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Vertex.h
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_VERTEX_H
26#define SFML_VERTEX_H
27
29// Headers
32#include <SFML/Graphics/Color.h>
33#include <SFML/System/Vector2.h>
34
35
45
46
47#endif // SFML_VERTEX_H
Utility class for manpulating RGBA colors.
Definition Color.h:39
2-component vector of floats
Definition Vector2.h:61
Define a point with color and texture coordinates.
Definition Vertex.h:40
sfVector2f texCoords
Coordinates of the texture's pixel to map to the vertex.
Definition Vertex.h:43
sfVector2f position
Position of the vertex.
Definition Vertex.h:41
sfColor color
Color of the vertex.
Definition Vertex.h:42