GEOS 3.13.1
EdgeNodingBuilder.h
1/**********************************************************************
2 *
3 * GEOS - Geometry Engine Open Source
4 * http://geos.osgeo.org
5 *
6 * Copyright (C) 2020 Paul Ramsey <pramsey@cleverelephant.ca>
7 *
8 * This is free software; you can redistribute and/or modify it under
9 * the terms of the GNU Lesser General Public Licence as published
10 * by the Free Software Foundation.
11 * See the COPYING file for more information.
12 *
13 **********************************************************************
14 *
15 * Last port: operation/overlayng/EdgeNodingBuilder.java 6ef89b096
16 *
17 **********************************************************************/
18
19#pragma once
20
21#include <geos/algorithm/LineIntersector.h>
22#include <geos/algorithm/Orientation.h>
23#include <geos/geom/Coordinate.h>
24#include <geos/geom/CoordinateSequence.h>
25#include <geos/geom/CoordinateSequence.h>
26#include <geos/geom/Envelope.h>
27#include <geos/geom/Geometry.h>
28#include <geos/geom/GeometryCollection.h>
29#include <geos/geom/LinearRing.h>
30#include <geos/geom/LineString.h>
31#include <geos/geom/MultiLineString.h>
32#include <geos/geom/MultiPolygon.h>
33#include <geos/geom/Polygon.h>
34#include <geos/noding/IntersectionAdder.h>
35#include <geos/noding/MCIndexNoder.h>
36#include <geos/noding/Noder.h>
37#include <geos/noding/NodedSegmentString.h>
38#include <geos/noding/SegmentString.h>
39#include <geos/noding/ValidatingNoder.h>
40#include <geos/noding/snapround/SnapRoundingNoder.h>
41#include <geos/operation/overlayng/Edge.h>
42#include <geos/operation/overlayng/EdgeSourceInfo.h>
43#include <geos/operation/overlayng/InputGeometry.h>
44#include <geos/operation/overlayng/LineLimiter.h>
45#include <geos/operation/overlayng/OverlayUtil.h>
46#include <geos/operation/overlayng/RingClipper.h>
47#include <geos/operation/valid/RepeatedPointRemover.h>
48
49
50#include <geos/export.h>
51#include <array>
52#include <memory>
53#include <deque>
54
55using namespace geos::geom;
56using namespace geos::noding;
59
60
61namespace geos { // geos.
62namespace operation { // geos.operation
63namespace overlayng { // geos.operation.overlayng
64
80class GEOS_DLL EdgeNodingBuilder {
81
82private:
83
84 // Constants
85 static constexpr int MIN_LIMIT_PTS = 20;
86 static constexpr bool IS_NODING_VALIDATED = true;
87
88 // Members
89 const PrecisionModel* pm;
90 std::unique_ptr<std::vector<SegmentString*>> inputEdges;
91 Noder* customNoder;
92 std::array<bool, 2> hasEdges;
93 const Envelope* clipEnv;
94 std::unique_ptr<RingClipper> clipper;
95 std::unique_ptr<LineLimiter> limiter;
96
97 // For use in createFloatingPrecisionNoder()
98 LineIntersector lineInt;
99 IntersectionAdder intAdder;
100 std::unique_ptr<Noder> internalNoder;
101 std::unique_ptr<Noder> spareInternalNoder;
102 // EdgeSourceInfo*, Edge* owned by EdgeNodingBuilder, stored in deque
103 std::deque<EdgeSourceInfo> edgeSourceInfoQue;
104 std::deque<Edge> edgeQue;
105 bool inputHasZ;
106 bool inputHasM;
107
116 Noder* getNoder();
117 static std::unique_ptr<Noder> createFixedPrecisionNoder(const PrecisionModel* pm);
118 std::unique_ptr<Noder> createFloatingPrecisionNoder(bool doValidation);
119
120
121 void addCollection(const GeometryCollection* gc, uint8_t geomIndex);
122 void addGeometryCollection(const GeometryCollection* gc, uint8_t geomIndex, int expectedDim);
123 void addPolygon(const Polygon* poly, uint8_t geomIndex);
124 void addPolygonRing(const LinearRing* ring, bool isHole, uint8_t geomIndex);
