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Window.h File Reference

Go to the source code of this file.

Classes

struct  sfContextSettings
 Structure defining the window's creation settings. More...
 

Enumerations

enum  sfContextAttribute { sfContextDefault = 0 , sfContextCore = 1 << 0 , sfContextDebug = 1 << 2 }
 Enumeration of the context attribute flags. More...
 

Functions

sfWindowsfWindow_create (sfVideoMode mode, const char *title, sfUint32 style, const sfContextSettings *settings)
 Construct a new window.
 
sfWindowsfWindow_createUnicode (sfVideoMode mode, const sfUint32 *title, sfUint32 style, const sfContextSettings *settings)
 Construct a new window (with a UTF-32 title)
 
sfWindowsfWindow_createFromHandle (sfWindowHandle handle, const sfContextSettings *settings)
 Construct a window from an existing control.
 
void sfWindow_destroy (sfWindow *window)
 Destroy a window.
 
void sfWindow_close (sfWindow *window)
 Close a window and destroy all the attached resources.
 
sfBool sfWindow_isOpen (const sfWindow *window)
 Tell whether or not a window is opened.
 
sfContextSettings sfWindow_getSettings (const sfWindow *window)
 Get the settings of the OpenGL context of a window.
 
sfBool sfWindow_pollEvent (sfWindow *window, sfEvent *event)
 Pop the event on top of event queue, if any, and return it.
 
sfBool sfWindow_waitEvent (sfWindow *window, sfEvent *event)
 Wait for an event and return it.
 
sfVector2i sfWindow_getPosition (const sfWindow *window)
 Get the position of a window.
 
void sfWindow_setPosition (sfWindow *window, sfVector2i position)
 Change the position of a window on screen.
 
sfVector2u sfWindow_getSize (const sfWindow *window)
 Get the size of the rendering region of a window.
 
void sfWindow_setSize (sfWindow *window, sfVector2u size)
 Change the size of the rendering region of a window.
 
void sfWindow_setTitle (sfWindow *window, const char *title)
 Change the title of a window.
 
void sfWindow_setUnicodeTitle (sfWindow *window, const sfUint32 *title)
 Change the title of a window (with a UTF-32 string)
 
void sfWindow_setIcon (sfWindow *window, unsigned int width, unsigned int height, const sfUint8 *pixels)
 Change a window's icon.
 
void sfWindow_setVisible (sfWindow *window, sfBool visible)
 Show or hide a window.
 
void sfWindow_setVerticalSyncEnabled (sfWindow *window, sfBool enabled)
 Enable or disable vertical synchronization.
 
void sfWindow_setMouseCursorVisible (sfWindow *window, sfBool visible)
 Show or hide the mouse cursor.
 
void sfWindow_setMouseCursorGrabbed (sfWindow *window, sfBool grabbed)
 Grab or release the mouse cursor.
 
void sfWindow_setMouseCursor (sfWindow *window, const sfCursor *cursor)
 Set the displayed cursor to a native system cursor.
 
void sfWindow_setKeyRepeatEnabled (sfWindow *window, sfBool enabled)
 Enable or disable automatic key-repeat.
 
void sfWindow_setFramerateLimit (sfWindow *window, unsigned int limit)
 Limit the framerate to a maximum fixed frequency.
 
void sfWindow_setJoystickThreshold (sfWindow *window, float threshold)
 Change the joystick threshold.
 
sfBool sfWindow_setActive (sfWindow *window, sfBool active)
 Activate or deactivate a window as the current target for OpenGL rendering.
 
void sfWindow_requestFocus (sfWindow *window)
 Request the current window to be made the active foreground window.
 
sfBool sfWindow_hasFocus (const sfWindow *window)
 Check whether the window has the input focus.
 
void sfWindow_display (sfWindow *window)
 Display on screen what has been rendered to the window so far.
 
sfWindowHandle sfWindow_getSystemHandle (const sfWindow *window)
 Get the OS-specific handle of the window.
 
sfBool sfWindow_createVulkanSurface (sfWindow *window, const VkInstance *instance, VkSurfaceKHR *surface, const VkAllocationCallbacks *allocator)
 Create a Vulkan rendering surface.
 

