OpenGL.h
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef SFML_OPENGL_H
26 #define SFML_OPENGL_H
27 
28 
30 // Headers
32 #include <SFML/Config.h>
33 
34 
36 // This file just includes the OpenGL (GL and GLU) headers,
37 // which have actually different paths on each system
39 #if defined(CSFML_SYSTEM_WINDOWS)
40 
41  #include <windows.h>
42  #include <GL/gl.h>
43  #include <GL/glu.h>
44 
45 #elif defined(CSFML_SYSTEM_LINUX) || defined(CSFML_SYSTEM_FREEBSD)
46 
47  #include <GL/gl.h>
48  #include <GL/glu.h>
49 
50 #elif defined(CSFML_SYSTEM_MACOS)
51 
52  #include <OpenGL/gl.h>
53  #include <OpenGL/glu.h>
54 
55 #endif
56 
57 
58 #endif // SFML_OPENGL_H