125 void addLine(const LineString* line, uint8_t geomIndex);
126 void addLine(std::unique_ptr<CoordinateSequence>& pts, uint8_t geomIndex);
127 void addEdge(std::unique_ptr<CoordinateSequence>& cas, const EdgeSourceInfo* info);
128
129 // Create a EdgeSourceInfo* owned by EdgeNodingBuilder
130 const EdgeSourceInfo* createEdgeSourceInfo(uint8_t index, int depthDelta, bool isHole);
131 const EdgeSourceInfo* createEdgeSourceInfo(uint8_t index);
132
137 bool isClippedCompletely(const Envelope* env) const;
138
144 bool isToBeLimited(const LineString* line) const;
145
151 std::vector<std::unique_ptr<CoordinateSequence>>& limit(const LineString* line);
152
167 std::unique_ptr<CoordinateSequence> clip(const LinearRing* line);
168
176 static std::unique_ptr<CoordinateSequence> removeRepeatedPoints(const LineString* line);
177
178 static int computeDepthDelta(const LinearRing* ring, bool isHole);
179
180 void add(const Geometry* g, uint8_t geomIndex);
181
188 std::vector<Edge*> node(std::vector<SegmentString*>* segStrings);
189 std::vector<Edge*> createEdges(std::vector<SegmentString*>* segStrings);
190
191
192public:
193
199 EdgeNodingBuilder(const PrecisionModel* p_pm, Noder* p_customNoder)
200 : pm(p_pm)
201 , inputEdges(new std::vector<SegmentString*>)
202 , customNoder(p_customNoder)
203 , hasEdges{{false,false}}
204 , clipEnv(nullptr)
205 , intAdder(lineInt)
206 , inputHasZ(false)
207 , inputHasM(false)
208 {};
209
210 ~EdgeNodingBuilder()
211 {
212 for (SegmentString* ss: *inputEdges) {
213 delete ss;
214 }
215 }
216
217 void setClipEnvelope(const Envelope* clipEnv);
218
219 // returns newly allocated vector and segmentstrings
220 // std::vector<SegmentString*>* node();
221
232 bool hasEdgesFor(uint8_t geomIndex) const;
233
245 std::vector<Edge*> build(const Geometry* geom0, const Geometry* geom1);
246
247
248
249};
250
251
252} // namespace geos.operation.overlayng
253} // namespace geos.operation
254} // namespace geos
255
A LineIntersector is an algorithm that can both test whether two line segments intersect and compute ...
Definition LineIntersector.h:53
An Envelope defines a rectangulare region of the 2D coordinate plane.
Definition Envelope.h:59
Represents a collection of heterogeneous Geometry objects.
Definition GeometryCollection.h:51
Basic implementation of Geometry, constructed and destructed by GeometryFactory.
Definition Geometry.h:197
Definition LineString.h:66
Models an OGC SFS LinearRing. A LinearRing is a LineString which is both closed and simple.
Definition LinearRing.h:54
Represents a linear polygon, which may include holes.
Definition Polygon.h:61
Specifies the precision model of the Coordinate in a Geometry.
Definition PrecisionModel.h:88
Computes the intersections between two line segments in SegmentString and adds them to each string.
Definition IntersectionAdder.h:54
Computes all intersections between segments in a set of SegmentString.
Definition Noder.h:46
An interface for classes which represent a sequence of contiguous line segments.
Definition SegmentString.h:47
Definition SnapRoundingNoder.h:71
Definition EdgeNodingBuilder.h:80
bool hasEdgesFor(uint8_t geomIndex) const
std::vector< Edge * > build(const Geometry *geom0, const Geometry *geom1)
EdgeNodingBuilder(const PrecisionModel *p_pm, Noder *p_customNoder)
Definition EdgeNodingBuilder.h:199
Definition EdgeSourceInfo.h:38
Definition Angle.h:26
Classes to compute nodings for arrangements of line segments and line segment sequences.
Definition InvalidSegmentDetector.h:25
Basic namespace for all GEOS functionalities.
Definition geos.h:39