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RenderWindow.h
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7// In no event will the authors be held liable for any damages arising from the use of this software.
55CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);
66CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_createUnicode(sfVideoMode mode, const sfUint32* title, sfUint32 style, const sfContextSettings* settings);
75CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_createFromHandle(sfWindowHandle handle, const sfContextSettings* settings);
109CSFML_GRAPHICS_API sfContextSettings sfRenderWindow_getSettings(const sfRenderWindow* renderWindow);
120CSFML_GRAPHICS_API sfBool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event);
131CSFML_GRAPHICS_API sfBool sfRenderWindow_waitEvent(sfRenderWindow* renderWindow, sfEvent* event);
152CSFML_GRAPHICS_API void sfRenderWindow_setPosition(sfRenderWindow* renderWindow, sfVector2i position);
190CSFML_GRAPHICS_API void sfRenderWindow_setTitle(sfRenderWindow* renderWindow, const char* title);
199CSFML_GRAPHICS_API void sfRenderWindow_setUnicodeTitle(sfRenderWindow* renderWindow, const sfUint32* title);
210CSFML_GRAPHICS_API void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfUint8* pixels);
228CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* renderWindow, sfBool enabled);
237CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorVisible(sfRenderWindow* renderWindow, sfBool show);
252CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorGrabbed(sfRenderWindow* renderWindow, sfBool grabbed);
271CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursor(sfRenderWindow* window, const sfCursor* cursor);
282CSFML_GRAPHICS_API void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow* renderWindow, sfBool enabled);
291CSFML_GRAPHICS_API void sfRenderWindow_setFramerateLimit(sfRenderWindow* renderWindow, unsigned int limit);
300CSFML_GRAPHICS_API void sfRenderWindow_setJoystickThreshold(sfRenderWindow* renderWindow, float threshold);
355CSFML_GRAPHICS_API sfWindowHandle sfRenderWindow_getSystemHandle(const sfRenderWindow* renderWindow);
373CSFML_GRAPHICS_API void sfRenderWindow_setView(sfRenderWindow* renderWindow, const sfView* view);
393CSFML_GRAPHICS_API const sfView* sfRenderWindow_getDefaultView(const sfRenderWindow* renderWindow);
404CSFML_GRAPHICS_API sfIntRect sfRenderWindow_getViewport(const sfRenderWindow* renderWindow, const sfView* view);
434CSFML_GRAPHICS_API sfVector2f sfRenderWindow_mapPixelToCoords(const sfRenderWindow* renderWindow, sfVector2i point, const sfView* view);
460CSFML_GRAPHICS_API sfVector2i sfRenderWindow_mapCoordsToPixel(const sfRenderWindow* renderWindow, sfVector2f point, const sfView* view);
470CSFML_GRAPHICS_API void sfRenderWindow_drawSprite(sfRenderWindow* renderWindow, const sfSprite* object, const sfRenderStates* states);
471CSFML_GRAPHICS_API void sfRenderWindow_drawText(sfRenderWindow* renderWindow, const sfText* object, const sfRenderStates* states);
472CSFML_GRAPHICS_API void sfRenderWindow_drawShape(sfRenderWindow* renderWindow, const sfShape* object, const sfRenderStates* states);
473CSFML_GRAPHICS_API void sfRenderWindow_drawCircleShape(sfRenderWindow* renderWindow, const sfCircleShape* object, const sfRenderStates* states);
474CSFML_GRAPHICS_API void sfRenderWindow_drawConvexShape(sfRenderWindow* renderWindow, const sfConvexShape* object, const sfRenderStates* states);
475CSFML_GRAPHICS_API void sfRenderWindow_drawRectangleShape(sfRenderWindow* renderWindow, const sfRectangleShape* object, const sfRenderStates* states);
476CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertexArray* object, const sfRenderStates* states);
477CSFML_GRAPHICS_API void sfRenderWindow_drawVertexBuffer(sfRenderWindow* renderWindow, const sfVertexBuffer* object, const sfRenderStates* states);
580CSFML_GRAPHICS_API CSFML_DEPRECATED sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow);
605CSFML_GRAPHICS_API void sfMouse_setPositionRenderWindow(sfVector2i position, const sfRenderWindow* relativeTo);
619CSFML_GRAPHICS_API sfVector2i sfTouch_getPositionRenderWindow(unsigned int finger, const sfRenderWindow* relativeTo);
632CSFML_GRAPHICS_API sfBool sfRenderWindow_createVulkanSurface(sfRenderWindow* renderWindow, const VkInstance* instance, VkSurfaceKHR* surface, const VkAllocationCallbacks* allocator);
sfBool sfRenderWindow_pollEvent(sfRenderWindow *renderWindow, sfEvent *event)
Get the event on top of event queue of a render window, if any, and pop it.
