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sfRenderStates Struct Reference

Define the states used for drawing to a RenderTarget. More...

#include <SFML/Graphics/RenderStates.h>

Public Attributes

sfBlendMode blendMode
 Blending mode.
 
sfTransform transform
 Transform.
 
const sfTexturetexture
 Texture.
 
const sfShadershader
 Shader.
 

Detailed Description

Define the states used for drawing to a RenderTarget.

Definition at line 41 of file RenderStates.h.

Member Data Documentation

◆ blendMode

sfBlendMode sfRenderStates::blendMode

Blending mode.

Definition at line 43 of file RenderStates.h.

◆ shader

const sfShader* sfRenderStates::shader

Shader.

Definition at line 46 of file RenderStates.h.

◆ texture

const sfTexture* sfRenderStates::texture

Texture.

Definition at line 45 of file RenderStates.h.

◆ transform

sfTransform sfRenderStates::transform

Transform.

Definition at line 44 of file RenderStates.h.


The documentation for this struct was generated from the following file: