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Shader.h
Go to the documentation of this file.
7// In no event will the authors be held liable for any damages arising from the use of this software.
60CSFML_GRAPHICS_API sfShader* sfShader_createFromFile(const char* vertexShaderFilename, const char* geometryShaderFilename, const char* fragmentShaderFilename);
80CSFML_GRAPHICS_API sfShader* sfShader_createFromMemory(const char* vertexShader, const char* geometryShader, const char* fragmentShader);
100CSFML_GRAPHICS_API sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream, sfInputStream* geometryShaderStream, sfInputStream* fragmentShaderStream);
128CSFML_GRAPHICS_API void sfShader_setVec2Uniform(sfShader* shader, const char* name, sfGlslVec2 vector);
138CSFML_GRAPHICS_API void sfShader_setVec3Uniform(sfShader* shader, const char* name, sfGlslVec3 vector);
151CSFML_GRAPHICS_API void sfShader_setVec4Uniform(sfShader* shader, const char* name, sfGlslVec4 vector);
161CSFML_GRAPHICS_API void sfShader_setColorUniform(sfShader* shader, const char* name, sfColor color);
181CSFML_GRAPHICS_API void sfShader_setIvec2Uniform(sfShader* shader, const char* name, sfGlslIvec2 vector);
191CSFML_GRAPHICS_API void sfShader_setIvec3Uniform(sfShader* shader, const char* name, sfGlslIvec3 vector);
204CSFML_GRAPHICS_API void sfShader_setIvec4Uniform(sfShader* shader, const char* name, sfGlslIvec4 vector);
214CSFML_GRAPHICS_API void sfShader_setIntColorUniform(sfShader* shader, const char* name, sfColor color);
234CSFML_GRAPHICS_API void sfShader_setBvec2Uniform(sfShader* shader, const char* name, sfGlslBvec2 vector);
244CSFML_GRAPHICS_API void sfShader_setBvec3Uniform(sfShader* shader, const char* name, sfGlslBvec3 vector);
257CSFML_GRAPHICS_API void sfShader_setBvec4Uniform(sfShader* shader, const char* name, sfGlslBvec4 vector);
267CSFML_GRAPHICS_API void sfShader_setMat3Uniform(sfShader* shader, const char* name, const sfGlslMat3* matrix);
277CSFML_GRAPHICS_API void sfShader_setMat4Uniform(sfShader* shader, const char* name, const sfGlslMat4* matrix);
310CSFML_GRAPHICS_API void sfShader_setTextureUniform(sfShader* shader, const char* name, const sfTexture* texture);
344CSFML_GRAPHICS_API void sfShader_setFloatUniformArray(sfShader* shader, const char* name, const float* scalarArray, size_t length);
355CSFML_GRAPHICS_API void sfShader_setVec2UniformArray(sfShader* shader, const char* name, const sfGlslVec2* vectorArray, size_t length);
366CSFML_GRAPHICS_API void sfShader_setVec3UniformArray(sfShader* shader, const char* name, const sfGlslVec3* vectorArray, size_t length);
377CSFML_GRAPHICS_API void sfShader_setVec4UniformArray(sfShader* shader, const char* name, const sfGlslVec4* vectorArray, size_t length);
388CSFML_GRAPHICS_API void sfShader_setMat3UniformArray(sfShader* shader, const char* name, const sfGlslMat3* matrixArray, size_t length);
399CSFML_GRAPHICS_API void sfShader_setMat4UniformArray(sfShader* shader, const char* name, const sfGlslMat4* matrixArray, size_t length);
421CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloatParameter(sfShader* shader, const char* name, float x);
444CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat2Parameter(sfShader* shader, const char* name, float x, float y);
468CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat3Parameter(sfShader* shader, const char* name, float x, float y, float z);
493CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat4Parameter(sfShader* shader, const char* name, float x, float y, float z, float w);
516CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setVector2Parameter(sfShader* shader, const char* name, sfVector2f vector);
539CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setVector3Parameter(sfShader* shader, const char* name, sfVector3f vector);
567CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setColorParameter(sfShader* shader, const char* name, sfColor color);
590CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setTransformParameter(sfShader* shader, const char* name, sfTransform transform);
623CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setTextureParameter(sfShader* shader, const char* name, const sfTexture* texture);
646CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setCurrentTextureParameter(sfShader* shader, const char* name);
void sfShader_setIvec4Uniform(sfShader *shader, const char *name, sfGlslIvec4 vector)
Specify value for ivec4 uniform.
void sfShader_setTextureUniform(sfShader *shader, const char *name, const sfTexture *texture)
Specify a texture as sampler2D uniform.
void sfShader_setFloatUniform(sfShader *shader, const char *name, float x)
Specify value for float uniform.
void sfShader_setVec3Uniform(sfShader *shader, const char *name, sfGlslVec3 vector)
Specify value for vec3 uniform.
void sfShader_setMat3UniformArray(sfShader *shader, const char *name, const sfGlslMat3 *matrixArray, size_t length)
Specify values for mat3[] array uniform.
void sfShader_setCurrentTextureUniform(sfShader *shader, const char *name)
Specify current texture as sampler2D uniform.
