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Texture.h File Reference
#include <SFML/Graphics/Export.h>
#include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/Types.h>
#include <SFML/Window/Types.h>
#include <SFML/System/InputStream.h>
#include <SFML/System/Vector2.h>
#include <stddef.h>

Go to the source code of this file.

Enumerations

enum  sfTextureCoordinateType { sfTextureNormalized , sfTexturePixels }
 Types of texture coordinates that can be used for rendering. More...
 

Functions

sfTexturesfTexture_create (unsigned int width, unsigned int height)
 Create a new texture.
 
sfTexturesfTexture_createFromFile (const char *filename, const sfIntRect *area)
 Create a new texture from a file.
 
sfTexturesfTexture_createSrgbFromFile (const char *filename, const sfIntRect *area)
 Create a new sRGB-enabled texture from a file.
 
sfTexturesfTexture_createFromMemory (const void *data, size_t sizeInBytes, const sfIntRect *area)
 Create a new texture from a file in memory.
 
sfTexturesfTexture_createSrgbFromMemory (const void *data, size_t sizeInBytes, const sfIntRect *area)
 Create a new sRGB-enabled texture from a file in memory.
 
sfTexturesfTexture_createFromStream (sfInputStream *stream, const sfIntRect *area)
 Create a new texture from a custom stream.
 
sfTexturesfTexture_createSrgbFromStream (sfInputStream *stream, const sfIntRect *area)
 Create a new sRGB-enabled texture from a custom stream.
 
sfTexturesfTexture_createFromImage (const sfImage *image, const sfIntRect *area)
 Create a new texture from an image.
 
sfTexturesfTexture_createSrgbFromImage (const sfImage *image, const sfIntRect *area)
 Create a new sRGB-enabled texture from an image.
 
sfTexturesfTexture_copy (const sfTexture *texture)
 Copy an existing texture.
 
void sfTexture_destroy (sfTexture *texture)
 Destroy an existing texture.
 
sfVector2u sfTexture_getSize (const sfTexture *texture)
 Return the size of the texture.
 
sfImagesfTexture_copyToImage (const sfTexture *texture)
 Copy a texture's pixels to an image.
 
void sfTexture_updateFromPixels (sfTexture *texture, const sfUint8 *pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y)
 Update a texture from an array of pixels.
 
void sfTexture_updateFromTexture (sfTexture *destination, const sfTexture *source, unsigned int x, unsigned int y)
 Update a part of this texture from another texture.
 
void sfTexture_updateFromImage (sfTexture *texture, const sfImage *image, unsigned int x, unsigned int y)
 Update a texture from an image.
 
void sfTexture_updateFromWindow (sfTexture *texture, const sfWindow *window, unsigned int x, unsigned int y)
 Update a texture from the contents of a window.
 
void sfTexture_updateFromRenderWindow (sfTexture *texture, const sfRenderWindow *renderWindow, unsigned int x, unsigned int y)
 Update a texture from the contents of a render-window.
 
void sfTexture_setSmooth (sfTexture *texture, sfBool smooth)
 Enable or disable the smooth filter on a texture.
 
sfBool sfTexture_isSmooth (const sfTexture *texture)
 Tell whether the smooth filter is enabled or not for a texture.
 
sfBool sfTexture_isSrgb (const sfTexture *texture)
 Tell whether the texture source is converted from sRGB or not.
 
void sfTexture_setRepeated (sfTexture *texture, sfBool repeated)
 Enable or disable repeating for a texture.
 
sfBool sfTexture_isRepeated (const sfTexture *texture)
 Tell whether a texture is repeated or not.
 
sfBool sfTexture_generateMipmap (sfTexture *texture)
 Generate a mipmap using the current texture data.
 
void sfTexture_swap (sfTexture *left, sfTexture *right)
 Swap the contents of a texture with those of another.
 
unsigned int sfTexture_getNativeHandle (const sfTexture *texture)
 Get the underlying OpenGL handle of the texture.
 
void sfTexture_bind (const sfTexture *texture, sfTextureCoordinateType type)
 Bind a texture for rendering.
 
unsigned int sfTexture_getMaximumSize (void)
 Get the maximum texture size allowed.
 

