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| bool | isRegular () const |
| | Returns true if element is of regular type in red/green type refinement. In bisection or hanging node refinement this is always true.
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| unsigned int | subEntities (unsigned int codim) const |
| | Number of subentities for a given codimension.
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| GeometryType | type () const |
| | Return the name of the reference element. The type can be used to access the Dune::ReferenceElement.
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| bool | isNew () const |
| | Returns true, if the entity has been created during the last call to adapt()
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| bool | mightVanish () const |
| | Returns true, if entity might disappear during the next call to adapt()
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| bool | hasBoundaryIntersections () const |
| | Returns true, if entity has intersections with boundary, this implementation uses the Level- and LeafIntersectionIterator to check for boundary intersections.
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template<int dim, class GridImp, template< int, int, class > class EntityImp>
class Dune::EntityDefaultImplementation< 0, dim, GridImp, EntityImp >
Default Implementations for EntityImp (Elements [cd=0])
EntityDefaultImplementation provides default implementations for Entity which uses the implemented interface which has to be done by the user.
<int cd, int dim, class GridImp, template<int,int,class> class EntityImp>
template<int dim, class GridImp , template< int, int, class > class EntityImp>
Returns true, if entity has intersections with boundary, this implementation uses the Level- and LeafIntersectionIterator to check for boundary intersections.