sfBool sfShader_isGeometryAvailable(void)
Tell whether or not the system supports geometry shaders.
void sfShader_setIvec2Uniform(sfShader *shader, const char *name, sfGlslIvec2 vector)
Specify value for ivec2 uniform.
void sfShader_setVector3Parameter(sfShader *shader, const char *name, sfVector3f vector)
Change a 3-components vector parameter of a shader.
void sfShader_setVec4UniformArray(sfShader *shader, const char *name, const sfGlslVec4 *vectorArray, size_t length)
Specify values for vec4[] array uniform.
void sfShader_setTextureParameter(sfShader *shader, const char *name, const sfTexture *texture)
Change a texture parameter of a shader.
unsigned int sfShader_getNativeHandle(const sfShader *shader)
Get the underlying OpenGL handle of the shader.
void sfShader_setMat4Uniform(sfShader *shader, const char *name, const sfGlslMat4 *matrix)
Specify value for mat4 matrix.
sfBool sfShader_isAvailable(void)
Tell whether or not the system supports shaders.
void sfShader_setBvec2Uniform(sfShader *shader, const char *name, sfGlslBvec2 vector)
Specify value for bvec2 uniform.
void sfShader_setMat3Uniform(sfShader *shader, const char *name, const sfGlslMat3 *matrix)
Specify value for mat3 matrix.
sfShader * sfShader_createFromFile(const char *vertexShaderFilename, const char *geometryShaderFilename, const char *fragmentShaderFilename)
Load the vertex, geometry and fragment shaders from files.
void sfShader_setVec4Uniform(sfShader *shader, const char *name, sfGlslVec4 vector)
Specify value for vec4 uniform.
void sfShader_setBvec3Uniform(sfShader *shader, const char *name, sfGlslBvec3 vector)
Specify value for Bvec3 uniform.
void sfShader_setVec3UniformArray(sfShader *shader, const char *name, const sfGlslVec3 *vectorArray, size_t length)
Specify values for vec3[] array uniform.
void sfShader_setMat4UniformArray(sfShader *shader, const char *name, const sfGlslMat4 *matrixArray, size_t length)
Specify values for mat4[] array uniform.
void sfShader_setFloatParameter(sfShader *shader, const char *name, float x)
Change a float parameter of a shader.
void sfShader_setVec2UniformArray(sfShader *shader, const char *name, const sfGlslVec2 *vectorArray, size_t length)
Specify values for vec2[] array uniform.
void sfShader_setFloatUniformArray(sfShader *shader, const char *name, const float *scalarArray, size_t length)
Specify values for float[] array uniform.
void sfShader_setBvec4Uniform(sfShader *shader, const char *name, sfGlslBvec4 vector)
Specify value for bvec4 uniform.
void sfShader_setVec2Uniform(sfShader *shader, const char *name, sfGlslVec2 vector)
Specify value for vec2 uniform.
sfShader * sfShader_createFromStream(sfInputStream *vertexShaderStream, sfInputStream *geometryShaderStream, sfInputStream *fragmentShaderStream)
Load the vertex, geometry and fragment shaders from custom streams.
void sfShader_setVector2Parameter(sfShader *shader, const char *name, sfVector2f vector)
Change a 2-components vector parameter of a shader.
void sfShader_setTransformParameter(sfShader *shader, const char *name, sfTransform transform)
Change a matrix parameter of a shader.
void sfShader_setIvec3Uniform(sfShader *shader, const char *name, sfGlslIvec3 vector)
Specify value for ivec3 uniform.
void sfShader_setCurrentTextureParameter(sfShader *shader, const char *name)
Change a texture parameter of a shader.
void sfShader_setIntColorUniform(sfShader *shader, const char *name, sfColor color)
Specify value for ivec4 uniform.
void sfShader_setFloat2Parameter(sfShader *shader, const char *name, float x, float y)
Change a 2-components vector parameter of a shader.
void sfShader_setIntUniform(sfShader *shader, const char *name, int x)
Specify value for int uniform.
void sfShader_setFloat4Parameter(sfShader *shader, const char *name, float x, float y, float z, float w)
Change a 4-components vector parameter of a shader.
sfShader * sfShader_createFromMemory(const char *vertexShader, const char *geometryShader, const char *fragmentShader)
Load the vertex, geometry and fragment shaders from source code in memory.
void sfShader_setFloat3Parameter(sfShader *shader, const char *name, float x, float y, float z)
Change a 3-components vector parameter of a shader.
void sfShader_setBoolUniform(sfShader *shader, const char *name, sfBool x)
Specify value for bool uniform.
void sfShader_setColorUniform(sfShader *shader, const char *name, sfColor color)
Specify value for vec4 uniform.
void sfShader_setColorParameter(sfShader *shader, const char *name, sfColor color)
Change a color parameter of a shader.
Definition Glsl.h:41
Definition Glsl.h:57
Definition Glsl.h:81
Definition Glsl.h:50
Definition Glsl.h:73
Definition Glsl.h:90
Definition Glsl.h:95
Definition Glsl.h:65
Set of callbacks that allow users to define custom file streams.
Definition InputStream.h:45