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Sound.h
Go to the documentation of this file.
7// In no event will the authors be held liable for any damages arising from the use of this software.
void sfSound_setPosition(sfSound *sound, sfVector3f position)
Set the 3D position of a sound in the audio scene.
sfSound * sfSound_copy(const sfSound *sound)
Create a new sound by copying an existing one.
sfBool sfSound_isRelativeToListener(const sfSound *sound)
Tell whether a sound's position is relative to the listener or is absolute.
void sfSound_setRelativeToListener(sfSound *sound, sfBool relative)
Make the sound's position relative to the listener or absolute.
void sfSound_setAttenuation(sfSound *sound, float attenuation)
Set the attenuation factor of a sound.
float sfSound_getMinDistance(const sfSound *sound)
Get the minimum distance of a sound.
sfTime sfSound_getPlayingOffset(const sfSound *sound)
Get the current playing position of a sound.
void sfSound_setBuffer(sfSound *sound, const sfSoundBuffer *buffer)
Set the source buffer containing the audio data to play.
void sfSound_setPlayingOffset(sfSound *sound, sfTime timeOffset)
Change the current playing position of a sound.
void sfSound_setMinDistance(sfSound *sound, float distance)
Set the minimum distance of a sound.
sfVector3f sfSound_getPosition(const sfSound *sound)
Get the 3D position of a sound in the audio scene.
float sfSound_getAttenuation(const sfSound *sound)
Get the attenuation factor of a sound.
const sfSoundBuffer * sfSound_getBuffer(const sfSound *sound)
Get the audio buffer attached to a sound.
sfSoundStatus sfSound_getStatus(const sfSound *sound)
Get the current status of a sound (stopped, paused, playing)
void sfSound_setLoop(sfSound *sound, sfBool loop)
Set whether or not a sound should loop after reaching the end.
sfBool sfSound_getLoop(const sfSound *sound)
Tell whether or not a sound is in loop mode.