Enumeration Type Documentation

◆ sfTextureCoordinateType

Types of texture coordinates that can be used for rendering.

Enumerator
sfTextureNormalized 

sfTexture coordinates in range [0 .. 1].

sfTexturePixels 

sfTexture coordinates in range [0 .. size].

Definition at line 43 of file Texture.h.

Function Documentation

◆ sfTexture_bind()

void sfTexture_bind ( const sfTexture texture,
sfTextureCoordinateType  type 
)

Bind a texture for rendering.

This function is not part of the graphics API, it mustn't be used when drawing SFML entities. It must be used only if you mix sfTexture with OpenGL code.

sfTexture *t1, *t2;
...
sfTexture_bind(t1);
// draw OpenGL stuff that use t1...
// draw OpenGL stuff that use t2...
// draw OpenGL stuff that use no texture...
struct sfTexture sfTexture
void sfTexture_bind(const sfTexture *texture, sfTextureCoordinateType type)
Bind a texture for rendering.
Parameters
texturePointer to the texture to bind, can be null to use no texture

◆ sfTexture_copy()

sfTexture * sfTexture_copy ( const sfTexture texture)

Copy an existing texture.

Parameters
textureTexture to copy
Returns
Copied object

◆ sfTexture_copyToImage()

sfImage * sfTexture_copyToImage ( const sfTexture texture)

Copy a texture's pixels to an image.

Parameters
textureTexture to copy
Returns
Image containing the texture's pixels

◆ sfTexture_create()

sfTexture * sfTexture_create ( unsigned int  width,
unsigned int  height 
)

Create a new texture.

Parameters
widthTexture width
heightTexture height
Returns
A new sfTexture object, or NULL if it failed

◆ sfTexture_createFromFile()

sfTexture * sfTexture_createFromFile ( const char *  filename,
const sfIntRect area 
)

Create a new texture from a file.

Parameters
filenamePath of the image file to load
areaArea of the source image to load (NULL to load the entire image)
Returns
A new sfTexture object, or NULL if it failed

◆ sfTexture_createFromImage()

sfTexture * sfTexture_createFromImage ( const sfImage image,
const sfIntRect area 
)

Create a new texture from an image.

Parameters
imageImage to upload to the texture
areaArea of the source image to load (NULL to load the entire image)
Returns
A new sfTexture object, or NULL if it failed

◆ sfTexture_createFromMemory()

sfTexture * sfTexture_createFromMemory ( const void *  data,
size_t  sizeInBytes,
const sfIntRect area 
)

Create a new texture from a file in memory.

Parameters
dataPointer to the file data in memory
sizeInBytesSize of the data to load, in bytes
areaArea of the source image to load (NULL to load the entire image)
Returns
A new sfTexture object, or NULL if it failed

◆ sfTexture_createFromStream()

sfTexture * sfTexture_createFromStream ( sfInputStream stream,
const sfIntRect area 
)

Create a new texture from a custom stream.

Parameters
streamSource stream to read from
areaArea of the source image to load (NULL to load the entire image)
Returns
A new sfTexture object, or NULL if it failed

◆ sfTexture_createSrgbFromFile()

sfTexture * sfTexture_createSrgbFromFile ( const char *  filename,
const sfIntRect area 
)

Create a new sRGB-enabled texture from a file.

When providing texture data from an image file or memory, it can either be stored in a linear color space or an sRGB color space. Most digital images account for gamma correction already, so they would need to be "uncorrected" back to linear color space before being processed by the hardware. The hardware can automatically convert it from the sRGB color space to a linear color space when it gets sampled. When the rendered image gets output to the final framebuffer, it gets converted back to sRGB.