void sfRenderWindow_resetGLStates(sfRenderWindow *renderWindow)
Reset the internal OpenGL states so that the target is ready for drawing.
sfContextSettings sfRenderWindow_getSettings(const sfRenderWindow *renderWindow)
Get the creation settings of a render window.
sfBool sfRenderWindow_isSrgb(const sfRenderWindow *renderWindow)
Tell if the render window will use sRGB encoding when drawing on it.
void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow *renderWindow, sfBool enabled)
Enable / disable vertical synchronization on a render window.
sfBool sfRenderWindow_setActive(sfRenderWindow *renderWindow, sfBool active)
Activate or deactivate a render window as the current target for rendering.
const sfView * sfRenderWindow_getDefaultView(const sfRenderWindow *renderWindow)
Get the default view of a render window.
void sfRenderWindow_setFramerateLimit(sfRenderWindow *renderWindow, unsigned int limit)
Limit the framerate to a maximum fixed frequency for a render window.
void sfRenderWindow_setVisible(sfRenderWindow *renderWindow, sfBool visible)
Show or hide a render window.
void sfRenderWindow_drawVertexBuffer(sfRenderWindow *renderWindow, const sfVertexBuffer *object, const sfRenderStates *states)
void sfRenderWindow_setMouseCursorVisible(sfRenderWindow *renderWindow, sfBool show)
Show or hide the mouse cursor on a render window.
void sfRenderWindow_setSize(sfRenderWindow *renderWindow, sfVector2u size)
Change the size of the rendering region of a render window.
sfImage * sfRenderWindow_capture(const sfRenderWindow *renderWindow)
Copy the current contents of the window to an image.
void sfRenderWindow_setJoystickThreshold(sfRenderWindow *renderWindow, float threshold)
Change the joystick threshold, ie.
void sfRenderWindow_display(sfRenderWindow *renderWindow)
Display a render window on screen.
sfBool sfRenderWindow_waitEvent(sfRenderWindow *renderWindow, sfEvent *event)
Wait for an event and return it.
sfIntRect sfRenderWindow_getViewport(const sfRenderWindow *renderWindow, const sfView *view)
Get the viewport of a view applied to this target.
const sfView * sfRenderWindow_getView(const sfRenderWindow *renderWindow)
Get the current active view of a render window.
sfVector2i sfTouch_getPositionRenderWindow(unsigned int finger, const sfRenderWindow *relativeTo)
Get the current position of a touch in window coordinates.
sfVector2i sfMouse_getPositionRenderWindow(const sfRenderWindow *relativeTo)
Get the current position of the mouse relative to a render-window.
void sfRenderWindow_clear(sfRenderWindow *renderWindow, sfColor color)
Clear a render window with the given color.
sfWindowHandle sfRenderWindow_getSystemHandle(const sfRenderWindow *renderWindow)
Retrieve the OS-specific handle of a render window.
void sfRenderWindow_setMouseCursor(sfRenderWindow *window, const sfCursor *cursor)
Set the displayed cursor to a native system cursor.
void sfRenderWindow_drawVertexArray(sfRenderWindow *renderWindow, const sfVertexArray *object, const sfRenderStates *states)
void sfRenderWindow_pushGLStates(sfRenderWindow *renderWindow)
Save the current OpenGL render states and matrices.
void sfRenderWindow_drawShape(sfRenderWindow *renderWindow, const sfShape *object, const sfRenderStates *states)
sfVector2i sfRenderWindow_mapCoordsToPixel(const sfRenderWindow *renderWindow, sfVector2f point, const sfView *view)
Convert a point from world coordinates to window coordinates.
void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow *renderWindow, sfBool enabled)
Enable or disable automatic key-repeat for keydown events.