Enumeration Type Documentation

◆ sfContextAttribute

Enumeration of the context attribute flags.

Enumerator
sfContextDefault 

Non-debug, compatibility context (this and the core attribute are mutually exclusive)

sfContextCore 

Core attribute.

sfContextDebug 

Debug attribute.

Definition at line 44 of file Window/Window.h.

Function Documentation

◆ sfWindow_close()

void sfWindow_close ( sfWindow window)

Close a window and destroy all the attached resources.

After calling this function, the sfWindow object remains valid, you must call sfWindow_destroy to actually delete it. All other functions such as sfWindow_pollEvent or sfWindow_display will still work (i.e. you don't have to test sfWindow_isOpen every time), and will have no effect on closed windows.

Parameters
windowWindow object

◆ sfWindow_create()

sfWindow * sfWindow_create ( sfVideoMode  mode,
const char *  title,
sfUint32  style,
const sfContextSettings settings 
)

Construct a new window.

This function creates the window with the size and pixel depth defined in mode. An optional style can be passed to customize the look and behaviour of the window (borders, title bar, resizable, closable, ...). If style contains sfFullscreen, then mode must be a valid video mode.

The fourth parameter is a pointer to a structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.

Parameters
modeVideo mode to use (defines the width, height and depth of the rendering area of the window)
titleTitle of the window
styleWindow style
settingsAdditional settings for the underlying OpenGL context
Returns
A new sfWindow object

◆ sfWindow_createFromHandle()

sfWindow * sfWindow_createFromHandle ( sfWindowHandle  handle,
const sfContextSettings settings 
)

Construct a window from an existing control.

Use this constructor if you want to create an OpenGL rendering area into an already existing control.

The second parameter is a pointer to a structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.

Parameters
handlePlatform-specific handle of the control
settingsAdditional settings for the underlying OpenGL context
Returns
A new sfWindow object

◆ sfWindow_createUnicode()

sfWindow * sfWindow_createUnicode ( sfVideoMode  mode,
const sfUint32 title,
sfUint32  style,
const sfContextSettings settings 
)

Construct a new window (with a UTF-32 title)

This function creates the window with the size and pixel depth defined in mode. An optional style can be passed to customize the look and behaviour of the window (borders, title bar, resizable, closable, ...). If style contains sfFullscreen, then mode must be a valid video mode.

The fourth parameter is a pointer to a structure specifying advanced OpenGL context settings such as antialiasing, depth-buffer bits, etc.

Parameters
modeVideo mode to use (defines the width, height and depth of the rendering area of the window)
titleTitle of the window (UTF-32)
styleWindow style
settingsAdditional settings for the underlying OpenGL context
Returns
A new sfWindow object

◆ sfWindow_createVulkanSurface()

sfBool sfWindow_createVulkanSurface ( sfWindow window,
const VkInstance instance,
VkSurfaceKHR surface,
const VkAllocationCallbacks allocator 
)

Create a Vulkan rendering surface.

Parameters
windowWindow object
instanceVulkan instance
surfaceCreated surface
allocatorAllocator to use
Returns
True if surface creation was successful, false otherwise

◆ sfWindow_destroy()

void sfWindow_destroy ( sfWindow window)

Destroy a window.

Parameters
windowWindow to destroy

◆ sfWindow_display()

void sfWindow_display ( sfWindow window)

Display on screen what has been rendered to the window so far.

This function is typically called after all OpenGL rendering has been done for the current frame, in order to show it on screen.

Parameters
windowWindow object

◆ sfWindow_getPosition()

sfVector2i sfWindow_getPosition ( const sfWindow window)

Get the position of a window.

Parameters
windowWindow object
Returns
Position in pixels

◆ sfWindow_getSettings()

sfContextSettings sfWindow_getSettings ( const sfWindow window)

Get the settings of the OpenGL context of a window.

