dune-grid 2.10
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Dune::YaspGrid< dim, Coordinates > Member List

This is the complete list of members for Dune::YaspGrid< dim, Coordinates >, including all inherited members.

adapt()Dune::YaspGrid< dim, Coordinates >inline
asImp()Dune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
asImp() constDune::Grid< dim, dimworld, ct, GridFamily >inlineprotected
begin() constDune::YaspGrid< dim, Coordinates >inline
begin(int i) constDune::YaspGrid< dim, Coordinates >inline
boundarysegmentssize()Dune::YaspGrid< dim, Coordinates >inlineprotected
comm() constDune::YaspGrid< dim, Coordinates >inline
communicate(CommDataHandleIF< DataHandleImp, DataType > &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::YaspGrid< dim, Coordinates >inline
communicate(CommDataHandleIF< DataHandleImp, DataType > &data, InterfaceType iftype, CommunicationDirection dir) constDune::YaspGrid< dim, Coordinates >inline
communicateCodim(DataHandle &data, InterfaceType iftype, CommunicationDirection dir, int level) constDune::YaspGrid< dim, Coordinates >inline
Communication typedefDune::YaspGrid< dim, Coordinates >
ctype typedefDune::YaspGrid< dim, Coordinates >
defaultPartitioner()Dune::YaspGrid< dim, Coordinates >inlinestatic
dimensionDune::Grid< dim, dimworld, ct, GridFamily >static
dimensionworldDune::Grid< dim, dimworld, ct, GridFamily >static
domainSize() constDune::YaspGrid< dim, Coordinates >inline
end() constDune::YaspGrid< dim, Coordinates >inline
entity(const Seed &seed) constDune::YaspGrid< dim, Coordinates >inline
Dune::GridDefaultImplementation::entity(const EntitySeed &seed) constDune::Grid< dim, dimworld, ct, GridFamily >inline
getMark(const typename Traits::template Codim< 0 >::Entity &e) constDune::YaspGrid< dim, Coordinates >inline
Dune::Grid::getMark(const typename Codim< 0 >::Entity &e) constDune::Grid< dim, dimworld, ct, GridFamily >inline
getRefineOption() constDune::YaspGrid< dim, Coordinates >inline
ghostSize(int level, int codim) constDune::YaspGrid< dim, Coordinates >inline
ghostSize(int codim) constDune::YaspGrid< dim, Coordinates >inline
GlobalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
globalIdSet() constDune::YaspGrid< dim, Coordinates >inline
GlobalIdSetType typedefDune::YaspGrid< dim, Coordinates >
globalRefine(int refCount)Dune::YaspGrid< dim, Coordinates >inline
globalSize(int i) constDune::YaspGrid< dim, Coordinates >inline
globalSize() constDune::YaspGrid< dim, Coordinates >inline
GridFamily typedefDune::YaspGrid< dim, Coordinates >
GridImp typedefDune::YaspGrid< dim, Coordinates >protected
HierarchicIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
ileafbegin(const typename Traits::template Codim< 0 >::Entity &entity) constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily >inline
ileafend(const typename Traits::template Codim< 0 >::Entity &entity) constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily >inline
ilevelbegin(const typename Traits::template Codim< 0 >::Entity &entity) constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily >inline
ilevelend(const typename Traits::template Codim< 0 >::Entity &entity) constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily >inline
init()Dune::YaspGrid< dim, Coordinates >inlineprotected
intersections(const YGridComponent< Coordinates > &sendgrid, const YGridComponent< Coordinates > &recvgrid, std::deque< Intersection > &sendlist, std::deque< Intersection > &recvlist)Dune::YaspGrid< dim, Coordinates >inlineprotected
isPeriodic(int i) constDune::YaspGrid< dim, Coordinates >inline
lbegin(int level) constDune::YaspGrid< dim, Coordinates >inline
lbegin(int level) constDune::YaspGrid< dim, Coordinates >inline
leafbegin() constDune::YaspGrid< dim, Coordinates >inline
leafbegin() constDune::YaspGrid< dim, Coordinates >inline
leafend() constDune::YaspGrid< dim, Coordinates >inline
leafend() constDune::YaspGrid< dim, Coordinates >inline
leafGridView() constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily >inline
LeafGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
