Loading...
Searching...
No Matches
SoundStream.h
Go to the documentation of this file.
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_SOUNDSTREAM_H
26#define SFML_SOUNDSTREAM_H
27
29// Headers
31#include <SFML/Audio/Export.h>
33#include <SFML/Audio/Types.h>
34#include <SFML/System/Time.h>
35#include <SFML/System/Vector3.h>
36
37
42typedef struct
43{
45 unsigned int sampleCount;
47
49typedef void (*sfSoundStreamSeekCallback)(sfTime, void*);
50
51
66 unsigned int channelCount,
67 unsigned int sampleRate,
68 void* userData);
69
77
91
102
114
124
136
149
164
176
189
204
220
237CSFML_AUDIO_API void sfSoundStream_setAttenuation(sfSoundStream* soundStream, float attenuation);
238
250
264
274
284
294
305
315
325
335
345
346
347#endif // SFML_SOUNDSTREAM_H
#define CSFML_AUDIO_API
struct sfSoundStream sfSoundStream
Definition Audio/Types.h:34
signed short sfInt16
Definition Config.h:171
int sfBool
Definition Config.h:153
sfSoundStatus
Enumeration of statuses for sounds and musics.
Definition SoundStatus.h:39
void sfSoundStream_setMinDistance(sfSoundStream *soundStream, float distance)
Set the minimum distance of a sound stream.
float sfSoundStream_getVolume(const sfSoundStream *soundStream)
Get the volume of a sound stream.
void sfSoundStream_setPlayingOffset(sfSoundStream *soundStream, sfTime timeOffset)
Change the current playing position of a sound stream.
sfBool sfSoundStream_isRelativeToListener(const sfSoundStream *soundStream)
Tell whether a sound stream's position is relative to the listener or is absolute.
sfSoundStream * sfSoundStream_create(sfSoundStreamGetDataCallback onGetData, sfSoundStreamSeekCallback onSeek, unsigned int channelCount, unsigned int sampleRate, void *userData)
Create a new sound stream.
sfSoundStatus sfSoundStream_getStatus(const sfSoundStream *soundStream)
Get the current status of a sound stream (stopped, paused, playing)
sfBool(* sfSoundStreamGetDataCallback)(sfSoundStreamChunk *, void *)
Type of the callback used to get a sound stream data.
Definition SoundStream.h:48
void sfSoundStream_pause(sfSoundStream *soundStream)
Pause a sound stream.
unsigned int sfSoundStream_getChannelCount(const sfSoundStream *soundStream)
Return the number of channels of a sound stream.
void sfSoundStream_setPosition(sfSoundStream *soundStream, sfVector3f position)
Set the 3D position of a sound stream in the audio scene.
void sfSoundStream_stop(sfSoundStream *soundStream)
Stop playing a sound stream.
float sfSoundStream_getMinDistance(const sfSoundStream *soundStream)
Get the minimum distance of a sound stream.
sfBool sfSoundStream_getLoop(const sfSoundStream *soundStream)
Tell whether or not a sound stream is in loop mode.
void sfSoundStream_setAttenuation(sfSoundStream *soundStream, float attenuation)
Set the attenuation factor of a sound stream.
void(* sfSoundStreamSeekCallback)(sfTime, void *)
Type of the callback used to seek in a sound stream.
Definition SoundStream.h:49
void sfSoundStream_play(sfSoundStream *soundStream)
Start or resume playing a sound stream.
void sfSoundStream_setPitch(sfSoundStream *soundStream, float pitch)
Set the pitch of a sound stream.
sfVector3f sfSoundStream_getPosition(const sfSoundStream *soundStream)
Get the 3D position of a sound stream in the audio scene.
void sfSoundStream_setVolume(sfSoundStream *soundStream, float volume)
Set the volume of a sound stream.
unsigned int sfSoundStream_getSampleRate(const sfSoundStream *soundStream)
Get the sample rate of a sound stream.
float sfSoundStream_getPitch(const sfSoundStream *soundStream)
Get the pitch of a sound stream.
void sfSoundStream_setLoop(sfSoundStream *soundStream, sfBool loop)
Set whether or not a sound stream should loop after reaching the end.
void sfSoundStream_setRelativeToListener(sfSoundStream *soundStream, sfBool relative)
Make a sound stream's position relative to the listener or absolute.
void sfSoundStream_destroy(sfSoundStream *soundStream)
Destroy a sound stream.
sfTime sfSoundStream_getPlayingOffset(const sfSoundStream *soundStream)
Get the current playing position of a sound stream.
float sfSoundStream_getAttenuation(const sfSoundStream *soundStream)
Get the attenuation factor of a sound stream.
defines the data to fill by the OnGetData callback
Definition SoundStream.h:43
unsigned int sampleCount
Number of samples pointed by Samples.
Definition SoundStream.h:45
sfInt16 * samples
Pointer to the audio samples.
Definition SoundStream.h:44
Represents a time value.
Definition Time.h:39
3-component vector of floats
Definition Vector3.h:39