Hard-light
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SVG blend operation hard-light (<code>if 2 * cA < aA: d = 2 * cA * cB + cA * (1 - aB) + cB * (1 - aA) otherwise: d = aA * aB - 2 * (aB - cB) * (aA - cA) + cA * (1 - aB) + cB * (1 - aA)</code>)
sRGB
Use sRGB gamma instead of linear
name: srgb
type: boolean
default: False
pads: aux input output
parent-class: GeglOperationPointComposer
categories: compositors svgfilter
compat-op: gegl:hard-light
compat-name: gegl:hard-light
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