leafIndexSet() constDune::YaspGrid< dim, Coordinates >inline
LeafIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIndexSetType typedefDune::YaspGrid< dim, Coordinates >
LeafIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LeafIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
lend(int level) constDune::YaspGrid< dim, Coordinates >inline
lend(int level) constDune::YaspGrid< dim, Coordinates >inline
LevelGridView typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelGridView(int level) constDune::GridDefaultImplementation< dim, dimworld, ct, GridFamily >inline
LevelIndexSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelIndexSet(int level) constDune::YaspGrid< dim, Coordinates >inline
LevelIndexSetType typedefDune::YaspGrid< dim, Coordinates >
LevelIntersection typedefDune::Grid< dim, dimworld, ct, GridFamily >
LevelIntersectionIterator typedefDune::Grid< dim, dimworld, ct, GridFamily >
levelSize(int l, int i) constDune::YaspGrid< dim, Coordinates >inline
levelSize(int l) constDune::YaspGrid< dim, Coordinates >inline
loadBalance()Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily >inline
loadBalance(DataHandle &data)Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily >inline
localIdSet() constDune::YaspGrid< dim, Coordinates >inline
LocalIdSet typedefDune::Grid< dim, dimworld, ct, GridFamily >
makelevel(const Coordinates &coords, std::bitset< dim > periodic, iTupel o_interior, int overlap)Dune::YaspGrid< dim, Coordinates >inlineprotected
mark(int refCount, const typename Traits::template Codim< 0 >::Entity &e)Dune::YaspGrid< dim, Coordinates >inline
Dune::GridDefaultImplementation::mark(int refCount, const typename Traits ::template Codim< 0 >::Entity &e)Dune::GridDefaultImplementation< dim, dimworld, ct, GridFamily >inline
Dune::Grid::mark(int refCount, const typename Codim< 0 >::Entity &e)Dune::Grid< dim, dimworld, ct, GridFamily >inline
maxLevel() constDune::YaspGrid< dim, Coordinates >inline
numBoundarySegments() constDune::YaspGrid< dim, Coordinates >inline
overlapSize(int level, int codim) constDune::YaspGrid< dim, Coordinates >inline
overlapSize(int odim) constDune::YaspGrid< dim, Coordinates >inline
PersistentIndexType typedefDune::YaspGrid< dim, Coordinates >
postAdapt()Dune::YaspGrid< dim, Coordinates >inline
preAdapt()Dune::YaspGrid< dim, Coordinates >inline
refineOptions(bool keepPhysicalOverlap)Dune::YaspGrid< dim, Coordinates >inline
size(int level, int codim) constDune::YaspGrid< dim, Coordinates >inline
size(int codim) constDune::YaspGrid< dim, Coordinates >inline
size(int level, GeometryType type) constDune::YaspGrid< dim, Coordinates >inline
size(GeometryType type) constDune::YaspGrid< dim, Coordinates >inline
torus() constDune::YaspGrid< dim, Coordinates >inline
Traits typedefDune::YaspGrid< dim, Coordinates >
YaspGrid(const Coordinates &coordinates, std::bitset< dim > periodic=std::bitset< dim >(0ULL), int overlap=1, Communication comm=Communication(), const Yasp::Partitioning< dim > *partitioner=defaultPartitioner())Dune::YaspGrid< dim, Coordinates >inline
YaspGrid(Dune::FieldVector< ctype, dim > L, std::array< int, std::size_t{dim}> s, std::bitset< std::size_t{dim}> periodic=std::bitset< std::size_t{dim}>{0ULL}, int overlap=1, Communication comm=Communication(), const Yasp::Partitioning< dim > *partitioner=defaultPartitioner())Dune::YaspGrid< dim, Coordinates >inline
YaspGrid(Dune::FieldVector< ctype, dim > lowerleft, Dune::FieldVector< ctype, dim > upperright, std::array< int, std::size_t{dim}> s, std::bitset< std::size_t{dim}> periodic=std::bitset< std::size_t{dim}>(0ULL), int overlap=1, Communication comm=Communication(), const Yasp::Partitioning< dim > *partitioner=defaultPartitioner())Dune::YaspGrid< dim, Coordinates >inline
YaspGrid(std::array< std::vector< ctype >, std::size_t{dim}> coords, std::bitset< std::size_t{dim}> periodic=std::bitset< std::size_t{dim}>(0ULL), int overlap=1, Communication comm=Communication(), const Yasp::Partitioning< dim > *partitioner=defaultPartitioner())Dune::YaspGrid< dim, Coordinates >inline
YGridLevelIterator typedefDune::YaspGrid< dim, Coordinates >