Loading...
Searching...
No Matches
VertexArray.h
Go to the documentation of this file.
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_VERTEXARRAY_H
26#define SFML_VERTEXARRAY_H
27
29// Headers
33#include <SFML/Graphics/Rect.h>
34#include <SFML/Graphics/Types.h>
36#include <stddef.h>
37
38
46
56
64
74
89
102
116CSFML_GRAPHICS_API void sfVertexArray_resize(sfVertexArray* vertexArray, size_t vertexCount);
117
126
143
153
166
167
168#endif // SFML_VERTEXARRAY_H
#define CSFML_GRAPHICS_API
struct sfVertexArray sfVertexArray
sfPrimitiveType
Types of primitives that a sf::VertexArray can render.
void sfVertexArray_clear(sfVertexArray *vertexArray)
Clear a vertex array.
size_t sfVertexArray_getVertexCount(const sfVertexArray *vertexArray)
Return the vertex count of a vertex array.
sfVertex * sfVertexArray_getVertex(sfVertexArray *vertexArray, size_t index)
Get access to a vertex by its index.
void sfVertexArray_resize(sfVertexArray *vertexArray, size_t vertexCount)
Resize the vertex array.
sfPrimitiveType sfVertexArray_getPrimitiveType(sfVertexArray *vertexArray)
Get the type of primitives drawn by a vertex array.
void sfVertexArray_append(sfVertexArray *vertexArray, sfVertex vertex)
Add a vertex to a vertex array array.
void sfVertexArray_destroy(sfVertexArray *vertexArray)
Destroy an existing vertex array.
sfFloatRect sfVertexArray_getBounds(sfVertexArray *vertexArray)
Compute the bounding rectangle of a vertex array.
sfVertexArray * sfVertexArray_copy(const sfVertexArray *vertexArray)
Copy an existing vertex array.
sfVertexArray * sfVertexArray_create(void)
Create a new vertex array.
void sfVertexArray_setPrimitiveType(sfVertexArray *vertexArray, sfPrimitiveType type)
Set the type of primitives of a vertex array.
sfFloatRect and sfIntRect are utility classes for manipulating rectangles.
Definition Rect.h:41
Define a point with color and texture coordinates.
Definition Vertex.h:40