Note that these settings may be different from what was passed to the sfWindow_create function, if one or more settings were not supported. In this case, SFML chose the closest match.

Parameters
windowWindow object
Returns
Structure containing the OpenGL context settings

◆ sfWindow_getSize()

sfVector2u sfWindow_getSize ( const sfWindow window)

Get the size of the rendering region of a window.

The size doesn't include the titlebar and borders of the window.

Parameters
windowWindow object
Returns
Size in pixels

◆ sfWindow_getSystemHandle()

sfWindowHandle sfWindow_getSystemHandle ( const sfWindow window)

Get the OS-specific handle of the window.

The type of the returned handle is sfWindowHandle, which is a typedef to the handle type defined by the OS. You shouldn't need to use this function, unless you have very specific stuff to implement that SFML doesn't support, or implement a temporary workaround until a bug is fixed.

Parameters
windowWindow object
Returns
System handle of the window

◆ sfWindow_hasFocus()

sfBool sfWindow_hasFocus ( const sfWindow window)

Check whether the window has the input focus.

At any given time, only one window may have the input focus to receive input events such as keystrokes or most mouse events.

Returns
True if window has focus, false otherwise

◆ sfWindow_isOpen()

sfBool sfWindow_isOpen ( const sfWindow window)

Tell whether or not a window is opened.

This function returns whether or not the window exists. Note that a hidden window (sfWindow_setVisible(sfFalse)) will return sfTrue.

Parameters
windowWindow object
Returns
sfTrue if the window is opened, sfFalse if it has been closed

◆ sfWindow_pollEvent()

sfBool sfWindow_pollEvent ( sfWindow window,
sfEvent event 
)

Pop the event on top of event queue, if any, and return it.

This function is not blocking: if there's no pending event then it will return false and leave event unmodified. Note that more than one event may be present in the event queue, thus you should always call this function in a loop to make sure that you process every pending event.

Parameters
windowWindow object
eventEvent to be returned
Returns
sfTrue if an event was returned, or sfFalse if the event queue was empty

◆ sfWindow_requestFocus()

void sfWindow_requestFocus ( sfWindow window)

Request the current window to be made the active foreground window.

At any given time, only one window may have the input focus to receive input events such as keystrokes or mouse events. If a window requests focus, it only hints to the operating system, that it would like to be focused. The operating system is free to deny the request. This is not to be confused with sfWindow_setActive().

◆ sfWindow_setActive()

sfBool sfWindow_setActive ( sfWindow window,
sfBool  active 
)

Activate or deactivate a window as the current target for OpenGL rendering.

A window is active only on the current thread, if you want to make it active on another thread you have to deactivate it on the previous thread first if it was active. Only one window can be active on a thread at a time, thus the window previously active (if any) automatically gets deactivated. This is not to be confused with sfWindow_requestFocus().

Parameters
windowWindow object
activesfTrue to activate, sfFalse to deactivate
Returns
sfTrue if operation was successful, sfFalse otherwise

◆ sfWindow_setFramerateLimit()

void sfWindow_setFramerateLimit ( sfWindow window,
unsigned int  limit 
)

Limit the framerate to a maximum fixed frequency.

If a limit is set, the window will use a small delay after each call to sfWindow_display to ensure that the current frame lasted long enough to match the framerate limit.

Parameters
windowWindow object
limitFramerate limit, in frames per seconds (use 0 to disable limit)

◆ sfWindow_setIcon()

void sfWindow_setIcon ( sfWindow window,
unsigned int  width,
unsigned int  height,
const sfUint8 pixels 
)

Change a window's icon.

pixels must be an array of width x height pixels in 32-bits RGBA format.

Parameters
windowWindow object
widthIcon's width, in pixels
heightIcon's height, in pixels
pixelsPointer to the array of pixels in memory

◆ sfWindow_setJoystickThreshold()

void sfWindow_setJoystickThreshold ( sfWindow window,
float  threshold 
)

Change the joystick threshold.

