#include <SFML/Audio/Export.h>
#include <SFML/Audio/Types.h>
#include <SFML/System/InputStream.h>
#include <SFML/System/Time.h>
#include <stddef.h>
Go to the source code of this file.
Functions | |
sfSoundBuffer * | sfSoundBuffer_createFromFile (const char *filename) |
Create a new sound buffer and load it from a file. | |
sfSoundBuffer * | sfSoundBuffer_createFromMemory (const void *data, size_t sizeInBytes) |
Create a new sound buffer and load it from a file in memory. | |
sfSoundBuffer * | sfSoundBuffer_createFromStream (sfInputStream *stream) |
Create a new sound buffer and load it from a custom stream. | |
sfSoundBuffer * | sfSoundBuffer_createFromSamples (const sfInt16 *samples, sfUint64 sampleCount, unsigned int channelCount, unsigned int sampleRate) |
Create a new sound buffer and load it from an array of samples in memory. | |
sfSoundBuffer * | sfSoundBuffer_copy (const sfSoundBuffer *soundBuffer) |
Create a new sound buffer by copying an existing one. | |
void | sfSoundBuffer_destroy (sfSoundBuffer *soundBuffer) |
Destroy a sound buffer. | |
sfBool | sfSoundBuffer_saveToFile (const sfSoundBuffer *soundBuffer, const char *filename) |
Save a sound buffer to an audio file. | |
const sfInt16 * | sfSoundBuffer_getSamples (const sfSoundBuffer *soundBuffer) |
Get the array of audio samples stored in a sound buffer. | |
sfUint64 | sfSoundBuffer_getSampleCount (const sfSoundBuffer *soundBuffer) |
Get the number of samples stored in a sound buffer. | |
unsigned int | sfSoundBuffer_getSampleRate (const sfSoundBuffer *soundBuffer) |
Get the sample rate of a sound buffer. | |
unsigned int | sfSoundBuffer_getChannelCount (const sfSoundBuffer *soundBuffer) |
Get the number of channels used by a sound buffer. | |
sfTime | sfSoundBuffer_getDuration (const sfSoundBuffer *soundBuffer) |
Get the total duration of a sound buffer. | |
Function Documentation
◆ sfSoundBuffer_copy()
sfSoundBuffer * sfSoundBuffer_copy | ( | const sfSoundBuffer * | soundBuffer | ) |
Create a new sound buffer by copying an existing one.
- Parameters
-
soundBuffer Sound buffer to copy
- Returns
- A new sfSoundBuffer object which is a copy of soundBuffer
◆ sfSoundBuffer_createFromFile()
sfSoundBuffer * sfSoundBuffer_createFromFile | ( | const char * | filename | ) |
Create a new sound buffer and load it from a file.
Here is a complete list of all the supported audio formats: ogg, wav, flac, mp3, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
- Parameters
-
filename Path of the sound file to load
- Returns
- A new sfSoundBuffer object (NULL if failed)
◆ sfSoundBuffer_createFromMemory()
sfSoundBuffer * sfSoundBuffer_createFromMemory | ( | const void * | data, |
size_t | sizeInBytes | ||
) |
Create a new sound buffer and load it from a file in memory.
Here is a complete list of all the supported audio formats: ogg, wav, flac, mp3, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
- Parameters
-
data Pointer to the file data in memory sizeInBytes Size of the data to load, in bytes
- Returns
- A new sfSoundBuffer object (NULL if failed)
◆ sfSoundBuffer_createFromSamples()
sfSoundBuffer * sfSoundBuffer_createFromSamples | ( | const sfInt16 * | samples, |
sfUint64 | sampleCount, | ||
unsigned int | channelCount, | ||
unsigned int | sampleRate | ||
) |
Create a new sound buffer and load it from an array of samples in memory.
The assumed format of the audio samples is 16 bits signed integer (sfInt16).
- Parameters
-
samples Pointer to the array of samples in memory sampleCount Number of samples in the array channelCount Number of channels (1 = mono, 2 = stereo, ...) sampleRate Sample rate (number of samples to play per second)
- Returns
- A new sfSoundBuffer object (NULL if failed)
◆ sfSoundBuffer_createFromStream()
sfSoundBuffer * sfSoundBuffer_createFromStream | ( | sfInputStream * | stream | ) |
Create a new sound buffer and load it from a custom stream.
Here is a complete list of all the supported audio formats: ogg, wav, flac, mp3, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
- Parameters
-
stream Source stream to read from
- Returns
- A new sfSoundBuffer object (NULL if failed)
◆ sfSoundBuffer_destroy()
void sfSoundBuffer_destroy | ( | sfSoundBuffer * | soundBuffer | ) |
Destroy a sound buffer.
- Parameters
-
soundBuffer Sound buffer to destroy
◆ sfSoundBuffer_getChannelCount()
unsigned int sfSoundBuffer_getChannelCount | ( | const sfSoundBuffer * | soundBuffer | ) |
Get the number of channels used by a sound buffer.
If the sound is mono then the number of channels will be 1, 2 for stereo, etc.
- Parameters
-
soundBuffer Sound buffer object
- Returns
- Number of channels
◆ sfSoundBuffer_getDuration()
sfTime sfSoundBuffer_getDuration | ( | const sfSoundBuffer * | soundBuffer | ) |
Get the total duration of a sound buffer.
- Parameters
-
soundBuffer Sound buffer object
- Returns
- Sound duration
◆ sfSoundBuffer_getSampleCount()
sfUint64 sfSoundBuffer_getSampleCount | ( | const sfSoundBuffer * | soundBuffer | ) |
Get the number of samples stored in a sound buffer.
The array of samples can be accessed with the sfSoundBuffer_getSamples function.
- Parameters
-
soundBuffer Sound buffer object
- Returns
- Number of samples
◆ sfSoundBuffer_getSampleRate()
unsigned int sfSoundBuffer_getSampleRate | ( | const sfSoundBuffer * | soundBuffer | ) |
Get the sample rate of a sound buffer.
The sample rate is the number of samples played per second. The higher, the better the quality (for example, 44100 samples/s is CD quality).
- Parameters
-
soundBuffer Sound buffer object
- Returns
- Sample rate (number of samples per second)
◆ sfSoundBuffer_getSamples()
const sfInt16 * sfSoundBuffer_getSamples | ( | const sfSoundBuffer * | soundBuffer | ) |
Get the array of audio samples stored in a sound buffer.
The format of the returned samples is 16 bits signed integer (sfInt16). The total number of samples in this array is given by the sfSoundBuffer_getSampleCount function.
- Parameters
-
soundBuffer Sound buffer object
- Returns
- Read-only pointer to the array of sound samples
◆ sfSoundBuffer_saveToFile()
sfBool sfSoundBuffer_saveToFile | ( | const sfSoundBuffer * | soundBuffer, |
const char * | filename | ||
) |
Save a sound buffer to an audio file.
Here is a complete list of all the supported audio formats: ogg, wav, flac, mp3, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64.
- Parameters
-
soundBuffer Sound buffer object filename Path of the sound file to write
- Returns
- sfTrue if saving succeeded, sfFalse if it failed