Add CIE Lch Noise
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Randomize lightness, chroma and hue independently
Dulling
A high value lowers the randomness of the noise
name: holdness
type: int
default: 2
minimum: 1
maximum: 8
ui-minimum: 1
ui-maximum: 8
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 5
Lightness
name: lightness-distance
type: double
default: 40.00
minimum: 0.00
maximum: 100.00
ui-minimum: 0.00
ui-maximum: 100.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 2
Chroma
name: chroma-distance
type: double
default: 40.00
minimum: 0.00
maximum: 100.00
ui-minimum: 0.00
ui-maximum: 100.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 2
Hue
name: hue-distance
type: double
default: 3.00
minimum: 0.00
maximum: 180.00
ui-minimum: 0.00
ui-maximum: 180.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 2
Random seed
name: seed
type: seed
pads: input output
parent-class: GeglOperationPointFilter
categories: noise
position-dependent: true
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