The joystick threshold is the value below which no JoystickMoved event will be generated.

Parameters
windowWindow object
thresholdNew threshold, in the range [0, 100]

◆ sfWindow_setKeyRepeatEnabled()

void sfWindow_setKeyRepeatEnabled ( sfWindow window,
sfBool  enabled 
)

Enable or disable automatic key-repeat.

If key repeat is enabled, you will receive repeated KeyPress events while keeping a key pressed. If it is disabled, you will only get a single event when the key is pressed.

Key repeat is enabled by default.

Parameters
windowWindow object
enabledsfTrue to enable, sfFalse to disable

◆ sfWindow_setMouseCursor()

void sfWindow_setMouseCursor ( sfWindow window,
const sfCursor cursor 
)

Set the displayed cursor to a native system cursor.

Upon window creation, the arrow cursor is used by default.

Warning
The cursor must not be destroyed while in use by the window.
Features related to Cursor are not supported on iOS and Android.
Parameters
windowWindow object
cursorNative system cursor type to display
See also
sfCursor_createFromSystem
sfCursor_createFromPixels

◆ sfWindow_setMouseCursorGrabbed()

void sfWindow_setMouseCursorGrabbed ( sfWindow window,
sfBool  grabbed 
)

Grab or release the mouse cursor.

If set, grabs the mouse cursor inside this window's client area so it may no longer be moved outside its bounds. Note that grabbing is only active while the window has focus and calling this function for fullscreen windows won't have any effect (fullscreen windows always grab the cursor).

Parameters
grabbedsfTrue to enable, sfFalse to disable

◆ sfWindow_setMouseCursorVisible()

void sfWindow_setMouseCursorVisible ( sfWindow window,
sfBool  visible 
)

Show or hide the mouse cursor.

Parameters
windowWindow object
visiblesfTrue to show, sfFalse to hide

◆ sfWindow_setPosition()

void sfWindow_setPosition ( sfWindow window,
sfVector2i  position 
)

Change the position of a window on screen.

This function only works for top-level windows (i.e. it will be ignored for windows created from the handle of a child window/control).

Parameters
windowWindow object
positionNew position of the window, in pixels

◆ sfWindow_setSize()

void sfWindow_setSize ( sfWindow window,
sfVector2u  size 
)

Change the size of the rendering region of a window.

Parameters
windowWindow object
sizeNew size, in pixels

◆ sfWindow_setTitle()

void sfWindow_setTitle ( sfWindow window,
const char *  title 
)

Change the title of a window.

Parameters
windowWindow object
titleNew title

◆ sfWindow_setUnicodeTitle()

void sfWindow_setUnicodeTitle ( sfWindow window,
const sfUint32 title 
)

Change the title of a window (with a UTF-32 string)

Parameters
windowWindow object
titleNew title

◆ sfWindow_setVerticalSyncEnabled()

void sfWindow_setVerticalSyncEnabled ( sfWindow window,
sfBool  enabled 
)

Enable or disable vertical synchronization.

Activating vertical synchronization will limit the number of frames displayed to the refresh rate of the monitor. This can avoid some visual artifacts, and limit the framerate to a good value (but not constant across different computers).

Parameters
windowWindow object
enabledsfTrue to enable v-sync, sfFalse to deactivate

◆ sfWindow_setVisible()

void sfWindow_setVisible ( sfWindow window,
sfBool  visible 
)

Show or hide a window.

Parameters
windowWindow object
visiblesfTrue to show the window, sfFalse to hide it

◆ sfWindow_waitEvent()

sfBool sfWindow_waitEvent ( sfWindow window,
sfEvent event 
)

Wait for an event and return it.

This function is blocking: if there's no pending event then it will wait until an event is received. After this function returns (and no error occured), the event object is always valid and filled properly. This function is typically used when you have a thread that is dedicated to events handling: you want to make this thread sleep as long as no new event is received.

Parameters
windowWindow object
eventEvent to be returned
Returns
sfFalse if any error occured