALLBACK (gtk_text_view_target_list_notify), text_view) |
It is important to note that you must use canonical parameter names as detail strings for the notify signal.
gobject |
the object which received the signal. |
|
pspec |
the GParamSpec of the property which changed. |
|
user_data |
user data set when the signal handler was connected. |
Flags: No Hooks