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Shader.h
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1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2024 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_SHADER_H
26#define SFML_SHADER_H
27
29// Headers
32#include <SFML/Graphics/Color.h>
33#include <SFML/Graphics/Glsl.h>
35#include <SFML/Graphics/Types.h>
37#include <SFML/System/Vector2.h>
38#include <SFML/System/Vector3.h>
39#include <stddef.h>
40
41
60CSFML_GRAPHICS_API sfShader* sfShader_createFromFile(const char* vertexShaderFilename, const char* geometryShaderFilename, const char* fragmentShaderFilename);
61
80CSFML_GRAPHICS_API sfShader* sfShader_createFromMemory(const char* vertexShader, const char* geometryShader, const char* fragmentShader);
81
100CSFML_GRAPHICS_API sfShader* sfShader_createFromStream(sfInputStream* vertexShaderStream, sfInputStream* geometryShaderStream, sfInputStream* fragmentShaderStream);
101
109
118CSFML_GRAPHICS_API void sfShader_setFloatUniform(sfShader* shader, const char* name, float x);
119
128CSFML_GRAPHICS_API void sfShader_setVec2Uniform(sfShader* shader, const char* name, sfGlslVec2 vector);
129
138CSFML_GRAPHICS_API void sfShader_setVec3Uniform(sfShader* shader, const char* name, sfGlslVec3 vector);
139
151CSFML_GRAPHICS_API void sfShader_setVec4Uniform(sfShader* shader, const char* name, sfGlslVec4 vector);
152
161CSFML_GRAPHICS_API void sfShader_setColorUniform(sfShader* shader, const char* name, sfColor color);
162
171CSFML_GRAPHICS_API void sfShader_setIntUniform(sfShader* shader, const char* name, int x);
172
181CSFML_GRAPHICS_API void sfShader_setIvec2Uniform(sfShader* shader, const char* name, sfGlslIvec2 vector);
182
191CSFML_GRAPHICS_API void sfShader_setIvec3Uniform(sfShader* shader, const char* name, sfGlslIvec3 vector);
192
204CSFML_GRAPHICS_API void sfShader_setIvec4Uniform(sfShader* shader, const char* name, sfGlslIvec4 vector);
205
214CSFML_GRAPHICS_API void sfShader_setIntColorUniform(sfShader* shader, const char* name, sfColor color);
215
225
234CSFML_GRAPHICS_API void sfShader_setBvec2Uniform(sfShader* shader, const char* name, sfGlslBvec2 vector);
235
244CSFML_GRAPHICS_API void sfShader_setBvec3Uniform(sfShader* shader, const char* name, sfGlslBvec3 vector);
245
257CSFML_GRAPHICS_API void sfShader_setBvec4Uniform(sfShader* shader, const char* name, sfGlslBvec4 vector);
258
267CSFML_GRAPHICS_API void sfShader_setMat3Uniform(sfShader* shader, const char* name, const sfGlslMat3* matrix);
268
277CSFML_GRAPHICS_API void sfShader_setMat4Uniform(sfShader* shader, const char* name, const sfGlslMat4* matrix);
278
310CSFML_GRAPHICS_API void sfShader_setTextureUniform(sfShader* shader, const char* name, const sfTexture* texture);
311
334
344CSFML_GRAPHICS_API void sfShader_setFloatUniformArray(sfShader* shader, const char* name, const float* scalarArray, size_t length);
345
355CSFML_GRAPHICS_API void sfShader_setVec2UniformArray(sfShader* shader, const char* name, const sfGlslVec2* vectorArray, size_t length);
356
366CSFML_GRAPHICS_API void sfShader_setVec3UniformArray(sfShader* shader, const char* name, const sfGlslVec3* vectorArray, size_t length);
367
377CSFML_GRAPHICS_API void sfShader_setVec4UniformArray(sfShader* shader, const char* name, const sfGlslVec4* vectorArray, size_t length);
378
388CSFML_GRAPHICS_API void sfShader_setMat3UniformArray(sfShader* shader, const char* name, const sfGlslMat3* matrixArray, size_t length);
389
399CSFML_GRAPHICS_API void sfShader_setMat4UniformArray(sfShader* shader, const char* name, const sfGlslMat4* matrixArray, size_t length);
400
422
444CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat2Parameter(sfShader* shader, const char* name, float x, float y);
445
468CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat3Parameter(sfShader* shader, const char* name, float x, float y, float z);
469
493CSFML_GRAPHICS_API CSFML_DEPRECATED void sfShader_setFloat4Parameter(sfShader* shader, const char* name, float x, float y, float z, float w);
494
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716#endif // SFML_SHADER_H
int sfBool
Definition Config.h:153
#define CSFML_DEPRECATED
Definition Config.h:146
#define CSFML_GRAPHICS_API
struct sfShader sfShader
struct sfTexture sfTexture
void sfShader_setIvec4Uniform(sfShader *shader, const char *name, sfGlslIvec4 vector)
Specify value for ivec4 uniform.
void sfShader_setTextureUniform(sfShader *shader, const char *name, const sfTexture *texture)
Specify a texture as sampler2D uniform.
void sfShader_bind(const sfShader *shader)
Bind a shader for rendering (activate it)
void sfShader_setFloatUniform(sfShader *shader, const char *name, float x)
Specify value for float uniform.
void sfShader_setVec3Uniform(sfShader *shader, const char *name, sfGlslVec3 vector)
Specify value for vec3 uniform.
