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sfRenderStates Struct Reference
Define the states used for drawing to a RenderTarget. More...
#include <SFML/Graphics/RenderStates.h>
Public Attributes | |
sfBlendMode | blendMode |
Blending mode. | |
sfTransform | transform |
Transform. | |
const sfTexture * | texture |
Texture. | |
const sfShader * | shader |
Shader. | |
Detailed Description
Define the states used for drawing to a RenderTarget.
Definition at line 41 of file RenderStates.h.
Member Data Documentation
◆ blendMode
sfBlendMode sfRenderStates::blendMode |
Blending mode.
Definition at line 43 of file RenderStates.h.
◆ shader
const sfShader* sfRenderStates::shader |
Shader.
Definition at line 46 of file RenderStates.h.
◆ texture
const sfTexture* sfRenderStates::texture |
Texture.
Definition at line 45 of file RenderStates.h.
◆ transform
sfTransform sfRenderStates::transform |
Transform.
Definition at line 44 of file RenderStates.h.
The documentation for this struct was generated from the following file: