#include <SFML/Window/Export.h>
#include <SFML/Window/Event.h>
#include <SFML/Window/VideoMode.h>
#include <SFML/Window/WindowHandle.h>
#include <SFML/Window/Types.h>
#include <SFML/Window/Vulkan.h>
#include <SFML/System/Vector2.h>
Go to the source code of this file.
Enumerations | |
enum | sfWindowStyle { sfNone = 0 , sfTitlebar = 1 << 0 , sfResize = 1 << 1 , sfClose = 1 << 2 , sfFullscreen = 1 << 3 , sfDefaultStyle = sfTitlebar | sfResize | sfClose } |
Enumeration of window creation styles. More... | |
Functions | |
sfWindowBase * | sfWindowBase_create (sfVideoMode mode, const char *title, sfUint32 style) |
Construct a new window. | |
sfWindowBase * | sfWindowBase_createUnicode (sfVideoMode mode, const sfUint32 *title, sfUint32 style) |
Construct a new window (with a UTF-32 title) | |
sfWindowBase * | sfWindowBase_createFromHandle (sfWindowHandle handle) |
Construct a window from an existing control. | |
void | sfWindowBase_destroy (sfWindowBase *windowBase) |
Destroy a window. | |
void | sfWindowBase_close (sfWindowBase *windowBase) |
Close a window and destroy all the attached resources. | |
sfBool | sfWindowBase_isOpen (const sfWindowBase *windowBase) |
Tell whether or not a window is opened. | |
sfBool | sfWindowBase_pollEvent (sfWindowBase *windowBase, sfEvent *event) |
Pop the event on top of event queue, if any, and return it. | |
sfBool | sfWindowBase_waitEvent (sfWindowBase *windowBase, sfEvent *event) |
Wait for an event and return it. | |
sfVector2i | sfWindowBase_getPosition (const sfWindowBase *windowBase) |
Get the position of a window. | |
void | sfWindowBase_setPosition (sfWindowBase *windowBase, sfVector2i position) |
Change the position of a window on screen. | |
sfVector2u | sfWindowBase_getSize (const sfWindowBase *windowBase) |
Get the size of the rendering region of a window. | |
void | sfWindowBase_setSize (sfWindowBase *windowBase, sfVector2u size) |
Change the size of the rendering region of a window. | |
void | sfWindowBase_setTitle (sfWindowBase *windowBase, const char *title) |
Change the title of a window. | |
void | sfWindowBase_setUnicodeTitle (sfWindowBase *windowBase, const sfUint32 *title) |
Change the title of a window (with a UTF-32 string) | |
void | sfWindowBase_setIcon (sfWindowBase *windowBase, unsigned int width, unsigned int height, const sfUint8 *pixels) |
Change a window's icon. | |
void | sfWindowBase_setVisible (sfWindowBase *windowBase, sfBool visible) |
Show or hide a window. | |
void | sfWindowBase_setMouseCursorVisible (sfWindowBase *windowBase, sfBool visible) |
Show or hide the mouse cursor. | |
void | sfWindowBase_setMouseCursorGrabbed (sfWindowBase *windowBase, sfBool grabbed) |
Grab or release the mouse cursor. | |
void | sfWindowBase_setMouseCursor (sfWindowBase *windowBase, const sfCursor *cursor) |
Set the displayed cursor to a native system cursor. | |
void | sfWindowBase_setKeyRepeatEnabled (sfWindowBase *windowBase, sfBool enabled) |
Enable or disable automatic key-repeat. | |
void | sfWindowBase_setJoystickThreshold (sfWindowBase *windowBase, float threshold) |
Change the joystick threshold. | |
void | sfWindowBase_requestFocus (sfWindowBase *windowBase) |
Request the current window to be made the active foreground window. | |
sfBool | sfWindowBase_hasFocus (const sfWindowBase *windowBase) |
Check whether the window has the input focus. | |
sfWindowHandle | sfWindowBase_getSystemHandle (const sfWindowBase *windowBase) |
Get the OS-specific handle of the window. | |
sfBool | sfWindowBase_createVulkanSurface (sfWindowBase *windowBase, const VkInstance *instance, VkSurfaceKHR *surface, const VkAllocationCallbacks *allocator) |
Create a Vulkan rendering surface. | |
Enumeration Type Documentation
◆ sfWindowStyle
enum sfWindowStyle |
Enumeration of window creation styles.
Definition at line 44 of file WindowBase.h.
Function Documentation
◆ sfWindowBase_close()
void sfWindowBase_close | ( | sfWindowBase * | windowBase | ) |
Close a window and destroy all the attached resources.
After calling this function, the sfWindow object remains valid, you must call sfWindowBase_destroy to actually delete it. All other functions such as sfWindowBase_pollEvent or sfWindowBase_display will still work (i.e. you don't have to test sfWindowBase_isOpen every time), and will have no effect on closed windows.
- Parameters
-
windowBase Window object
◆ sfWindowBase_create()
sfWindowBase * sfWindowBase_create | ( | sfVideoMode | mode, |
const char * | title, | ||
sfUint32 | style | ||
) |
Construct a new window.
This function creates the window with the size and pixel depth defined in mode. An optional style can be passed to customize the look and behaviour of the window (borders, title bar, resizable, closable, ...). If style contains sfFullscreen, then mode must be a valid video mode.
- Parameters
-
mode Video mode to use (defines the width, height and depth of the rendering area of the windowBase) title Title of the window style Window style
- Returns
- A new sfWindow object
◆ sfWindowBase_createFromHandle()
sfWindowBase * sfWindowBase_createFromHandle | ( | sfWindowHandle | handle | ) |
Construct a window from an existing control.
- Parameters
-
handle Platform-specific handle of the control
- Returns
- A new sfWindow object
◆ sfWindowBase_createUnicode()
sfWindowBase * sfWindowBase_createUnicode | ( | sfVideoMode | mode, |
const sfUint32 * | title, | ||
sfUint32 | style | ||
) |
Construct a new window (with a UTF-32 title)
This function creates the window with the size and pixel depth defined in mode. An optional style can be passed to customize the look and behaviour of the window (borders, title bar, resizable, closable, ...). If style contains sfFullscreen, then mode must be a valid video mode.
- Parameters
-
mode Video mode to use (defines the width, height and depth of the rendering area of the windowBase) title Title of the window (UTF-32) style Window style
- Returns
- A new sfWindow object
◆ sfWindowBase_createVulkanSurface()
sfBool sfWindowBase_createVulkanSurface | ( | sfWindowBase * | windowBase, |
const VkInstance * | instance, | ||
VkSurfaceKHR * | surface, | ||
const VkAllocationCallbacks * | allocator | ||
) |
Create a Vulkan rendering surface.
- Parameters
-
windowBase Window object instance Vulkan instance surface Created surface allocator Allocator to use
- Returns
- True if surface creation was successful, false otherwise
◆ sfWindowBase_destroy()
void sfWindowBase_destroy | ( | sfWindowBase * | windowBase | ) |
Destroy a window.
- Parameters
-
windowBase Window to destroy
◆ sfWindowBase_getPosition()
sfVector2i sfWindowBase_getPosition | ( | const sfWindowBase * | windowBase | ) |
Get the position of a window.
- Parameters
-
windowBase Window object
- Returns
- Position in pixels
◆ sfWindowBase_getSize()
sfVector2u sfWindowBase_getSize | ( | const sfWindowBase * | windowBase | ) |
Get the size of the rendering region of a window.
The size doesn't include the titlebar and borders of the window.
- Parameters
-
windowBase Window object
- Returns
- Size in pixels
◆ sfWindowBase_getSystemHandle()
sfWindowHandle sfWindowBase_getSystemHandle | ( | const sfWindowBase * | windowBase | ) |
Get the OS-specific handle of the window.
The type of the returned handle is sfWindowHandle, which is a typedef to the handle type defined by the OS. You shouldn't need to use this function, unless you have very specific stuff to implement that SFML doesn't support, or implement a temporary workaround until a bug is fixed.
- Parameters
-
windowBase Window object
- Returns
- System handle of the window
◆ sfWindowBase_hasFocus()
sfBool sfWindowBase_hasFocus | ( | const sfWindowBase * | windowBase | ) |
Check whether the window has the input focus.
At any given time, only one window may have the input focus to receive input events such as keystrokes or most mouse events.
- Returns
- True if window has focus, false otherwise
◆ sfWindowBase_isOpen()
sfBool sfWindowBase_isOpen | ( | const sfWindowBase * | windowBase | ) |
Tell whether or not a window is opened.
This function returns whether or not the window exists. Note that a hidden window (sfWindowBase_setVisible(sfFalse)) will return sfTrue.
- Parameters
-
windowBase Window object
- Returns
- sfTrue if the window is opened, sfFalse if it has been closed
◆ sfWindowBase_pollEvent()
sfBool sfWindowBase_pollEvent | ( | sfWindowBase * | windowBase, |
sfEvent * | event | ||
) |
Pop the event on top of event queue, if any, and return it.
This function is not blocking: if there's no pending event then it will return false and leave event unmodified. Note that more than one event may be present in the event queue, thus you should always call this function in a loop to make sure that you process every pending event.
- Parameters
-
windowBase Window object event Event to be returned
- Returns
- sfTrue if an event was returned, or sfFalse if the event queue was empty
◆ sfWindowBase_requestFocus()
void sfWindowBase_requestFocus | ( | sfWindowBase * | windowBase | ) |
Request the current window to be made the active foreground window.