void sfShader_setMat3UniformArray(sfShader *shader, const char *name, const sfGlslMat3 *matrixArray, size_t length)
Specify values for mat3[] array uniform.
void sfShader_setCurrentTextureUniform(sfShader *shader, const char *name)
Specify current texture as sampler2D uniform.
sfBool sfShader_isGeometryAvailable(void)
Tell whether or not the system supports geometry shaders.
void sfShader_setIvec2Uniform(sfShader *shader, const char *name, sfGlslIvec2 vector)
Specify value for ivec2 uniform.
void sfShader_setVector3Parameter(sfShader *shader, const char *name, sfVector3f vector)
Change a 3-components vector parameter of a shader.
void sfShader_setVec4UniformArray(sfShader *shader, const char *name, const sfGlslVec4 *vectorArray, size_t length)
Specify values for vec4[] array uniform.
void sfShader_setTextureParameter(sfShader *shader, const char *name, const sfTexture *texture)
Change a texture parameter of a shader.
unsigned int sfShader_getNativeHandle(const sfShader *shader)
Get the underlying OpenGL handle of the shader.
void sfShader_setMat4Uniform(sfShader *shader, const char *name, const sfGlslMat4 *matrix)
Specify value for mat4 matrix.
sfBool sfShader_isAvailable(void)
Tell whether or not the system supports shaders.
void sfShader_setBvec2Uniform(sfShader *shader, const char *name, sfGlslBvec2 vector)
Specify value for bvec2 uniform.
void sfShader_setMat3Uniform(sfShader *shader, const char *name, const sfGlslMat3 *matrix)
Specify value for mat3 matrix.
sfShader * sfShader_createFromFile(const char *vertexShaderFilename, const char *geometryShaderFilename, const char *fragmentShaderFilename)
Load the vertex, geometry and fragment shaders from files.
void sfShader_setVec4Uniform(sfShader *shader, const char *name, sfGlslVec4 vector)
Specify value for vec4 uniform.
void sfShader_setBvec3Uniform(sfShader *shader, const char *name, sfGlslBvec3 vector)
Specify value for Bvec3 uniform.
void sfShader_setVec3UniformArray(sfShader *shader, const char *name, const sfGlslVec3 *vectorArray, size_t length)
Specify values for vec3[] array uniform.
void sfShader_setMat4UniformArray(sfShader *shader, const char *name, const sfGlslMat4 *matrixArray, size_t length)
Specify values for mat4[] array uniform.
void sfShader_setFloatParameter(sfShader *shader, const char *name, float x)
Change a float parameter of a shader.
void sfShader_setVec2UniformArray(sfShader *shader, const char *name, const sfGlslVec2 *vectorArray, size_t length)
Specify values for vec2[] array uniform.
void sfShader_destroy(sfShader *shader)
Destroy an existing shader.
void sfShader_setFloatUniformArray(sfShader *shader, const char *name, const float *scalarArray, size_t length)
Specify values for float[] array uniform.
void sfShader_setBvec4Uniform(sfShader *shader, const char *name, sfGlslBvec4 vector)
Specify value for bvec4 uniform.
void sfShader_setVec2Uniform(sfShader *shader, const char *name, sfGlslVec2 vector)
Specify value for vec2 uniform.
sfShader * sfShader_createFromStream(sfInputStream *vertexShaderStream, sfInputStream *geometryShaderStream, sfInputStream *fragmentShaderStream)
Load the vertex, geometry and fragment shaders from custom streams.
void sfShader_setVector2Parameter(sfShader *shader, const char *name, sfVector2f vector)
Change a 2-components vector parameter of a shader.
void sfShader_setTransformParameter(sfShader *shader, const char *name, sfTransform transform)
Change a matrix parameter of a shader.
void sfShader_setIvec3Uniform(sfShader *shader, const char *name, sfGlslIvec3 vector)
Specify value for ivec3 uniform.
void sfShader_setCurrentTextureParameter(sfShader *shader, const char *name)
Change a texture parameter of a shader.
void sfShader_setIntColorUniform(sfShader *shader, const char *name, sfColor color)
Specify value for ivec4 uniform.
void sfShader_setFloat2Parameter(sfShader *shader, const char *name, float x, float y)
Change a 2-components vector parameter of a shader.
void sfShader_setIntUniform(sfShader *shader, const char *name, int x)
Specify value for int uniform.
void sfShader_setFloat4Parameter(sfShader *shader, const char *name, float x, float y, float z, float w)
Change a 4-components vector parameter of a shader.
sfShader * sfShader_createFromMemory(const char *vertexShader, const char *geometryShader, const char *fragmentShader)
Load the vertex, geometry and fragment shaders from source code in memory.
void sfShader_setFloat3Parameter(sfShader *shader, const char *name, float x, float y, float z)
Change a 3-components vector parameter of a shader.
void sfShader_setBoolUniform(sfShader *shader, const char *name, sfBool x)
Specify value for bool uniform.
void sfShader_setColorUniform(sfShader *shader, const char *name, sfColor color)
Specify value for vec4 uniform.
void sfShader_setColorParameter(sfShader *shader, const char *name, sfColor color)
Change a color parameter of a shader.
Utility class for manpulating RGBA colors.
Definition Color.h:39
Set of callbacks that allow users to define custom file streams.
Definition InputStream.h:45
Encapsulate a 3x3 transform matrix.
Definition Transform.h:43
2-component vector of floats
Definition Vector2.h:61
2-component vector of integers
Definition Vector2.h:39
3-component vector of floats
Definition Vector3.h:39