sfRenderWindow * sfRenderWindow_createFromHandle(sfWindowHandle handle, const sfContextSettings *settings)
Construct a render window from an existing control.
void sfRenderWindow_drawSprite(sfRenderWindow *renderWindow, const sfSprite *object, const sfRenderStates *states)
Draw a drawable object to the render-target.
void sfRenderWindow_drawCircleShape(sfRenderWindow *renderWindow, const sfCircleShape *object, const sfRenderStates *states)
void sfRenderWindow_setUnicodeTitle(sfRenderWindow *renderWindow, const sfUint32 *title)
Change the title of a render window (with a UTF-32 string)
sfBool sfRenderWindow_isOpen(const sfRenderWindow *renderWindow)
Tell whether or not a render window is opened.
void sfRenderWindow_setView(sfRenderWindow *renderWindow, const sfView *view)
Change the current active view of a render window.
void sfRenderWindow_setTitle(sfRenderWindow *renderWindow, const char *title)
Change the title of a render window.
void sfRenderWindow_requestFocus(sfRenderWindow *renderWindow)
Request the current render window to be made the active foreground window.
void sfRenderWindow_drawConvexShape(sfRenderWindow *renderWindow, const sfConvexShape *object, const sfRenderStates *states)
void sfMouse_setPositionRenderWindow(sfVector2i position, const sfRenderWindow *relativeTo)
Set the current position of the mouse relative to a render window.
void sfRenderWindow_drawText(sfRenderWindow *renderWindow, const sfText *object, const sfRenderStates *states)
void sfRenderWindow_setPosition(sfRenderWindow *renderWindow, sfVector2i position)
Change the position of a render window on screen.
sfBool sfRenderWindow_hasFocus(const sfRenderWindow *renderWindow)
Check whether the render window has the input focus.
void sfRenderWindow_drawPrimitives(sfRenderWindow *renderWindow, const sfVertex *vertices, size_t vertexCount, sfPrimitiveType type, const sfRenderStates *states)
Draw primitives defined by an array of vertices to a render window.
void sfRenderWindow_close(sfRenderWindow *renderWindow)
Close a render window (but doesn't destroy the internal data)
void sfRenderWindow_drawVertexBufferRange(sfRenderWindow *renderWindow, const sfVertexBuffer *object, size_t firstVertex, size_t vertexCount, const sfRenderStates *states)
Draw primitives defined by a vertex buffer.
sfVector2f sfRenderWindow_mapPixelToCoords(const sfRenderWindow *renderWindow, sfVector2i point, const sfView *view)
Convert a point from window coordinates to world coordinates.
void sfRenderWindow_drawRectangleShape(sfRenderWindow *renderWindow, const sfRectangleShape *object, const sfRenderStates *states)
void sfRenderWindow_popGLStates(sfRenderWindow *renderWindow)
Restore the previously saved OpenGL render states and matrices.
sfRenderWindow * sfRenderWindow_createUnicode(sfVideoMode mode, const sfUint32 *title, sfUint32 style, const sfContextSettings *settings)
Construct a new render window (with a UTF-32 title)
void sfRenderWindow_setMouseCursorGrabbed(sfRenderWindow *renderWindow, sfBool grabbed)
Grab or release the mouse cursor.
sfRenderWindow * sfRenderWindow_create(sfVideoMode mode, const char *title, sfUint32 style, const sfContextSettings *settings)
Construct a new render window.
sfVector2i sfRenderWindow_getPosition(const sfRenderWindow *renderWindow)
Get the position of a render window.
void sfRenderWindow_setIcon(sfRenderWindow *renderWindow, unsigned int width, unsigned int height, const sfUint8 *pixels)
Change a render window's icon.
void sfRenderWindow_destroy(sfRenderWindow *renderWindow)
Destroy an existing render window.
sfVector2u sfRenderWindow_getSize(const sfRenderWindow *renderWindow)
Get the size of the rendering region of a render window.
sfBool sfRenderWindow_createVulkanSurface(sfRenderWindow *renderWindow, const VkInstance *instance, VkSurfaceKHR *surface, const VkAllocationCallbacks *allocator)
Create a Vulkan rendering surface.
sfVideoMode defines a video mode (width, height, bpp, frequency) and provides functions for getting m...
Definition VideoMode.h:42