At any given time, only one window may have the input focus to receive input events such as keystrokes or mouse events. If a window requests focus, it only hints to the operating system, that it would like to be focused. The operating system is free to deny the request.
◆ sfWindowBase_setIcon()
void sfWindowBase_setIcon | ( | sfWindowBase * | windowBase, |
unsigned int | width, | ||
unsigned int | height, | ||
const sfUint8 * | pixels | ||
) |
Change a window's icon.
pixels must be an array of width x height pixels in 32-bits RGBA format.
- Parameters
-
windowBase Window object width Icon's width, in pixels height Icon's height, in pixels pixels Pointer to the array of pixels in memory
◆ sfWindowBase_setJoystickThreshold()
void sfWindowBase_setJoystickThreshold | ( | sfWindowBase * | windowBase, |
float | threshold | ||
) |
Change the joystick threshold.
The joystick threshold is the value below which no JoystickMoved event will be generated.
- Parameters
-
windowBase Window object threshold New threshold, in the range [0, 100]
◆ sfWindowBase_setKeyRepeatEnabled()
void sfWindowBase_setKeyRepeatEnabled | ( | sfWindowBase * | windowBase, |
sfBool | enabled | ||
) |
Enable or disable automatic key-repeat.
If key repeat is enabled, you will receive repeated KeyPress events while keeping a key pressed. If it is disabled, you will only get a single event when the key is pressed.
Key repeat is enabled by default.
- Parameters
-
windowBase Window object enabled sfTrue to enable, sfFalse to disable
◆ sfWindowBase_setMouseCursor()
void sfWindowBase_setMouseCursor | ( | sfWindowBase * | windowBase, |
const sfCursor * | cursor | ||
) |
Set the displayed cursor to a native system cursor.
Upon window creation, the arrow cursor is used by default.
- Warning
- The cursor must not be destroyed while in use by the window.
- Features related to Cursor are not supported on iOS and Android.
- Parameters
-
windowBase Window object cursor Native system cursor type to display
◆ sfWindowBase_setMouseCursorGrabbed()
void sfWindowBase_setMouseCursorGrabbed | ( | sfWindowBase * | windowBase, |
sfBool | grabbed | ||
) |
Grab or release the mouse cursor.
If set, grabs the mouse cursor inside this window's client area so it may no longer be moved outside its bounds. Note that grabbing is only active while the window has focus and calling this function for fullscreen windows won't have any effect (fullscreen windows always grab the cursor).
- Parameters
-
grabbed sfTrue to enable, sfFalse to disable
◆ sfWindowBase_setMouseCursorVisible()
void sfWindowBase_setMouseCursorVisible | ( | sfWindowBase * | windowBase, |
sfBool | visible | ||
) |
Show or hide the mouse cursor.
- Parameters
-
windowBase Window object visible sfTrue to show, sfFalse to hide
◆ sfWindowBase_setPosition()
void sfWindowBase_setPosition | ( | sfWindowBase * | windowBase, |
sfVector2i | position | ||
) |
Change the position of a window on screen.
This function only works for top-level windows (i.e. it will be ignored for windows created from the handle of a child window/control).
- Parameters
-
windowBase Window object position New position of the windowBase, in pixels
◆ sfWindowBase_setSize()
void sfWindowBase_setSize | ( | sfWindowBase * | windowBase, |
sfVector2u | size | ||
) |
Change the size of the rendering region of a window.
- Parameters
-
windowBase Window object size New size, in pixels
◆ sfWindowBase_setTitle()
void sfWindowBase_setTitle | ( | sfWindowBase * | windowBase, |
const char * | title | ||
) |
Change the title of a window.
- Parameters
-
windowBase Window object title New title
◆ sfWindowBase_setUnicodeTitle()
void sfWindowBase_setUnicodeTitle | ( | sfWindowBase * | windowBase, |
const sfUint32 * | title | ||
) |
Change the title of a window (with a UTF-32 string)
- Parameters
-
windowBase Window object title New title
◆ sfWindowBase_setVisible()
void sfWindowBase_setVisible | ( | sfWindowBase * | windowBase, |
sfBool | visible | ||
) |
Show or hide a window.
- Parameters
-
windowBase Window object visible sfTrue to show the windowBase, sfFalse to hide it
◆ sfWindowBase_waitEvent()
sfBool sfWindowBase_waitEvent | ( | sfWindowBase * | windowBase, |
sfEvent * | event | ||
) |
Wait for an event and return it.
This function is blocking: if there's no pending event then it will wait until an event is received. After this function returns (and no error occured), the event object is always valid and filled properly. This function is typically used when you have a thread that is dedicated to events handling: you want to make this thread sleep as long as no new event is received.
- Parameters
-
windowBase Window object event Event to be returned
- Returns
- sfFalse if any error occured