Add HSV Noise
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Randomize hue, saturation and value independently
Dulling
A high value lowers the randomness of the noise
name: holdness
type: int
default: 2
minimum: 1
maximum: 8
ui-minimum: 1
ui-maximum: 8
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 5
Hue
name: hue-distance
type: double
default: 3.00
minimum: 0.00
maximum: 180.00
ui-minimum: 0.00
ui-maximum: 180.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 2
Saturation
name: saturation-distance
type: double
default: 0.04
minimum: 0.00
maximum: 1.00
ui-minimum: 0.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
Value
name: value-distance
type: double
default: 0.04
minimum: 0.00
maximum: 1.00
ui-minimum: 0.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
Random seed
name: seed
type: seed
pads: input output
parent-class: GeglOperationPointFilter
categories: noise
OpenCL
position-dependent: true
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