This load option is only useful in conjunction with an sRGB capable framebuffer. This can be requested during window creation.

Parameters
filenamePath of the image file to load
areaArea of the source image to load (NULL to load the entire image)
Returns
A new sfTexture object, or NULL if it failed

◆ sfTexture_createSrgbFromImage()

sfTexture * sfTexture_createSrgbFromImage ( const sfImage image,
const sfIntRect area 
)

Create a new sRGB-enabled texture from an image.

Parameters
imageImage to upload to the texture
areaArea of the source image to load (NULL to load the entire image)
Returns
A new sfTexture object, or NULL if it failed

◆ sfTexture_createSrgbFromMemory()

sfTexture * sfTexture_createSrgbFromMemory ( const void *  data,
size_t  sizeInBytes,
const sfIntRect area 
)

Create a new sRGB-enabled texture from a file in memory.

Parameters
dataPointer to the file data in memory
sizeInBytesSize of the data to load, in bytes
areaArea of the source image to load (NULL to load the entire image)
Returns
A new sfTexture object, or NULL if it failed

◆ sfTexture_createSrgbFromStream()

sfTexture * sfTexture_createSrgbFromStream ( sfInputStream stream,
const sfIntRect area 
)

Create a new sRGB-enabled texture from a custom stream.

Parameters
streamSource stream to read from
areaArea of the source image to load (NULL to load the entire image)
Returns
A new sfTexture object, or NULL if it failed

◆ sfTexture_destroy()

void sfTexture_destroy ( sfTexture texture)

Destroy an existing texture.

Parameters
textureTexture to delete

◆ sfTexture_generateMipmap()

sfBool sfTexture_generateMipmap ( sfTexture texture)

Generate a mipmap using the current texture data.

Mipmaps are pre-computed chains of optimized textures. Each level of texture in a mipmap is generated by halving each of the previous level's dimensions. This is done until the final level has the size of 1x1. The textures generated in this process may make use of more advanced filters which might improve the visual quality of textures when they are applied to objects much smaller than they are. This is known as minification. Because fewer texels (texture elements) have to be sampled from when heavily minified, usage of mipmaps can also improve rendering performance in certain scenarios.

Mipmap generation relies on the necessary OpenGL extension being available. If it is unavailable or generation fails due to another reason, this function will return false. Mipmap data is only valid from the time it is generated until the next time the base level image is modified, at which point this function will have to be called again to regenerate it.

Returns
sfTrue if mipmap generation was successful, sfFalse if unsuccessful

◆ sfTexture_getMaximumSize()

unsigned int sfTexture_getMaximumSize ( void  )

Get the maximum texture size allowed.

Returns
Maximum size allowed for textures, in pixels

◆ sfTexture_getNativeHandle()

unsigned int sfTexture_getNativeHandle ( const sfTexture texture)

Get the underlying OpenGL handle of the texture.

You shouldn't need to use this function, unless you have very specific stuff to implement that SFML doesn't support, or implement a temporary workaround until a bug is fixed.

Parameters
textureThe texture object
Returns
OpenGL handle of the texture or 0 if not yet created

◆ sfTexture_getSize()

sfVector2u sfTexture_getSize ( const sfTexture texture)

Return the size of the texture.

Parameters
textureTexture to read
Returns
Size in pixels

◆ sfTexture_isRepeated()

sfBool sfTexture_isRepeated ( const sfTexture texture)

Tell whether a texture is repeated or not.

Parameters
textureThe texture object
Returns
sfTrue if repeat mode is enabled, sfFalse if it is disabled

◆ sfTexture_isSmooth()

sfBool sfTexture_isSmooth ( const sfTexture texture)

Tell whether the smooth filter is enabled or not for a texture.

