Loading...
Searching...
No Matches
Sprite.h
Go to the documentation of this file.
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_SPRITE_H
26#define SFML_SPRITE_H
27
29// Headers
33#include <SFML/Graphics/Color.h>
34#include <SFML/Graphics/Rect.h>
36#include <SFML/Graphics/Types.h>
37#include <SFML/System/Vector2.h>
38
39
47
57
65
78
91
104
120
130
142
152
162
174
185CSFML_GRAPHICS_API void sfSprite_rotate(sfSprite* sprite, float angle);
186
198
208
218
237CSFML_GRAPHICS_API void sfSprite_setTexture(sfSprite* sprite, const sfTexture* texture, sfBool resetRect);
238
251
265
279
289
299
315
331
332
333#endif // SFML_SPRITE_H
int sfBool
Definition Config.h:153
#define CSFML_GRAPHICS_API
struct sfTexture sfTexture
struct sfSprite sfSprite
void sfSprite_destroy(sfSprite *sprite)
Destroy an existing sprite.
void sfSprite_setTextureRect(sfSprite *sprite, sfIntRect rectangle)
Set the sub-rectangle of the texture that a sprite will display.
sfSprite * sfSprite_create(void)
Create a new sprite.
void sfSprite_move(sfSprite *sprite, sfVector2f offset)
Move a sprite by a given offset.
sfFloatRect sfSprite_getLocalBounds(const sfSprite *sprite)
Get the local bounding rectangle of a sprite.
sfSprite * sfSprite_copy(const sfSprite *sprite)
Copy an existing sprite.
sfIntRect sfSprite_getTextureRect(const sfSprite *sprite)
Get the sub-rectangle of the texture displayed by a sprite.
sfTransform sfSprite_getTransform(const sfSprite *sprite)
Get the combined transform of a sprite.
const sfTexture * sfSprite_getTexture(const sfSprite *sprite)
Get the source texture of a sprite.
sfVector2f sfSprite_getOrigin(const sfSprite *sprite)
Get the local origin of a sprite.
void sfSprite_setPosition(sfSprite *sprite, sfVector2f position)
Set the position of a sprite.
sfVector2f sfSprite_getScale(const sfSprite *sprite)
Get the current scale of a sprite.
void sfSprite_setColor(sfSprite *sprite, sfColor color)
Set the global color of a sprite.
void sfSprite_scale(sfSprite *sprite, sfVector2f factors)
Scale a sprite.
sfFloatRect sfSprite_getGlobalBounds(const sfSprite *sprite)
Get the global bounding rectangle of a sprite.
void sfSprite_setRotation(sfSprite *sprite, float angle)
Set the orientation of a sprite.
float sfSprite_getRotation(const sfSprite *sprite)
Get the orientation of a sprite.
void sfSprite_setOrigin(sfSprite *sprite, sfVector2f origin)
Set the local origin of a sprite.
void sfSprite_setScale(sfSprite *sprite, sfVector2f scale)
Set the scale factors of a sprite.
sfVector2f sfSprite_getPosition(const sfSprite *sprite)
Get the position of a sprite.
void sfSprite_rotate(sfSprite *sprite, float angle)
Rotate a sprite.
sfTransform sfSprite_getInverseTransform(const sfSprite *sprite)
Get the inverse of the combined transform of a sprite.
sfColor sfSprite_getColor(const sfSprite *sprite)
Get the global color of a sprite.
void sfSprite_setTexture(sfSprite *sprite, const sfTexture *texture, sfBool resetRect)
Change the source texture of a sprite.
Utility class for manpulating RGBA colors.
Definition Color.h:39
sfFloatRect and sfIntRect are utility classes for manipulating rectangles.
Definition Rect.h:41
Encapsulate a 3x3 transform matrix.
Definition Transform.h:43
2-component vector of floats
Definition Vector2.h:61