Parameters
textureThe texture object
Returns
sfTrue if smoothing is enabled, sfFalse if it is disabled

◆ sfTexture_isSrgb()

sfBool sfTexture_isSrgb ( const sfTexture texture)

Tell whether the texture source is converted from sRGB or not.

Returns
True if the texture source is converted from sRGB, false if not
See also
sfTexture_createSrgbFromFile
sfTexture_createSrgbFromMemory
sfTexture_createSrgbFromStream
sfTexture_createSrgbFromImage

◆ sfTexture_setRepeated()

void sfTexture_setRepeated ( sfTexture texture,
sfBool  repeated 
)

Enable or disable repeating for a texture.

Repeating is involved when using texture coordinates outside the texture rectangle [0, 0, width, height]. In this case, if repeat mode is enabled, the whole texture will be repeated as many times as needed to reach the coordinate (for example, if the X texture coordinate is 3 * width, the texture will be repeated 3 times). If repeat mode is disabled, the "extra space" will instead be filled with border pixels. Warning: on very old graphics cards, white pixels may appear when the texture is repeated. With such cards, repeat mode can be used reliably only if the texture has power-of-two dimensions (such as 256x128). Repeating is disabled by default.

Parameters
textureThe texture object
repeatedTrue to repeat the texture, false to disable repeating

◆ sfTexture_setSmooth()

void sfTexture_setSmooth ( sfTexture texture,
sfBool  smooth 
)

Enable or disable the smooth filter on a texture.

Parameters
textureThe texture object
smoothsfTrue to enable smoothing, sfFalse to disable it

◆ sfTexture_swap()

void sfTexture_swap ( sfTexture left,
sfTexture right 
)

Swap the contents of a texture with those of another.

Parameters
leftInstance to swap from
rightInstance to swap with

◆ sfTexture_updateFromImage()

void sfTexture_updateFromImage ( sfTexture texture,
const sfImage image,
unsigned int  x,
unsigned int  y 
)

Update a texture from an image.

Parameters
textureTexture to update
imageImage to copy to the texture
xX offset in the texture where to copy the source pixels
yY offset in the texture where to copy the source pixels

◆ sfTexture_updateFromPixels()

void sfTexture_updateFromPixels ( sfTexture texture,
const sfUint8 pixels,
unsigned int  width,
unsigned int  height,
unsigned int  x,
unsigned int  y 
)

Update a texture from an array of pixels.

Parameters
textureTexture to update
pixelsArray of pixels to copy to the texture
widthWidth of the pixel region contained in pixels
heightHeight of the pixel region contained in pixels
xX offset in the texture where to copy the source pixels
yY offset in the texture where to copy the source pixels

◆ sfTexture_updateFromRenderWindow()

void sfTexture_updateFromRenderWindow ( sfTexture texture,
const sfRenderWindow renderWindow,
unsigned int  x,
unsigned int  y 
)

Update a texture from the contents of a render-window.

Parameters
textureTexture to update
renderWindowRender-window to copy to the texture
xX offset in the texture where to copy the source pixels
yY offset in the texture where to copy the source pixels

◆ sfTexture_updateFromTexture()

void sfTexture_updateFromTexture ( sfTexture destination,
const sfTexture source,
unsigned int  x,
unsigned int  y 
)

Update a part of this texture from another texture.

No additional check is performed on the size of the texture, passing an invalid combination of texture size and offset will lead to an undefined behavior.

This function does nothing if either texture was not previously created.

Parameters
destinationDestination texture to copy source texture to
sourceSource texture to copy to destination texture
xX offset in this texture where to copy the source texture
yY offset in this texture where to copy the source texture

◆ sfTexture_updateFromWindow()

void sfTexture_updateFromWindow ( sfTexture texture,
const sfWindow window,
unsigned int  x,
unsigned int  y 
)

Update a texture from the contents of a window.

Parameters
textureTexture to update
windowWindow to copy to the texture
xX offset in the texture where to copy the source pixels
yY offset in the texture where to copy the source pixels